Terrordactyl
Member
You're high, it effected range quite noticably.Fraull said:in MW2 the range bar did decrease, but it honestly was not noticeable at all. That's why I was wondering, but I guess they fixed that issue.
You're high, it effected range quite noticably.Fraull said:in MW2 the range bar did decrease, but it honestly was not noticeable at all. That's why I was wondering, but I guess they fixed that issue.
I used the silencer religiously in MW2, however now I notice bit of a drop off at longer ranges, so I pretty much exclusively use them only with my Search or SMG classes if that helps.Fraull said:Hey guys quick question, in mw2 the silencer basically didnt affect the weapon at all. Is the same true in mw3? When I used it, I felt like the range was actually really affected. Anyone know?
Naw man, I didn't notice it in MW2 either.Terrordactyl said:You're high, it effected range quite noticably.
Syph Medwes said:I used the silencer religiously in MW2, however now I notice bit of a drop off at longer ranges, so I pretty much exclusively use them only with my Search or SMG classes if that helps.
EDIT:
Naw man, I didn't notice it in MW2 either.
Really? I used the UMP45 w/silencer quite a lot in MW2 and I thought it was fine.Terrordactyl said:What guns? It was really noticable on the smgs I used in mw2.
The Xtortionist said:Silencers are boss on the SCAR, CM901 and ACR.
Probably 'cause that's one of the few guns in the series that's barely effected by a silencer.Syph Medwes said:Really? I used the UMP45 w/silencer quite a lot in MW2 and I thought it was fine.
vatstep said:I don't think I can play Domination in this game anymore. It was my preferred playlist for MW2 and Black Ops, but it's just so bad on most of these maps. If your team is only holding one flag (or worse yet, none), the combination of the map design plus the horrendous spawns make it worse than ever if you don't have a competent team.
It's a shame. Luckily, Kill Confirmed and Team Defender are both awesome, so they'll be taking it's place for me.
I think the maps are fine, just on some of them the spawn points are awful.Xux said:Haha, I think this is one of the best sets of Domination maps we've had in awhile. None of the embarrassingly bad layouts like Launch, Radiation, Havana, Berlin Wall, Drive In, or Hazard.
Yeah, that one's tricky. I did pretty good earlier with an AA12/ACR build in HQ. I still seem to be not so good at Hardhat and Downturn. Gonna need to review those more.Syph Medwes said:I think the maps are fine, just on some of them the spawn points are awful.
Except for Carbon, that map sucks no matter the gametype.
I hate you Carbon!
Fraull said:in MW2 the range bar did decrease, but it honestly was not noticeable at all. That's why I was wondering, but I guess they fixed that issue.
Yeah I have trouble with those maps too, there are just so many places to blend in and hide, it takes forever to check every corner.Xux said:Yeah, that one's tricky. I did pretty good earlier with an AA12/ACR build in HQ. I still seem to be not so good at Hardhat and Downturn. Gonna need to review those more.
Xamdou said:Damn create a clan feature in cod elite is still not operational, wtf activision? Made billions off this franchise and takes this long to get one basic feature in.
glaurung said:Spent the last night playing Spec Ops and then some multiplayer. Finally got up to wave 25 when soloing on the very first map.
Dual sentry guns and the riot shield squad are awesome.
MarkMclovin said:IW - It's time to take on BF3 now with map sizes and better warfare.
Terrordactyl said:What guns? It was really noticable on the smgs I used in mw2.
snack said:You need the damage proficiency.
I can still easily get a 4 game bar in WaW. Always Aussie host too, which is nice. Australians also don't seem to hack, so hacking only becomes a problem when Americams join the lobby, which is mercifully rare. Cunts.rance said:Black Ops still has a community of 200,000 which is an absurd amount to have after a sequel. One of the good things about CoD games: they don't lose their audience. I can play BLOPS for more of the traditional mid to long range with some close and MW3 for almost all CQB. It's a damn shame the map packs come up to $60.
No, that's a fairly irrelevant bonus. They're doing it because it's the proper way to play Domination. What does GAF think a team that holds A and B are supposed to do? Hang back by A and wait and see if the opponents cap B? No, they hang around B and make sure the other guys never leave C.ilnadmy said:Oh, interesting. So it's a way to rank up quicker and get through all those prestiges.
Kyoufu said:lol no
COD is not Battlefield
Why would they take on a different kind of game that isn't even as successful?
You just said it again!MarkMclovin said:Who said CoD should be Battlefield?
I'm saying that they should now take the series and up the map sizes and bring in vehicles.
youMarkMclovin said:Who said CoD should be Battlefield?
twice nowMarkMclovin said:I'm saying that they should now take the series and up the map sizes and bring in vehicles.
it should be about close quarter infantry battles, because that is something CoD does well and BF doesn't do (well, at least they don't do it well), I don't need the same game twice per year, if I want vehicles, lots of people and big maps I'll buy BF because that's what DICE has been doing and doing well at that, for the past 10 years. If I want infantry combat on small maps with a small number of players I'll buy CoD, because that's something IW has been doing well for the past 10 yearsMarkMclovin said:Do you think that the next CoD (From IW as I'd expect Treyarch's to be BLOPS2) should be similar again to MW1, 2 and 3 especially the competition it has with BF?
Meadows said:IMO:
[snip snip]
P.S.
Am I the only one who gets lockdown and hardhat all the time? Swear those two maps make up like 30% of my games.
TacticalFox88 said:Speaking of silencers, why don't developers ever make them sound properly? Aside from the MP5K, these suppressors should sound just as loud as a gunshot. Granted, MW isn't known for realism, but even still. It irks me that they think silencers actually "silence" the gunshot and make it sound so.
Meadows said:IMO:
Bootleg - Pretty bland really, decent for snipers but a bit boring on the whole, very average 5/10
Risible said:Serious question - if they don't suppress the sound, why would you use one? Isn't that the point of a silencer?
Good post, but you should really note what game mode you're talking about. Village is one of the best maps for Demolition. The only problem in Demo is that they have a spawn point that's behind the A bomb, which is retarded when we're trying to plant and they suddenly come from behind. Resistance is also pretty much perfect for Demo with great map layout, spawn points and bomb placement.Meadows said:(map reviews)
if you get unlucky, 99 bullets to kill someonedevilhunterx said:Are the 99 problems all related to glitches / bugs?
MarkMclovin said:Do you think that the next CoD (From IW as I'd expect Treyarch's to be BLOPS2) should be similar again to MW1, 2 and 3 especially the competition it has with BF?
Risible said:Serious question - if they don't suppress the sound, why would you use one? Isn't that the point of a silencer?