FrostuTheNinja
Member
At first, I was wondering if it was the whole "people from the past were shorter" thing, then you posted this picture. No way in hell this was intentional. Perhaps a bug?
THAT IS A BUGI noticed this while watching the Giantbomb QL earlier. In some modern levels they REALLY messed up the scaling. The player is not even half as high as a doorframe.
This is really a pet peeve of mine. MG Rising had some bad instances of this problem as well. It creates a really shoddy and cheap visual impression. I really wonder why that kind of stuff happens with a studio that is otherwise known for its excellent art design. This is amateur stuff really.
edit: from the GB QL:
The brick texture makes the whole thing stand out even more. The level was obviously not made with that kind of scaling in mind. In general this is such a far cry from the first game's excellent art design. Something must have happened within MS. Have some lead designers left the studio maybe?
I can understand the hate for stealth sections, but that's 20 minues of 15 hours, and the rest is not different to LoS, it's better, even; the only thing I really disliked were the acolyte's headquarters, and that may justify a 7... I'm really confused.If it's better than the first, then I will definitely be in heaven. People criticize puzzles, platforming, and stealth. That shit doesn't phase me as I have a long history with the series all the way back to cryptic-as-fuck Simon's Quest(love the game, a lot of people hate it).
Alright. The game seems European to-a-tee, so I couldn't see what was KP-inspired.
They were on hand to consult, but they never 'left' the production they weren't on to begin with. Both games were developed by MercurySteam with KJP providing guidance on the first game.
Not to diminish their efforts, but rather quash misinformation.
EDIT: Beaten by SolidSnakex.
I think Kojima's involvement with the original was minimal. He suggested changes to the main character and oversaw the Japanese localization. For the most part it seems like he was just there to help people gain trust in Mercurysteam since their previous games weren't well received at all.
As i've said before, I think the biggest problem with this game is that they tried to change the formula into something that they can't pull off. The first game drew heavy comparisons to God of War, which Cox said "really pissed us off". He said that this one was structured more like a Zelda game. There's a lot more than can go wrong with a game structured like Zelda than one that's more in line with a GoW game.
Seriously, am I the only one seeing this here? This looks ridiculous. Is it because of some weird perspective effect? Does it look like this to those playing the game as well? (pic is screenshots I took from TB's WTF Is video)
Seriously, am I the only one seeing this here? This looks ridiculous. Is it because of some weird perspective effect? Does it look like this to those playing the game as well? (pic is screenshots I took from TB's WTF Is video)
It is.Thank god,It's so much better.I'm back in the castle.
And I still don't get why they made the chandelier swing momentum backwards!
First exclusive picture of Lords of Shadow 3
Can someone explain to me:
How Dracula keeps warping between its Castle and the real world?. The Castle sections are memories of Dracula or the real thing?
Datfight! I'm liking it a lot so far. Btw, Don't tell me the part Kotaku was stuck at for 4 hours that beginning stealth section. Was it?Gorgon
Yeah the whole modern setting or whatever they were going for is not working for me...
Datfight! I'm liking it a lot so far. Btw, Don't tell me the part Kotaku was stuck at for 4 hours that beginning stealth section. Was it?Gorgon
Thinking about getting a stream of this going. Gotta go get the PS3 and put it in the office though. Regardless I need to start this game ASAP!
The stealth sections. Why.
Me too. I love it.I love looking at the various artwork in the menus and the bestiary.
I have a feeling they wanted to have a reason why Dracula couldThe stealth sections. Why.
Yeah I'd rather have the rat thing without stealth, a la Arkham Asylum, just a traversal mechanics. Rat stuff was cool, I think!Me too. I love it.
I have a feeling they wanted to have a reason why Dracula couldBet all of it stemmed from there. So far they aren't terrible but...yeah, it is very perplexing why they are even there in the first place.change into a rat.
Does the full game on PC have higher res textures than the Demo?
First exclusive picture of Lords of Shadow 3
Is it just me, or does the. Not sure if it's intentional, but if it is, that's really fucking sweet.Gorgon/Medusa "masks" closely resemble the mask that Medusa wore in the original Castlevania? The three heads of the boss in this game all wear these white masks with eyes that resemble the shape of the eyes and mask of the Medusa boss in the original
The game has a few nice nods to the original. There's one specially that... almost killed me of joy.