I see the good things about the game, but it is not really working for me... i don't have a goal, a progression towards something.
I don't usually care about leader boards, maybe thats the problem.
Is there actually a difference between dying and ending the day? Doesn't seem like it, so there really is no risk involved in just going further and further.
Well if you die you lose the cargo you have collected but not brought home yet. Otherwise yeah, it's the same. The pillars beneath the gameplay really are a bit underdeveloped, e.g. the quantity of cargo actually doesn't seem to matter except for paying for the parcel delivery, only if you find new cargo you get your rank experience.
And other than having to hurry back chased by space jellyfish it also doesn't matter if you're inside a container when it's being destroyed by a wormhole...makes it less risky/tense as well.
If this game had something you could do with the cargo, like a crafting system wherethe rarity of the materials actually matters, this game could really be addictive. Right now it's just a fun distraction. The NEOGAF sector is pretty cool btw.
EDIT: I wish you could change the music in the ship to something different, like a playlist on your PC. The song gets old fast.
Mute it in your audio tray and turn itunes on?
That would be great if I wanted to change all of the audio in the game and not just one specific song that plays on a radio in the hub area.
Can you not just turn off the music? (I'm genuinely curious; I don't own the game)
I haven't gotten far enough to give advice about combat. Does anyone else have combat tips for conserving ammo?So big thank you for Blizzard for gifting me this game! I've played for a couple hours thus far and its very good and addictive. I couldn't quite make out what was happening in the YT video, but after playing I really like the platforming/puzzle element of having the containers gravitational direction being random and having little warning before needing to evacuate to the ship. Theres some great risk/reward in deciding when to abandon that last crate. Haven't actually being stuck in space yet though.
The combat so far is OK but I can never find enough ammo, especially since some enemies are bullet sponges and the melee, even upgraded, seems too weak. Also the flying drones when you're out in space are annoying/scary as all hell. Controls are good except it can be easy to lose the cursor. I think it would probably play well with a controller (presuming the cursor stays locked).
Will definitely be playing it a lot more.
I have some questions though, is there any point to sectors apart from having different items/leaderboards? Likewise is there a reason to go to sleep to end the day? Since if you die you still keep your score.
Also I keep collecting magbombs, how do I use them?
Currently the king of NEOGAF sector of space with an embarrassingly low score
I think this is a fair assessment of the negatives. If we could somehow get in touch with the developer and suggest the following:I'm slightly starting to feel this as well unfortunately. There should have been a greater emphasis on cool unique loot and upgrade-able equipment via crates you find, because it's getting a bit samey. The core mechanics are still fantastic, but it feels a bit empty if you play for too long.
That's a good point about the music, so maybe that's fine. Also, I was curious about getting in touch with the dev and/or studio, and I checked the Steam game hub...apparently at least one of the devs posts there:Agreed on all points except the first; I think having the same song play is an essential element of the game's narrative. It highlights the repetitiveness and loneliness of Cargo Dad's work, at the same time it's like a beacon that makes you feel at home when ever you return from a lengthy trek. And maybe even Cargo Dad is sick of hearing it, but at the same time, it's the only "human" thing he's got (except for the drawings). If you take that away or make it exchangeable, I dunno, for me it would just take away from the game's vision. I think it's a subtle, clever element.
But yes, you're very much right on the other points. This game needs more meat because the idea and gameplay is so good. But the loot badly needs a proper purpose, and the risk-reward mechanic is underdeveloped.
I hear you! A vsync option will be added in an update, probably somewhere this weekend.
I talked to the dev for a bit. He seems nice and apparently only recently found out about NeoGAF, and now he's hopefully aware of this thread too.Shoot 'em some feedback on their Facebook page as well as the Steam page, I'd say.
I've been following that thread, and I understand the comments about lack of content completely. We really want to make an update with more environmental variety, enemies, weapons and things that you can buy with the collected cargo; there are so many plans that couldn't make it in the final version (the fact that we're with just 2 guys has quite some advantages, but content creation is of course much slower than with a larger team).
Whether we can work on an update soon depends mostly on the sales; we're practically broke at the moment, so if Cargo Commander doesn't do well, then we probably have to focus on other things first. Stupid money.. We'll do our best though! The positive reactions we get from players like you are very encouraging!
That's great to hear, and I do hope things work out for them. I hope that they are able to keep making indie games including updates to this one, since I know it can be tough starting out until you get successful or have media attention on a specific game (after which you can possibly focus on that fanbase and publicity for future games).I hope Maarten doesn't mind if I post his response to my e-mail here, but I think it shows that they care a lot about the game and we can help them make it better by spreading the word.
I played it yesterday. After doing the first tutorial level and getting a Steam achievement, the game crashed. It didn't respond to any controller or keyboard input. After trying in vain to get the game continue for a minute or so, I had a hard time killing the game process because of the low res Windows desktop and the fact that the mouse wasn't visible when I move it to the Windows 8 task manager.
Coincidence or is this a buggy game?
ATI 5850, Windows 7 64-bit home premium, haven't seen any crashes but I haven't played as long as some of you. Anyone with crashes could try reporting them on the Steam community page (or emailing the dev if they have an email available? I'm not sure which is the preferred option)I played it yesterday. After doing the first tutorial level and getting a Steam achievement, the game crashed. It didn't respond to any controller or keyboard input. After trying in vain to get the game continue for a minute or so, I had a hard time killing the game process because of the low res Windows desktop and the fact that the mouse wasn't visible when I move it to the Windows 8 task manager.
Coincidence or is this a buggy game?
There are 1844 arcade sectors and 309 journey sectors And rising! I wonder how much of those contain obscenities
ATI 5850, Windows 7 64-bit home premium, haven't seen any crashes but I haven't played as long as some of you. Anyone with crashes could try reporting them on the Steam community page (or emailing the dev if they have an email available? I'm not sure which is the preferred option)
It sounds like with the low res Windows desktop you weren't playing the game at full resolution, by the way. If you click around in the video options, you should be able to get the game up to your native monitor resolution.
I was playing the game in 1920x1080. When the game crashed, the screen didn't update anymore, there was just the music continously playing.
Patch 11/3 (version 1.0.3)
- Fixed some problems with starting Cargo Commander on Mac
- Added vsync option
- Quality setting 'fast' is now faster (disables post effects)
Originally posted by hettar:
By the way, if anyone wants to play the original 1.0.2 version to see if the crashes disappear, it can be played by opening Cargo Commander's properties, selecting Beta and using the password 'ateb', then let the game update (downdate?) itself.
Daniel Ernst said:I wanted to thank the people for their feedback! Could you perhaps tell people that we are reading the topic and wish to thank the people for giving suggestions and sending the log files? If so that would be great!
If the forum people want, they can also post some ideas of what they would like to see in possible DLC. Since we are only two people and my colleague is hard at work to fix the bugs and crashes some people experience, we can' t make promises to implement all suggestions But we will surely read them and hopefully we can add some longevity to the game in the form of updates soon afterwards!