Marathon looks really, really bad

This is the part I don't get.

What is with the rise of this segment of gamers aggressively and loudly proclaiming their desire to see a game they don't like become a huge, studio-shaking flop and one that hope will cost lots of people their jobs?

it's just a game you don't like; why are actively clamouring for a terrible disaster?

It's the same thing with Fairgames but what worse because it we've not seen anything about that and nobody outside the studio has played it. But legions of people are already convinced it is complete dogshit and again so, so bad and seemingly so, so I dunno offensive that they are actively baying for its blood. They want the studio to fail and they want everybody to lose their jobs.

What is this level of furious rage directed at these games? Why do these people become wildly hostile to any high-profile game they think won't meet with success?

Why do these people seem very excited and happy about the prospect of another Concorde?
It's actually pretty simple at its core, even though people try to dress it up with bigger theories: some games are good and some games are bad. When a studio releases something that a chunk of players sees as fundamentally low-effort, shit, or predatory, people want there to be consequences for that choice. A bad game still burns the same time, money, and bandwidth that could've gone toward something better, so players lash out, usually rightfully so, because they feel like the studio wasted the opportunity.


I don't know why some of you guys don't get this.
 
This is the part I don't get.

What is with the rise of this segment of gamers aggressively and loudly proclaiming their desire to see a game they don't like become a huge, studio-shaking flop and one that hope will cost lots of people their jobs?

it's just a game you don't like; why are actively clamouring for a terrible disaster?

It's the same thing with Fairgames but what worse because it we've not seen anything about that and nobody outside the studio has played it. But legions of people are already convinced it is complete dogshit and again so, so bad and seemingly so, so I dunno offensive that they are actively baying for its blood. They want the studio to fail and they want everybody to lose their jobs.

What is this level of furious rage directed at these games? Why do these people become wildly hostile to any high-profile game they think won't meet with success?

Why do these people seem very excited and happy about the prospect of another Concorde?
Because these teams should do better and slop has to be called out

Most gamers can see trash coming from a mile away and the faster it dies and some of these studios move on the better for us gamers.

And not every person working in this industry deserves to have a job in it or they will keep peddling their crap and/or agendas
 
I have way more hours in PUBG than BF and admittedly have slowed down in ARC Raiders as I think I am at a little over 90 hours in it

But yeah have the most hours in CODs over the years since the hour counter seems to count anything inside the app

And coming from someone with literal thousand+ hours of PUBG across PC and console I can say Marathon is going to struggle to find its footing

And again I have played quite a few rounds of Marathon
You could be right. I'd take your opinion more seriously than many. But I still don't think any of us (me included) have real confidence in what Marathon is going to do.

I just think when you enter a Marathon thread, 95% of the comments are from drive by, resentful PvE gamers, and about 5% are from people who fall into this games target market.

If you remove the 95% junk, the perception looks a lot more balanced.
 
Destiny have such a good visual clarity. So many things going on in the chaos and yet everything is telegraphed so clearly and backgrounds without missing a beat looks consistently amazing. I have NO idea wtf happened with Marathon blurry mess. And I will be shocked come final release if they wouldn't address that.

But the gameplay will be solid.
 
It's actually pretty simple at its core, even though people try to dress it up with bigger theories: some games are good and some games are bad. When a studio releases something that a chunk of players sees as fundamentally low-effort, shit, or predatory, people want there to be consequences for that choice. A bad game still burns the same time, money, and bandwidth that could've gone toward something better, so players lash out, usually rightfully so, because they feel like the studio wasted the opportunity.


I don't know why some of you guys don't get this.
A good consequence you can contribute towards is you not spending your money on it. If others feel the same, they don't spend their money on it.

On the studio/publisher side if they make a "bad" game, it won't sell and they'll lose money.

Why not let the free market decide? Let people spend their time and money making what they want. You then decide what you spend your time and money on.

And not every person working in this industry deserves to have a job in it or they will keep peddling their crap and/or agendas
Everyone is peddling an agenda. Even the "anti woke" crowd is peddling an "anti woke" agenda.
 
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This is the part I don't get.

