Makoto Yuki
Banned
Order of Ecclesia is easily my favorite RPG-exploration-vania.
Hell yeah!
PoR and OoE are both incredible, absolutely fantastic games. DoS was great, but I feel like the later two DS games were superior.
Order of Ecclesia is easily my favorite RPG-exploration-vania.
well i broke down and already started portrait of Ruin
So far I love the graphics... much improved from Dawn of Sorrow.
Just create a save file called "RICHTER", I don't think you need a clear save file?Is there a way to load a save game into the PS3 to play as Richter in SOTN? I have the classics PS1 but I don't have the time to 180% the game.
He may need to clear the game once for it to unlock though. I think the only one that let you play straight out from the beginning was the Saturn version.Just create a save file called "RICHTER", I don't think you need a clear save file?
Ok guys I did it! Beat Portrait of Ruin. Got 1000% on the main game and also beat the Richter mode. I played a bit of the Sisters mode but I didnt really like the touch controls so I think Ill skip that.
I dont own OoE so I need to get that, but probably not for a while. I also own Harmony of Dissonance and a DS Lite so I might play that next as I never played it before. Thoughts on that Game? I played Circle of the Moon years ago on an old school non backlit Advance but none of the other advance games.
HoD is an ok game at best. it just felt so off Coming off of CoTM ANd then pretty badly done after playing AoS. The music is not bad and I did like that they showed off the Belnades side of the Belmonts with all those different spell books.
Also, Julius is best Belmont as Richter is just an overrated Belmont.
In closing: Richter is best Belmont and I will fight anyone who disagrees with me IRL.
Anyone here play/stil play Castlevania HD? I might run some games tomorrow just for old times sake on PS3 and wonder if anyone might join me.
Oh damn. I could join you in the afternoon. Where are you located? My timezone is PST.
Texas. CST timezone.
Over here is quarter to 5. In half an hour I'll go online and play for like a hour/hour and a half. Hopefully I'll bump into some of you online!
I already did some runs D:
Playing yugioh right now with friends
Oh well.
At least on my first run I got the Acerbatus glyph, which never fucking dropped when I was playing this regularly.
It's no biggie. i might do some more runs tomorrow if you are still interest. I guess it would be good to set up a time.
Unfortunately I can't for the rest of the week. But next week around the same time would be sick for me. Hopefully you won't be too annoyed at the fact that I don't have the Winged Boots (aka I'm slow as fuck).
Nope. My drops suck.Do you have Sonic or Mercury boots?
I'm nearing completion of Harmony of Dissonance and though much more enjoyable than people perpetuate, I've never gotten lost as much in a castevania than this one, really not a fan of the castle layout.Especially Castle A+B oddities.
Just reached stage 9, and it is still more fun than the falling platforms part. I think this is the last stage, correct?Falling block stage is quite possibly the worst stage in CV3 thinking back off the top of my head just for how overly drawn out that section is (I guess this also makes it the longest stage for that reason), though I wouldn't say its worth turning back at this point, save Sypha for a replay.
Rest assured any fears of ease within the game will be eliminated when you reach stage 9.
Sadly, I did not have the bat at that moment. Also, alucard is just a sitting duck, I use Trevor exclusively.That's why Alucard is the best, you can cheat your way past the falling blocks. Or, thanks to the game's multiple paths, you could just skip it entirely.
The falling blocks bit seems like a product of its time in a sense, that being they were so pleased that they managed to pull off the idea of the level building itself up as both a way of progression and a hazard that they never bothered to stop and think about how fun it actually was to play.
Good thing it does turn up in Alucard's path, that's the silver lining right there.
There's one more stage afterwards but it's significantly shorter and for the most part a lot easier to handle, though the final boss is part of the same stage so game overs will have you thrown back to the beginning of stage 10 which is a pain, especially as I think the Japanese version is a bit more lenient here.Just reached stage 9, and it is still more fun than the falling platforms part. I think this is the last stage, correct?
Also, finished the 7th stage in one go without dying once. Was really satisfying to pull that off.
Yep, it's a shame but as far as blemishes on the game go it's at least not as bad as it could be.It is the one thing in this game that did not age well. The entire game is pure gaming bliss, but that falling platforms part is really boring and tedious. It brings the entire game to a halt. It is also only a matter of knowing the pattern.
