CrunchinJelly
formerly cjelly
Loaded this up last night and was very disappointed to see it was 30fps. Makes the animations look like shit.
No buy.
No buy.
Loaded this up last night and was very disappointed to see it was 30fps. Makes the animations look like shit.
No buy.
The game is so generous with giving you lives and checkpoints, is so lenient with its health system (youre given a lot of hp, and falling into a pit takes away a 1 hp not taking away a life), and the game even lets you tackle the harder optional sections an infinite number of times with no penalty. Im not sure where that one reviewer would suggest to place in even more checkpoints. After every gap i guess?Is it a hard concept for you to understand that maybe people have varying degrees of skill in video games?
DA FUUUUUUUUUUUUCK????
Disney animated cartoons are 24fps.
From what is this?
The Wire
http://youtu.be/3KVyRqloGmk
Shame about the pc version with its issues. I'll wait a bit longer and then decide of which version to get.
With the workaround discussed above you should get the exact same 30 fps experience like on PS360 in 1080p and with much better IQ.
There's some other workarounds here and here, the borderless windows trick should fix the game spazzing out on displays connected via HDMI, but I haven't tested it myself yet.
The studio pulled it off and its sad that they're gone because they also pitched Golden Axe and SoR to be remade like this.
Installed Afterburner and locked frame rate to 30 but I still can't get the game to show up. Playing on PC and as soon as I launch I get the "Mode not supported" on my TV. Yes, I'm playing PC to Tv via HDMI. Can anyone explain how to fix this?
Looked around and it is from The Wire.From what is this?
I love Brad and all, but this Quicklook was kinda painful
http://www.giantbomb.com/videos/giant-bomb-quick-look-disney-castle-of-illusion-st/2300-7905/
Now I'm starting to understand where some people's "difficulty" complaints are coming from ;p
I love Brad and all, but this Quicklook was kinda painful
http://www.giantbomb.com/videos/giant-bomb-quick-look-disney-castle-of-illusion-st/2300-7905/
Now I'm starting to understand where some people's "difficulty" complaints are coming from ;p
Disney animated cartoons are 24fps.
What in the bloody hell?PC version locked at 30 fps.
Jeez, I remember playing this game on the Genesis when I was like 5 years old. Sure does bring back memories, but the $15 price tag seems a little steep.
I heard control issues are coming from a terrible framelimiter, so it isn't actually 30fps or consistent. Some are saying that they did some wizardry to disable something in the game and use D3DO to framelimit to actual 30 and it makes the motion better and syncs the controls up correctly. The 1080p setting also apparently just upscales a 720p image and you have to registry hack and use an outside program to get it working right.
Terrible fuckup of a port.
The game is so generous with giving you lives and checkpoints, is so lenient with its health system (youre given a lot of hp, and falling into a pit takes away a 1 hp not taking away a life), and the game even lets you tackle the harder optional sections an infinite number of times with no penalty. Im not sure where that one reviewer would suggest to place in even more checkpoints. After every gap i guess?
Theres certainly tricky sections, but i wouldnt call it a particularly hard game at all.
Ok after beating this game I can safely say that anyone that thinks this game is hard sucks at videogames. I can count the amount of times I died in the entire game on one hand. I'm not joking. I didn't even lose a single life until I reached the castle stage. Only lost 2 or 3 lives in act 1. Lost 1 life on act 2. Lost 1 life on the final boss. The game is easy.
Oh and for the guy complaining about checkpoints, lol. I was nice before and gave you the benefit of the doubt that maybe the game got hard later on and the checkpoints became unforgiving. Nope. Granted I died so few times that checkpoints rarely mattered, but still. When I died in Castle act 1 I didn't have to repeat large sections. It appears you had to beat the entire castle act 2 in one go, but that level was short enough and really wasn't that hard so I'd say it didn't need a checkpoint.
But now on to my thoughts on the game in general. It's very good. It's fun all the way through and perfectly balances familiarity with new ideas. I was constantly impressed with how the game came up with new twists. It's certainly not a by the numbers remake. The game is very short just like the original but unlike the original there's very little challenge here. That's a bit disappointing but nevertheless the game is very fun, looks great, sounds great, has perfect controls, tickles the nostalgia bone and has good level design with plenty of creativity. The 3D sections were done pretty well and the transition between 2D and 3D was always seamless. This is a game just about anyone can enjoy but obviously fans of the original will get the most out of it. Short and easy but oh so sweet. Money well spent.
Sega AU was shut down. I doubt it will be fixed. For all we know the game was codes in such a way that a higher framerate might break it. :-/I wish I read this thread before buying the Steam version. The input lag kills the controls and the framerate is unforgivably low. I'll play it when it's fixed.
Is it a hard concept for you to understand that maybe people have varying degrees of skill in video games?
I wish I read this thread before buying the Steam version. The input lag kills the controls and the framerate is unforgivably low. I'll play it when it's fixed.
Sega AU was shut down. I doubt it will be fixed. For all we know the game was codes in such a way that a higher framerate might break it. :-/
I wish I read this thread before buying the Steam version. The input lag kills the controls and the framerate is unforgivably low. I'll play it when it's fixed.
Damn I bought this a day before the pre-order sale was over and i still haven't gotten my pre-order bonuses. Has anyone else had an issue with this?
Pretty sure the original game cost more than that when you were 5 years old ;P
http://www.youtube.com/watch?v=_96wWKzkp4s
As I said - ''I need to play more to have a better judgment of the game''.
Also, it wasn't a review of mine, it was first impressions of the game from the little I've played of it.
Sorry I didn't say (US) I looked on the store download list on my PC that's how I bought it and set it up to download when the PS3 booted for it's nightly plus update but I haven't checked on the PS3. All that was there was the demo and unlock key download.
... While I normally agree (and it's not completely inapplicable in this situation honestly) it really does baffle me. How is this significantly harder than any platform that isn't a pushover? There's some tricky spots, but I think I had more trouble in New SMB U than this and I don't recall reviews trashing that for difficulty. It's just really odd how they call it very hard and that it's from 1990 design when at worst some of the bosses can take awhile for the amount of life you have.Is it a hard concept for you to understand that maybe people have varying degrees of skill in video games?
Try changing the options to windowed mode via registry.
HKEY_CURRENT_USER\Software\SSA\COI
Double click the FullScreen and change the value from 1 to 0.
If it works then using this application you can run the game on borderless window. I think there's a bug with fullscreen 1080p.
This game really is worth a play, even with the sticky controls and bad framerate. It's gorgeous and has beautiful level design. The Grant Kirkhope soundtrack is PHENOMENAL. I want an OST.