What is with the rise of this segment of gamers aggressively and loudly proclaiming their desire to see a game they don't like become a huge, studio-shaking flop and one that hope will cost lots of people their jobs?

it's just a game you don't like; why are actively clamouring for a terrible disaster?
You have not been paying attention if you think it's that simple. The developers of these games are in open revolt against their customers. They're not doing their best and missing the mark. You can hear them say as much in interviews. It'll be processed through corporate speak as "subverting expectations" but if you break down the behavior and it's motivations: they're truly defrauding their employers in bad faith and doing real damage to an industry that many of us have contributed to handsomely over the course of decades.
 
A good consequence you can contribute towards is you not spending your money on it. If others feel the same, they don't spend their money on it.

On the studio/publisher side if they make a "bad" game, it won't sell and they'll lose money.

Why not let the free market decide? Let people spend their time and money making what they want. You then decide what you spend your time and money on.


Everyone is peddling an agenda. Even the "anti woke" crowd is peddling an "anti woke" agenda.
Consumer feedback is part of the free market because buyers and sellers both shape demand. Studios market their games and consumers respond with their own opinions, which is exactly how a free market works.

Suggesting consumers should stay silent is actually the opposite of a free market. A free market depends on open feedback because buyers and sellers both influence demand.
 
It's actually pretty simple at its core, even though people try to dress it up with bigger theories: some games are good and some games are bad.

You don't say. Wow, well, thanks for educating me on that. I mean, I already noted that people can dislike games and there's nothing wrong with that. That's not the point.

Sorry, that doesn't at all explain the sheer level of frenzied hostility to this game. The active desire for people to lose their jobs, for the studio to close. You guys are acting crazy, this is way beyond 'the game looks shit'.

Anyway, yet another good thread for identifying accounts to put on ignore. Good luck with all those job losses your heart aches for.
 
You don't say. Wow, well, thanks for educating me on that. I mean, I already noted that people can dislike games and there's nothing wrong with that. That's not the point.

Sorry, that doesn't at all explain the sheer level of frenzied hostility to this game. The active desire for people to lose their jobs, for the studio to close. You guys are acting crazy, this is way beyond 'the game looks shit'.

Anyway, yet another good thread for identifying accounts to put on ignore. Good luck with all those job losses your heart aches for.

Sad Its Okay GIF by Pudgy Penguins
 
I think the market for these sort of games is so small that generally you have to be really into PVP to begin with, at which point you're either playing BF6 or Arc right now.
...or Counter Strike or Rust or PUBG or Delta Force or RS Siege or Fortnite or...

I think the market for these sort of games is so small that generally you have to be really into PVP to begin with, at which point you're either playing BF6 or Arc right now.
I think you underestimate the amount of PvP players who enjoy higher stakes gameplay with long form progression. I tend to think NeoGAF, on the whole, severely undervalues how important those two things are to game design. They'll both be mandatory for popular PvP moving forward.
I also do think people who are generally into PVP are just drawn to PVP and it doesn't have to be extraction shooters. I love Arc Raiders but my go to PVP before that was sea of thieves of all games. Which is absolutely nothing like Arc Raiders.
It's funny, I almost hear Sea of Thieves brought up as an Extraction Shooter as much as Helldivers 2.
I guess another way to word it is I'm not convinced that there's an audience of people who are waiting for marathon who are not currently playing either bf6 or arc
I think BF6 is Disco circa 1980. Did you see ARC Raiders blowing up as big as it did?
 
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Here's an industry that thinks it is still making good games and we're just not buying them. It does this by willfully ignoring the feedback of its customers. Theirs is not an endeavor of profit and mercantilism, but rather advocacy and politics. Iterating on mouse traps is no longer anywhere in the charter. The piss poor software output that has defined this hardware generation is a direct result of this. The sooner is crashes and burns the better chance we have at rebuilding a healthy economy here.
 
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Here's an industry thinks it is still making good games and we're just not buying them. It does this by willfully ignoring the feedback of its customers. Theirs is not an endeavor of profit and mercantilism, but rather advocacy and politics. Iterating on mouse traps is no longer anywhere in the charter. The piss poor output that has defined this hardware generation is a direct result of this. The sooner is crashes and burns the better chance we have at rebuilding a healthy economy here.
The amorphous blob of gamers couldn't design a game out of a paper bag.

Henry Ford was absolutely right with that faster horses quote.
 
...or Counter Strike or Rust or PUBG or Delta Force or RS Siege or Fortnite or...