On the subject of Super Castlevania IV and Nintendo being kiddy:
People can say what they want about Nintendo being kiddy, but damn if this isnt the only Castlevania game thats legitimately creepy. From the music style (which still manages to be catchy yet somewhat orchestral...if i'm using that in the right way) to the general color scheme and design of the environments. Its certainly more realistic than most Castlevania games.
I know the English version was censored compared to the Japanese version ( i'm playing the JP version since I got it for cheap long ago) but I cant see it being so censored to where the overall design didnt stand out.
http://i4.minus.com/j7pAkKUm8oW1f.jpg[IMG]
[IMG]http://i4.minus.com/jbqjqdJ0ol8IBv.jpg[IMG][/QUOTE]
Mainly the censoring appears to be focused on eliminating cross symbols from scenery and such, I don't think much else was changed. There's a few blood related things such as the dungeon in the second picture having pools of green slime like substance instead but otherwise it still carries the same strong visual design that gives the game its bleak tone.
I get what you mean by more realistic, there's something about how SC4 brings its elements together from its visuals to its music that sets a stronger scene than say Rondo of Blood where I can sprint across a stone bridge/aqueduct in broad daylight as a girl throwing cats and birds at skeletons to some [URL="https://www.youtube.com/watch?v=CT6PC3z-BLA"]oh so 90's CD powered music[/URL]. The NES games channel a B-movie like horror look within their limitations and future games following the Metroidvania formula tend to feel like a compendium of the worlds various mythical creatures from the weird to the oddly humorous complete with overly dramatic death animations for most, which then leaves SC4 as that one entry that follows a grittier horror styling, something as simple as its humanoid ghost enemies or more visually noticeable like the trap laden dungeon areas, even take the chandeliers section and the [URL="https://www.youtube.com/watch?v=QsSTQSAlSHg"]accompanying music[/URL].
Not to say that other games don't have their moments, it's just that after encountering chainsaw wielding maniacs in the gloomy grounds of an abandoned mansion when playing Order of Ecclesia I'll enter the next room and see a levitating golden man-goat that looks like he's shooting projectiles with the power of meditation which is quite the mood whiplash, SC4 has more consistency in its design overall.
A greatest hits kinda revival? I think Adventure Rebirth was kinda like thatI'd love a game like Super Castlevania 4, done in the vein of something like Contra 4.
A greatest hits kinda revival? I think Adventure Rebirth was kinda like that
Did the N64 games release before or after Symphony?
I am actually playing the Japanese version of the game because of the superior sound quality. English translated too.There's one more stage afterwards but it's significantly shorter and for the most part a lot easier to handle, though the final boss is part of the same stage so game overs will have you thrown back to the beginning of stage 10 which is a pain, especially as I think the Japanese version is a bit more lenient here.
I'd love to play through that version, the difficulty sounds a bit more balanced and you get the slightly superior sound quality.
Yep, it's a shame but as far as blemishes on the game go it's at least not as bad as it could be.
Mainly the censoring appears to be focused on eliminating cross symbols from scenery and such, I don't think much else was changed. There's a few blood related things such as the dungeon in the second picture having pools of green slime like substance instead but otherwise it still carries the same strong visual design that gives the game its bleak tone.
I get what you mean by more realistic, there's something about how SC4 brings its elements together from its visuals to its music that sets a stronger scene than say Rondo of Blood where I can sprint across a stone bridge/aqueduct in broad daylight as a girl throwing cats and birds at skeletons to some oh so 90's CD powered music. The NES games channel a B-movie like horror look within their limitations and future games following the Metroidvania formula tend to feel like a compendium of the worlds various mythical creatures from the weird to the oddly humorous complete with overly dramatic death animations for most, which then leaves SC4 as that one entry that follows a grittier horror styling, something as simple as its humanoid ghost enemies or more visually noticeable like the trap laden dungeon areas, even take the chandeliers section and the accompanying music.
Not to say that other games don't have their moments, it's just that after encountering chainsaw wielding maniacs in the gloomy grounds of an abandoned mansion when playing Order of Ecclesia I'll enter the next room and see a levitating golden man-goat that looks like he's shooting projectiles with the power of meditation which is quite the mood whiplash, SC4 has more consistency in its design overall.