TaylorSwiftFan
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So, the people who purchased the game on the last gen systems, did you get a refund?
Cyberpunk looks & runs worse (with worse AI) than pretty much all major open world titles on the ps4. So either every other game does perform "miracles" (Red Dead 2, Sleeping Dogs, GTA 5, Horizon Zero Dawn, Far Cry 5, Assassin's Creed Origins etc. etc.) because "how else" could they run on the ps4... or it's CDPR who've royally screwed-up.
Those games were designed with the limitations of the system they run on in mind. They're able to looks good because they're able to run at a decent resolution and frame rate and have texture budgets the fit in RAM.Cyberpunk looks & runs worse (with worse AI) than pretty much all major open world titles on the ps4. So either every other game does perform "miracles" (Red Dead 2, Sleeping Dogs, GTA 5, Horizon Zero Dawn, Far Cry 5, Assassin's Creed Origins etc. etc.) because "how else" could they run on the ps4... or it's CDPR who've royally screwed-up.
For Christ's sake it's not the ps4 which is the problem, it's the terrible port of Cyberpunk which is at fault.
It sort of vindactes Watch Dogs a bit, looking back, huh? Like that was another game that targeted this very high end spec but when they had to deliver it as a cross-gen title, they built assets that could work on the lowest common denominator and then scaled up.I still don't understand why they didn't target last gen consoles, made that their primary version, and then went to upgrades for PC and next/current gen.
People just expected the fidelity shown in the gameplay trailer two years ago. My guess is that would have been achievable on base PS4.
i said this in another thread, but I would not expect too much from a next gen patch. My rtx 2080 is struggling to run this with RT on. Even with Alex's optimized settings where I turned down a bunch of settings to medium and had RT shadows off, i am still getting 25-28 fps while driving around in the city at native 1440p. I would have to turn DLSS to quality mode to get to 40-45, but the game already looks so blurry I dont really want to use DLSS even it's best quality mode.Really wish we had a timeline on when to expect the Next Gen patch
i said this in another thread, but I would not expect too much from a next gen patch. My rtx 2080 is struggling to run this with RT on. Even with Alex's optimized settings where I turned down a bunch of settings to medium and had RT shadows off, i am still getting 25-28 fps while driving around in the city at native 1440p. I would have to turn DLSS to quality mode to get to 40-45, but the game already looks so blurry I dont really want to use DLSS even it's best quality mode.
The PS5's RT is roughly equivalent to a 2060's if Watch Dogs is any indication. And that gpu is roughly 40% less powerful than mine. i say expect 1080p with rt and 1440p or dynamic 4k with rt off and 30 fps. it's a great looking game on pc, but man i hate the blurry look and the constant LOD transitions. at 1080p on consoles, it's going to look far worse than it does on my pc right now.
Those games were designed with the limitations of the system they run on in mind. They're able to looks good because they're able to run at a decent resolution and frame rate and have texture budgets the fit in RAM.
Cyberpunk is just not. It's a high end PC game dialed down to potato quality without the kinds of fundamental changes to its assets and underlying technology that would be needed for it to actually look good and run well.
It's not the PS4's "fault", but it's also not just "inefficient code," the game is just doing shit with lighting (and a trillion light sources which is one of the things that really slows games down), and streaming of really high quality assets that the PS4 can't keep up with and there's not really a way to fix that without rebuilding a lot of the game.
i said this in another thread, but I would not expect too much from a next gen patch. My rtx 2080 is struggling to run this with RT on. Even with Alex's optimized settings where I turned down a bunch of settings to medium and had RT shadows off, i am still getting 25-28 fps while driving around in the city at native 1440p. I would have to turn DLSS to quality mode to get to 40-45, but the game already looks so blurry I dont really want to use DLSS even it's best quality mode.
The PS5's RT is roughly equivalent to a 2060's if Watch Dogs is any indication. And that gpu is roughly 40% less powerful than mine. i say expect 1080p with rt and 1440p or dynamic 4k with rt off and 30 fps. it's a great looking game on pc, but man i hate the blurry look and the constant LOD transitions. at 1080p on consoles, it's going to look far worse than it does on my pc right now.
I'm reminded of that scene in Jurassic Park when the bloodsucking lawyer suggests a "coupon day" for less wealthy visitors after Hammond had claimed his park wasn't just for the super rich, but for everyone (or words to that effect).
Maybe next time CDPR design a video game, they'll try to make sure it's not just catered for people with 2k or 3k PC rigs (especially here in western Europe where that stuff is much more expensive than in America). Because "if" it doesn't scale down well at all & looks "blurry" or is guaranteed to have shit resolution & image quality/framerate on next gen ps5 & Series X systems, then wow.
I guess any developer could push assets & lighting to an insane degree & say "voilà, best graphics ever!"... but when no other than people with expensive PC's can get a system to run the damned thing well (especially consoles with 100 million+ potential customers), they'll be merely screwing themselves.
I'm reminded of that scene in Jurassic Park when the bloodsucking lawyer suggests a "coupon day" for less wealthy visitors after Hammond had claimed his park wasn't just for the super rich, but for everyone (or words to that effect).
Maybe next time CDPR design a video game, they'll try to make sure it's not just catered for people with 2k or 3k PC rigs (especially here in western Europe where that stuff is much more expensive than in America). Because "if" it doesn't scale down well at all & looks "blurry" or is guaranteed to have shit resolution & image quality/framerate on next gen ps5 & Series X systems, then wow.
There is no arguing the fact that CDPR screwed themselves. Building the game with the lowest common denominator in mind like everyone else would have made them a lot more money and not cost them irreparable harm to their reputation.I guess any developer could push assets & lighting to an insane degree & say "voilà, best graphics ever!"... but when no other than people with expensive PC's can get a system to run the damned thing well (especially consoles with 100 million+ potential customers), they'll be merely screwing themselves.
Investors have one goal that is to make money. Like what do you expect that they are passionate gamers? rofl.
Then why bet on something like videogames? There's FANG right there who's sole purpose is to keep siphoning off customers with greater returns. You need to question yourself as an investor putting money to things you don't understand. There's a big problem with apologists right here is that they believe investors are immune from criticism.
In layman’s terms, it’s called a fuck up.
I assume the company does pretty much nothing for about 2 weeks because of Christmas and new year.Critical patches will be coming as far put as February?! Holy, development on this game spiralled out of control at some point.
The game was always a PC first game, tho
- They also state earlier in the call there was limited QA testing done on the game, it was all done "in house" and no experienced third party contractors were used. CDPR employees played iterative builds of the game in their homes due to the pandemic and that's how they tested the game. They say there wasn't much attention put on the last generation console versions of the game. (you know, the consoles the game was originally made for before the delays)