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Catch! Touch! Yoshi! Really! Brief! First! Impressions!

john tv

Member
I stumbled upon an early copy of Catch! Touch! Yoshi! today (Yoshi Touch & Go). Only had about 10 minutes to mess with it before I had to get back to work, but I threw up some really brief impressions on my blog if anyone is interested.

I'll quote the portion pertaining to this game to save you some time:

Early impressions are definitely positive; the game controls very nicely, and the gameplay seems simple and fun so far. In the first part of the stage, you draw platforms to navigate Baby Mario to the surface without losing all of his balloons. You draw circles around enemies to turn them into coins which you can then drag into Mario's path, and you basically try to pick up as many coins as you can on the way down. Once you're down, Yoshi nabs Mario and it turns into an auto-scrolling side-scroller, with a similar goal of guiding Yoshi through the stage. Here you make paths and encircle enemies as well, but you can also jump (tap Yoshi), hover (tap him again mid-jump) and hurl eggs anywhere on the screen (simply tap the screen in the direction you want to throw). Yoshi has a limited number of eggs (my stock was 25 last I checked), but you can replenish them by eating pieces of fruit scattered along the way.

I haven't read the manual yet, but it seems like the two main gameplay modes are "Score Attack," where you gather points from beating enemies and collecting coins to go for a high score, and "Endless," where the goal is to get as far as you can without losing a life (think Mr. Driller). I'm not sure how you progress from stage to stage in either mode -- after finishing the first stage in Score Attack, my only option was to replay it or go back to the title screen -- but I suppose we'll figure that out soon enough.

Anyway, seems nice so far but I'm wondering if it's more of an action/puzzle game than an adventure game or what. We'll see!
 
SantaCruZer said:

Yeah, yeah. I figured I'd miss something in there by skimming it once or twice. I was just wondering if the transition from drawing what Yoshi walks on to doing other things was as bad as another's impressions stated.
 
AniHawk said:
Yeah, yeah. I figured I'd miss something in there by skimming it once or twice. I was just wondering if the transition from drawing what Yoshi walks on to doing other things was as bad as another's impressions stated.

oh ok ;) isn't it 3am or 6am by you now?
 
I'll add my thoughts (I just picked it up too thanks to John TV)...
It's really a lot to take in at first. You'll have to do a lot of multi-tasking to play this game. I managed to stumble through the score attack but didn't get on the high score table at all. It's nice to see that things open up gradually though, rather than having everything there at the start. I guess that is so people don't get overwhelmed too much (as you can with Polarium). Will play more later but I've got biohazard 4 to dig into now :D

Oh, and from the game itself, John, you have to get 1st place on Endless mode to open up Challenge mode. Or 1st place on Score Attack to open up Time Attack mode.
 
I'm an equal-opportunity gamer. Just because I love my PSP doesn't mean I can't enjoy the DS too! I own eight DS games you know... :)

That said, tonight is the first time I've touched my DS in nearly three weeks...

Jonnyram said:
Oh, and from the game itself, John, you have to get 1st place on Endless mode to open up Challenge mode. Or 1st place on Score Attack to open up Time Attack mode.
Cool, thanks for the info! That's an interesting way to ease you into the game -- I think I like it.
 
SantaCruZer said:
oh ok, west coast then. Sitting here (12:17 pm) doing boring psychology work, but GAF is stealing my time as usual :P
Take it to ChatLine, boys. ;)

12:17? Where are you, Hawaii?

-edit- Oh, pm...
 
I hope I'm just wildly misunderstanding, but there's more than one "stage" in the game right? Because from what Jonnyram said I get this weird idea that the entire game is just one stage in different modes. That's a little too retarded even for NST, much less an actual Nintendo game. So.... there are more stages right? ^^;;
 
duckroll said:
I hope I'm just wildly misunderstanding, but there's more than one "stage" in the game right? Because from what Jonnyram said I get this weird idea that the entire game is just one stage in different modes. That's a little too retarded even for NST, much less an actual Nintendo game. So.... there are more stages right? ^^;;
No, just one stage. Because that would make any sense.
 
I just heard on G4TTV that Catch! Touch! Yoshi! only has one stage in different modes. Those fuckers work fast!





*joke*
 
duckroll said:
I hope I'm just wildly misunderstanding, but there's more than one "stage" in the game right? Because from what Jonnyram said I get this weird idea that the entire game is just one stage in different modes. That's a little too retarded even for NST, much less an actual Nintendo game. So.... there are more stages right? ^^;;
Score attack is a vertical and a horizontal stage. But I think Endless has a LOT of content. You have to get 3000m to get first place and open up challenge mode. Each "stage" is 1000m, and looking at the instruction booklet, there seems to be quite a variety of stages. Don't fear.
 
Jonnyram said:
Score attack is a vertical and a horizontal stage. But I think Endless has a LOT of content. You have to get 3000m to get first place and open up challenge mode. Each "stage" is 1000m, and looking at the instruction booklet, there seems to be quite a variety of stages. Don't fear.
I got as far as 2833 so far... so close! Oddly enough, it seems like the stage was slightly different each time I played it. Perhaps there's a random element to all this?
 
john tv said:
I got as far as 2833 so far... so close! Oddly enough, it seems like the stage was slightly different each time I played it. Perhaps there's a random element to all this?
Yeah, it's different here too... I'm slowly getting used to it, but it's quite a steep difficulty curve I think.
 
ourumov said:
wait....wait...wait...Did NST develop Yoshi DS ?
No, they didn't. NCL did. Re-read what he said.