I think you underestimate the amount of PvP players who enjoy higher stakes gameplay with long form progression. I tend to think NeoGAF, on the whole, severely undervalues how important those two things are to game design. They'll both be mandatory for popular PvP moving forward.

It's funny, I almost hear Sea of Thieves brought up as an Extraction Shooter as much as Helldivers 2.

I think BF6 is Disco circa 1980. Did you see ARC Raiders blowing up as big as it did?
It's funny I never thought of sea of thieves as an extraction shooter until you just said that… I don't think it is, but there are some parallels 🤔 never saw it that way but yeah, I guess it's not the most insane comparison to make even though I do agree with you that it's not an extraction shooter

Arc Raiders has had insane hype ever since people first touched it in early test phases

I typically aren't huge into extraction shooters, so I avoided it

I started watching more and more footage and each match seemed so cinematic. Despite not being crazy about this genre, I ended up picking up the game this past Saturday and I'm already basically done with my expedition. The world design and art direction feels like it was made for me though. Everything is dripping in atmosphere and I fucking love it. This might seem weird, but I also am obsessed with the sound design. Everything from the sound of gunshots, to the sound of a shield getting taken down on a raider, to the sound of breaching containers. Who am I kidding I love absolutely everything about this game.

So to answer your question, I think anyone who has been following could expect this level of success. From the early test phases people were gushing about how incredible the game is. You don't really see that with Marathon.

Arc is a game that I thought I would hate but gave it a try anyways because it just looked that damn good
 
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The amorphous blob of gamers couldn't design a game out of a paper bag.

Henry Ford was absolutely right with that faster horses quote.
Could it be a result of American mythos? Think about all of our media, our stories, culture etc. In every widely loved American tale, the good guys win in the end simply by virtue of them being good guys. Deus ex machina swoops in even if they didn't prepare or do their homework. No other input is required. The scrappy underdog always wins if their hearts are in the right place. If you extrapolate that concept out at scale, you can see ripples of it in all of our degrading institutions. The same mind virus plaguing gaming is plaguing the automobile industry, horology industry, hospitality etc.
 
So to answer your question, I think anyone who has been following you could expect this level of success.
Crazy revisionist history imo. Look at this...



I've been obsessed with this genre for nearly a year now and the overwhelming sentiment on it was that it was...

A) Inherently niche / too hardcore because players supposedly didn't want to lose progress

B) Too competitive a genre because...Escape from Tarkov existed on a seperate launcher outside of Steam.

There were very few people calling this genre the next big thing.

Obviously, ARC Raiders built some positive buzz after TT2 but it wasn't nearly enough to turn around the sentiment that the genre was locked to relative obscurity. That's why I'm so awesome. I hacked away at the naysayers like a machete to brush because I am impervious to group think.

Does that mean Marathon is a sure fire hit? No. But it does mean the noise has lesser value.
 

holy shit how does it still look so bad

scroll down for all the videos
same.
but it will sadly have a fan base just like Concord even though Concord died.
 
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I thought OP was exaggerating about this game's graphics, but it turned out to be true, with puke-inducing graphics at full display.
wtf is this quality. Nobody should say anything about the games graphics, unless you played it yourself. Game looks a lot better in person. These videos are trash quality both in terms of resolution and color reproduction

The amount if drive by posts and trashtalk in this thread from clueless people are kinda hilarious and sad. State of the internet in 2025 i guess
 
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I like games that don't look like slop:


This is one of the worst things I've seen in gaming in a very long time
This is the perfect of example of "looks good on paper". It's some type of large-scale SSRI and Adderall fueled delusion where simply following a checklist guarantees artistic quality. Yes, minimalist, flat art design should make a shooter game more legible. But as we see here, anytime the action gets hot and heavy in a small space it becomes the most illegible, visually displeasing FPS I've ever seen. How this team of hundreds can review this game every week and carry on with its development like nothing is wrong needs to be a movie one day. Or hell maybe a college course marrying mass psychology and economics.

Can anyone think of a time when a new release from a developer as beloved as Bungie has been this far off the mark? I'm racking my brain trying to come up with something close. I wanna say Capcom or Square pulled it off in the 360 gen where everyone leaned West, but I can't think of a specific example.
 
Crazy revisionist history imo. Look at this...



