sammyCYBORG
Member
This is classic Nintendo. Love it.
I can't remember exactly but I believe there's around 12How many bonus stages are there? Got worried when they started needing lots of gems to unlock, but only four? Only completed books one and two so far though.
- Thelevels are cool I suppose from a lore perspective but not fun at all gameplay wise. Don't buy this game thinking you're going to spend more then 10 minutes on those.3D World
Literally no intro. Straight into the game. Minimalist menu and presentation.One my big complaints of modern gaming is the padding of games length with useless fat. This is perfect.
Having trouble finding the Golden Mushroom in Spooky Specters at Shadow Manor. Can anyone give a helpful nudge without giving away the secret completely?(Episode 2, Page 8 with Toadette)
There is no golden mushroom.
The challenge is to collect the 1-Up Mushroom.
Hint: find the blue Toad Brigade member.
Sonuva... I did that but was just wandering around looking for a gold one! Arghhh!
Thanks anyways!
I got a German copy in time for Christmas so I've been playing this game for a few days now. I gotta call BS on all the camera/gyro complaints. You people need to learn to sit still and stop doing hoola hoops while playing this game.
How do you lucky bastards feel about the depth perception in this game?
Is there anything remotely as bad as Piranha Creeper Creek After Dark (AKA the fuck you level).
I got a German copy in time for Christmas so I've been playing this game for a few days now. I gotta call BS on all the camera/gyro complaints. You people need to learn to sit still and stop doing hoola hoops while playing this game.
Played a bit more. It's a very charming game but in a way it's kind of a disappointment if I'm honest with myself, mostly because I feel like even besides my own limitations it's not optimized for enjoyment, given the tweak-ready factors I mentioned above. I feel like the most crucial of those is the mid-zoom option. When the game is zoomed in you just do not have a sufficient field of information to properly play a level. For me at least, when it's zoomed out I feel like I'm straining to see all of the aspects of the level on the screen. I think this is an inherent limitation in the game's philosophy of almost every level being an individual diorama, but since some levels do not hew as closely to this template, I see no good reason why there can't be a mid-zoom option. I dunno. I don't mean to proselytize for this. It just feels like a significant oversight and for me a hindrance in enjoying the game. (FWIW, I did find covering the screen with a blanket has helped a bit in the dizziness/headache department.)
With that said, I am enjoying the game. I'm 25 or so levels in now and it's very clever and sweet. The graphics are charming as all get out. The music is very, very similar to 3DW which is not a bad thing per se since this is a spin-off, but it does give the game a bit less of its own identity in a way. (Ah, here I go again, criticizing the game even though I really like a lot of it.) It does feel like some of the levels are over in a bit too much of a blink of an eye if you're only going for the goal.
All in all, I'm not sure what I wanted to expected from the game differently than I got. I feel like a bit of a curmudgeon critiquing the game like this, but these factors really do affect my experience with the game. The game is just so full of greatness that in some aspects of it I feel like I can't help but see some of what feel to me like missing features, at least from a technical aspect. With all of that said, as great as the great aspects of the game are, even in and of itself putting aside any flaws I perceive, I don't think this is GOTY material for me like I hoped it'd be. In a year with Shovel Knight, Pushmo World, Tropical Freeze and Kirby: Triple Deluxe, to name a few or so, I don't feel like this feels fully fledged and satisfying in the same way.
(I hope y'all know I love Toad and feel a bit guilty for critiquing his game like this. ;__
Finally started this today and this is the perfect game to play while "watching" something in the background. Stages are just the right lenght and the environments change up enough so everything doesn't look and feel the same. I did a few of the bonus levels but right now I'm in book 2 chapter 11. I think I have to stop for now I can't find this darn golden mushroom in this stage.
word, played it almost exclusively on the GamePad with whatever sports on the TV, lol
Thanks. Good to know they solved that. I had a really tough transition time from SM3DL to SM3DW.The lack of jumping, slow pace, and full camera control ( you can swing the camera to a top down view and zoom in) really mitigate any issues with depth perception.
As someone who has issues with depth perception in day to day life, SM3DL was way worse about this. I can't use the 3D effect of the 3DS at all. That was really bothersome in SM3DL because a lot of areas seemed to be specifically designed to utilize it, and the camera would often swing around to views that were deliberately obtuse unless you could see the stereoscopic 3D, which I couldn't. I never had issues with SM3DW because the camera was far more static, and the levels weren't designed for stereoscopic 3D in the first place.Thanks. Good to know they solved that. I had a really tough transition time from SM3DL to SM3DW.
It's not BS, just a difference of opinion. Gyro is my least issue with the camera. It's more about the too zoomed out and too zoomed in camera options. Lemme quote my earlier post:
4 hours for all missing collectibles, time attack, bonus levels and the final level? Good luck with that.
How do you lucky bastards feel about the depth perception in this game?
Is there anything remotely as bad as Piranha Creeper Creek After Dark (AKA the fuck you level).
I've been out of the loop a bit but has there been even a whisper as to what the Amiibo support will include?
That's where my main issue with SM3DW comes from - the generally static camera, combined with the rather minimalistic perspective effect - that combination can deprive me of depth perception very effectively. Time and again I've jumped toward an edge just to miss it by half an avatar length. The game takes an extra mile to provide pronounced '2d whereabouts' shadows of all traversible objects in a level, but that's not a natural cue to me - I've been forcing myself to look at the shadows in some situations. In all honesty, I didn't play through all of SM3DL in 3D - just some levels, but there the stereoscopic effect made for a welcome difference.As someone who has issues with depth perception in day to day life, SM3DL was way worse about this. I can't use the 3D effect of the 3DS at all. That was really bothersome in SM3DL because a lot of areas seemed to be specifically designed to utilize it, and the camera would often swing around to views that were deliberately obtuse unless you could see the stereoscopic 3D, which I couldn't. I never had issues with SM3DW because the camera was far more static, and the levels weren't designed for stereoscopic 3D in the first place.
Just to be clear, your issues weren't what I was addressing. I was addressing the general complaint of "the camera keeps moving if I breathe." Which is entirely solved by just sitting still.
I love they made this a prequel to Super Mario 3D World too.
SPOILERS DUDE!!!
Really?
Okay, spoilered, but that seems silly to me!
It's probably a classic that will age better than all games released this year. Yet you're right, Toad deserves much more attention now. 18 pages of discussions on GAF for an EAD game released during Christmas? It feels so... weird.This game deserves more attention. It's amazing.