OK, so I opened Challenge Mode. The first challenge is 3000m, so I decided to take a break (got other stuff to do here). It's definitely a new stage though, so fear not. It's looking like it might be set up more like stage "themes" than actual stages, because each time I've played, the layouts of the stages and enemies have been slightly different.

So far it seems really addictive and fun. I can see myself spending a lot of time with this one... the gameplay is simple yet it requires a lot of careful thought and planning to succeed. I like it!
 
Yep, mea culpa :P

I hope the game features better backgrounds that the ones seen in the screenshots...They seemed too simple...even in comparisson with SMW2. So far seems fun for 5 minutes...I'd will be cool to hear how the enjoyment evolves as you progress in the game.
 
Ah awesome! Many thanks for the impressions. So I take it that the game works more like Lumines in that there are a variety of modes and subsequently unlock stuff in each other and because of the nature of the game there is really no set "stage" per say as opposed to themed areas that change the further you get along in the Endless and Challenge modes... right?

All in all sounds pretty interesting and it'll be something I'll be picking up when I eventually decide to get a DS. Where are more games like this for the DS? :(
 
Mama Smurf said:
How's the music?

Let us now about the multiplayer too when you get a chance to try it out.

Yes, please. Thanks for the great impressions so far. I'm looking forward to this one. :)
 
Nice impressions, although the game sounds a bit shallow.

I really REALLY need a reason to TOUCH my DS too... :(
 
This sounds like the first really decent use fo the touch-screen. I don't think shallow is the right word. Basic, perhaps, since it is using new ideas. I like the sound of it a lot.
 
nubbe said:
Only 1 randomly generated stage?
*cancels pre-order*


yoshis-touch-go-20050114060556137.jpg



did you even bother to read?


I'm surprised this one's impression etc are out - maybe I read the famitsu scores wrong but isn't kirby the one that's out? Still.. good impressions JTV + JRam .. Never figured that it'd be a puzzle title. So no wacky NIntendo storyline then. :( :)

here's a question.. how does the dual screen work? I don't think anyone's mentioned its influence/impact on the game.

And not complete without screens :)

yoshis-touch-go-20041214103345519.jpg


yoshis-touch-go-20041214103346362.jpg


yoshis-touch-go-20041007025156270.jpg
 
chespace said:
Nice impressions, although the game sounds a bit shallow.

I don't see how it sounds shallow. Hell it seems to have more to it than a traditional 2D Mario game's gameplay (which you can describe pretty accurately as run and jump, occasionally you get power ups).
 
Thanks for the impressions John. Ended up reading the rest of your LJ posts, and then those of your friends. Keep up the good work.
 
Mama Smurf said:
I don't see how it sounds shallow. Hell it seems to have more to it than a traditional 2D Mario game's gameplay (which you can describe pretty accurately as run and jump, occasionally you get power ups).

Hmm, okay, shallow was the wrong word to use, but I'm concerned about the lack of a traditional "quest" through different levels and worlds like Yoshi's Island. But from the sound of it, that's something that you have to ... unlock? Weird. Without such a quest, the game feels somewhat like a mini-game.

The gameplay itself does sound fun, if not good use of the stylus.
 
pspwned.jpg


:lol:lol:lol:lol
Edit: Not trolling the DS mind you :), found it on John's blog

Mod Edit: Just changed the link source to conserve bandwidth. Nothing to see here!
 
chespace said:
Hmm, okay, shallow was the wrong word to use, but I'm concerned about the lack of a traditional "quest" through different levels and worlds like Yoshi's Island. But from the sound of it, that's something that you have to ... unlock? Weird. Without such a quest, the game feels somewhat like a mini-game.

The gameplay itself does sound fun, if not good use of the stylus.

Just think of it like other games that don't have quests. Like a puzzle game for example. I'd be a bit annoyed that it doesn't play more like a Nintendo platformer of old too, if we didn't have Super Princess Peach (apparently plays like Mario Bros. 2) and a new Super Mario Bros. coming. But as we do, it's nice to have these different things, like Yoshi and Kirby.

I don't see how you could play this game without the stylus controls.
 
john tv said:
I stumbled upon an early copy of Catch! Touch! Yoshi! today (Yoshi Touch & Go). Only had about 10 minutes to mess with it before I had to get back to work, but I threw up some really brief impressions on my blog if anyone is interested.

I'll quote the portion pertaining to this game to save you some time:



Anyway, seems nice so far but I'm wondering if it's more of an action/puzzle game than an adventure game or what. We'll see!

Dang. Why did I think Touch Yoshi was an actual platform game?? :(
 
Did they really need Yoshi to make an action puzzle game?

What was great about Yoshi's Island was that it was a nice deep twist on the 2D platformer. The likes of which, apparently, we'll never see again. :P

Princess Peach? No thanks.
 
chespace said:
Did they really need Yoshi to make an action puzzle game?

It's not like they said "Let's make a Yoshi platformer!" "Nah, let's make a Yoshi action game!" and screwed us out of a true Yoshi's Island sequel. I expect the main reason they're using Yoshi in particular is that they took the E3 Baby Mario falling demo and wanted to make it into a full game. And of course, Baby Mario goes with Yoshi.

What was great about Yoshi's Island was that it was a nice deep twist on the 2D platformer. The likes of which, apparently, we'll never see again. :P

I agree, it was very refreshing.

Princess Peach? No thanks.

Don't like the game description? To tell you the truth, I'm not even sure that it plays like that, just a rumour going round.
 
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