I've been obsessed with this genre for nearly a year now and the overwhelming sentiment on it was that it was...

A) Inherently niche / too hardcore because players supposedly didn't want to lose progress

B) Too competitive a genre because...Escape from Tarkov existed on a seperate launcher outside of Steam.

There were very few people calling this genre the next big thing.

Obviously, ARC Raiders built some positive buzz after TT2 but it wasn't nearly enough to turn around the sentiment that the genre was locked to relative obscurity. That's why I'm so awesome. I hacked away at the naysayers like a machete to brush because I am impervious to group think.

Does that mean Marathon is a sure fire hit? No. But it does mean the noise has lesser value.

I don't think I've been following it as closely as you then, but the discourse at least here has been overwhelmingly positive

I'm telling you that's the very reason I even got into it

I am someone who thought that this game was not for me and got one over by the overwhelmingly positive feedback that's been happening for quite some time

I'm aware that people were not happy about the hardcore nature of it but for me that's always been a selling point. But the feedback I saw never said that was a negative, it just warned people that this might turn off others.

I grew up playing ultima online where you could loot anyone you PK, and sea of thieves which despite the playful kiddy graphics, I consider it way more hardcore than arc. And sweatier. In arc rounds are 30 minutes. In SoT I've had my ship sunk and lost everything agree 5 hours of working for loot

But yes, the discourse that you're referring to about the game being hardcore I don't think is the same as people saying the game is bad. They were just saying that the game is not for everyone.

The screenshots and videos of marathon on the other hand look bad
 
It's funny I never thought of sea of thieves as an extraction shooter until you just said that… I don't think it is, but there are some parallels 🤔 never saw it that way but yeah, I guess it's not the most insane comparison to make even though I do agree with you that it's not an extraction shooter

Arc Raiders has had insane hype ever since people first touched it in early test phases

I typically aren't huge into extraction shooters, so I avoided it

I started watching more and more footage and each match seemed so cinematic. Despite not being crazy about this genre, I ended up picking up the game this past Saturday and I'm already basically done with my expedition. The world design and art direction feels like it was made for me though. Everything is dripping in atmosphere and I fucking love it. This might seem weird, but I also am obsessed with the sound design. Everything from the sound of gunshots, to the sound of a shield getting taken down on a raider, to the sound of breaching containers. Who am I kidding I love absolutely everything about this game.

So to answer your question, I think anyone who has been following could expect this level of success. From the early test phases people were gushing about how incredible the game is. You don't really see that with Marathon.

Arc is a game that I thought I would hate but gave it a try anyways because it just looked that damn good
Just to touch on one of your points there. I was in the Arc Raiders tech test since pretty much the start and it was rough to say the least until around TT2 maybe TT1 it started to come together a bit. Everyone in the discord was fairly down on it until that point. And the final release is lightyears better that TT2.

Marathon is coming together in a similar fashion. Although I don't think it will be a huge hit. My first ten or so hours I just kept thinking who is this for? Then it clicked. It was rock hard and very very unforgiving. It has huge potential, if they get it right.

Not saying Bungie wont fuck it up and I have some concerns but I'm definitely giving it a go when it comes out.

Don't bother if you don't like PVP though, "Hey don't shoot" definitely won't work.
 
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Just to touch on one of your points there. I was in the Arc Raiders tech test since pretty much the start and it was rough to say the least until around TT2 maybe TT1 it started to come together a bit. Everyone in the discord was fairly down on it until that point. And the final release is lightyears better that TT2.

Marathon is coming together in a similar fashion. Although I don't think it will be a huge hit. My first ten or so hours I just kept thinking who is this for? Then it clicked. It was rock hard and very very unforgiving. It has huge potential, if they get it right.

Not saying Bungie wont fuck it up and I have some concerns but I'm definitely giving it a go when it comes out.

Don't bother if you don't like PVP though, "Hey don't shoot" definitely won't work.

One of the problems is despite Arcs success people are bitching about the TTK

If TTK is even faster in marathon, and it seems a lot faster, I think that's going be a huge obstacle for a lot of people
 
One of the problems is despite Arcs success people are bitching about the TTK

If TTK is even faster in marathon, and it seems a lot faster, I think that's going be a huge obstacle for a lot of people
TTK was fine, once you gear up. You get deleted with white shields.

