Played a bit more. It's a very charming game but in a way it's kind of a disappointment if I'm honest with myself, mostly because I feel like even besides my own limitations it's not optimized for enjoyment, given the tweak-ready factors I mentioned above. I feel like the most crucial of those is the mid-zoom option. When the game is zoomed in you just do not have a sufficient field of information to properly play a level. For me at least, when it's zoomed out I feel like I'm straining to see all of the aspects of the level on the screen. I think this is an inherent limitation in the game's philosophy of almost every level being an individual diorama, but since some levels do not hew as closely to this template, I see no good reason why there can't be a mid-zoom option. I dunno. I don't mean to proselytize for this. It just feels like a significant oversight and for me a hindrance in enjoying the game. (FWIW, I did find covering the screen with a blanket has helped a bit in the dizziness/headache department.)
With that said, I am enjoying the game. I'm 25 or so levels in now and it's very clever and sweet. The graphics are charming as all get out. The music is very, very similar to 3DW which is not a bad thing per se since this is a spin-off, but it does give the game a bit less of its own identity in a way. (Ah, here I go again, criticizing the game even though I really like a lot of it.) It does feel like some of the levels are over in a bit too much of a blink of an eye if you're only going for the goal.
All in all, I'm not sure what I wanted to expected from the game differently than I got. I feel like a bit of a curmudgeon critiquing the game like this, but these factors really do affect my experience with the game. The game is just so full of greatness that in some aspects of it I feel like I can't help but see some of what feel to me like missing features, at least from a technical aspect. With all of that said, as great as the great aspects of the game are, even in and of itself putting aside any flaws I perceive, I don't think this is GOTY material for me like I hoped it'd be. In a year with Shovel Knight, Pushmo World, Tropical Freeze and Kirby: Triple Deluxe, to name a few or so, I don't feel like this feels fully fledged and satisfying in the same way.
(I hope y'all know I love Toad and feel a bit guilty for critiquing his game like this. ;__
With that said, I am enjoying the game. I'm 25 or so levels in now and it's very clever and sweet. The graphics are charming as all get out. The music is very, very similar to 3DW which is not a bad thing per se since this is a spin-off, but it does give the game a bit less of its own identity in a way. (Ah, here I go again, criticizing the game even though I really like a lot of it.) It does feel like some of the levels are over in a bit too much of a blink of an eye if you're only going for the goal.
All in all, I'm not sure what I wanted to expected from the game differently than I got. I feel like a bit of a curmudgeon critiquing the game like this, but these factors really do affect my experience with the game. The game is just so full of greatness that in some aspects of it I feel like I can't help but see some of what feel to me like missing features, at least from a technical aspect. With all of that said, as great as the great aspects of the game are, even in and of itself putting aside any flaws I perceive, I don't think this is GOTY material for me like I hoped it'd be. In a year with Shovel Knight, Pushmo World, Tropical Freeze and Kirby: Triple Deluxe, to name a few or so, I don't feel like this feels fully fledged and satisfying in the same way.
(I hope y'all know I love Toad and feel a bit guilty for critiquing his game like this. ;__