I wasn't aware that the ttk was an issue in Arc to be honest i think its about right.
 
I think it's right too, if anything I think it could actually be shortened slightly and still be fine
Great game though eh? See that you are enjoying it in the OT. I've been hammering it like I used to with games back in the day.

Marathon has another hill to climb as well now. Very different experiences though. Hopefully they come good.
 
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I thought OP was exaggerating about this game's graphics, but it turned out to be true, with puke-inducing graphics at full display.
I'm not trying to come at you in an accusatory way, but I saw all of the screenshots you posted of Ghost of Yotei in the comparison with AC Shadows thread. The game turned out to look way better on screen in person than the images you showed.

So no disrespect, but I don't trust the images you show to be an accurate representation of the actual product. I haven't played Marathon yet, but I bet it will look better than this when I do. At the very least much more clear of an image.
 
Just to touch on one of your points there. I was in the Arc Raiders tech test since pretty much the start and it was rough to say the least until around TT2 maybe TT1 it started to come together a bit. Everyone in the discord was fairly down on it until that point. And the final release is lightyears better that TT2.

Marathon is coming together in a similar fashion. Although I don't think it will be a huge hit. My first ten or so hours I just kept thinking who is this for? Then it clicked. It was rock hard and very very unforgiving. It has huge potential, if they get it right.

Not saying Bungie wont fuck it up and I have some concerns but I'm definitely giving it a go when it comes out.

Don't bother if you don't like PVP though, "Hey don't shoot" definitely won't work.
Rock hard and unforgiving in what ways? Have you ever played from Escape from Tarkov to make comparisons to that? I'm just genuinely curious. From the map design, does it funnel you into pvp more often?
 
Great game though eh? See that you are enjoying it in the OT. I've been hammering it like I used to with games back in the day.

Marathon has another hill to climb as well now. Very different experiences though. Hopefully they come good.
Only thing that sucks is that I completely dropped every other game I'm playing

I have Metroid pre-ordered and I have like zero hype anymore for it because I know I'm just going to be playing Arc

I love that you can enter a match and you have absolutely no fucking clue what to expect. It can be anything from you'll end up making some good friends that you play again in the future, to an epic fire fight between multiple Raiders where a bastion comes crashing in mid fight to wipe half the raiders out and you make it to the extraction zone with a sliver of health

You truly have absolutely no idea what you're about to get when you load into a match

It keeps the game feeling fresh
 
Rock hard and unforgiving in what ways? Have you ever played from Escape from Tarkov to make comparisons to that? I'm just genuinely curious. From the map design, does it funnel you into pvp more often?
No safe pocket, leathal pve, and I mean leathal. Gear matters, a lot.
I think they might tone it down a bit because it might turn a lot of people off. The first few hours are rough to say the least.

I did play a bit of Tarkov way back but i don't play KB+M anymore due to injury so I can't make a direct comparison.

Like I said its not there yet. Somethings really annoyed me like the contract system, it needs a prematch lobby for gearing up with randoms and the proxy chat is off by default rendering it useless but its stuff that can be sorted. The lighting was rough in places as well but its not finshed so hopefully they can polish things up.

I'm in the minority seemingly because i really liked the vibe it gives off.
 
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Only thing that sucks is that I completely dropped every other game I'm playing

I have Metroid pre-ordered and I have like zero hype anymore for it because I know I'm just going to be playing Arc

I love that you can enter a match and you have absolutely no fucking clue what to expect. It can be anything from you'll end up making some good friends that you play again in the future, to an epic fire fight between multiple Raiders where a bastion comes crashing in mid fight to wipe half the raiders out and you make it to the extraction zone with a sliver of health

You truly have absolutely no idea what you're about to get when you load into a match

It keeps the game feeling fresh
Same everything including the wife has been on the back burner for 3 weeks solid.....

Brilliant stuff. The emergent gameplay is second to none.
 
Rock hard and unforgiving in what ways? Have you ever played from Escape from Tarkov to make comparisons to that? I'm just genuinely curious. From the map design, does it funnel you into pvp more often?
It's much more tense and PvP focused than ARC Raiders which is probably the better reference point now. There's not nearly as many areas you feel safe at in Marathon. Every corner is a threat, whereas in ARC Raiders there are huge pockets where you feel relatively safe. Plus, not having a safe pocket ratchets up the tension as well.
 
Hi johny Hater here from Hater, ive played the lates test of Marathon and i didnt feel or see what it did or does better than Hunt and Tarkov, Arc i just leave outside this its its own machine rollin on. I like the storybits you got and i liked the factions. The rest was meh, not bad bad but shallow and kind of empty, small maps.

Hunts maps are also kind of small but they feels so alive and not boring. Ive played alot of both Tarkov and Hunt and i love pvp overall, but the hate is strong in this one, oh yeah soooo strong i cant contain it anymore
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This is the part I don't get.

What is with the rise of this segment of gamers aggressively and loudly proclaiming their desire to see a game they don't like become a huge, studio-shaking flop and one that hope will cost lots of people their jobs?

it's just a game you don't like; why are actively clamouring for a terrible disaster?

It's the same thing with Fairgames but what worse because it we've not seen anything about that and nobody outside the studio has played it. But legions of people are already convinced it is complete dogshit and again so, so bad and seemingly so, so I dunno offensive that they are actively baying for its blood. They want the studio to fail and they want everybody to lose their jobs.

What is this level of furious rage directed at these games? Why do these people become wildly hostile to any high-profile game they think won't meet with success?

Why do these people seem very excited and happy about the prospect of another Concorde?
I usually just don't post in threads about games I'm not interested in, however I am 50/50 on this game. Regarding this game, I don't consider trend chasers of multiplayer PvP and PvPvE worth defending, since they are the equivalent to when someone points out a "microwave artist" in music.

That term specifically implies that the musician in question is following a trend to make a quick buck so they don't focus on artistry and long term quality, instead they focus on taking advantage of a moment. Once the moment passes it doesn't matter because that person is now richer.

What we are seeing here could theoretically be called a 'microwave game' which means it could start with a jump in numbers and quickly evaporate to a very, very small amount of people who love it. A lot of multiplayer PvP games tend to end up microwave games.

Anyone remember Specter Divide? No? Released late last summer, was basically a Valorant-like with a cool 'copy' ability. Shroud the streamer was one of the main leads on it's design. The game shut down within 7-ish months. Shroud is now talking about Arc Raiders and pretends that game didn't exist. Sadly, while it had cool concept, it was a microwave game.

I don't relish in the fact that the dev team failed, however anyone could tell you that the game was intentionally made as a derivative due to Valorant to grab part of that audience. Now apply this to a larger, more AAA scale. You see EA and Ubisoft just randomly re-assigning teams who were known for fun narrative experiences, to suddenly build multiplayer games because they want 'Battle Royale money' or they want 'Destiny-money' (like with Anthem).

What you end up with is a massive waste of time, resources, and dev talent due to a game that everyone (but that one decision maker in the suit) knew was not the right call. And then to top it off, they give the dev team a deadline that is way too soon for such a project and make them release it regardless of it's playable state.

When putting that all together, it's a set of flags and warning signs that we see over and over again. And it can also be a studio-killer at times.

I can understand why gamers here are frustrated at it all, I just don't agree with the part where they are getting specifically frustrated at just the developers and combing through their social media account for any type of wrong-speak to justify their dogpiling. There are countless ex-executives and ex-devs talking about how shitty and cutthroat the publisher-side of things really is (a classic tale spanning back decades) yet the pressure and ire are constantly applied elsewhere.
 
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It's much more tense and PvP focused than ARC Raiders which is probably the better reference point now. There's not nearly as many areas you feel safe at in Marathon. Every corner is a threat, whereas in ARC Raiders there are huge pockets where you feel relatively safe. Plus, not having a safe pocket ratchets up the tension as well.
Well also in arc raiders tons of people simply aren't hostile in solo mode at all

Many of my matches have zero shooting

They're pretty different really
 
Anyone remember Specter Divide? No? Released late last summer, was basically a Valorant-like with a cool 'copy' ability. Shroud the streamer was one of the main leads on it's design. The game shut down within 7-ish months. Shroud is now talking about Arc Raiders and pretends that game didn't exist. Sadly, while it had cool concept, it was a microwave game.
I remember shroud basically abandoning the game he was invested in lol
 
I think it's fine, not that I have any interest in the game. Not too sure that having large chunks of flashy colors in the scenery is a great choice, I find them extremely distracting.
 
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