CDPR: Switch 2 way better memory/performance situation for the devs than they had for PS4/Xbox One

Your concern trolling is noted. Carry on. What was it again? Cyberpunk at unstable frames are against the Geneva Convention, tried as war crimes, etc. etc.?
I think ALL games that run unstable should be illegal by law. There's almost no consumer protection against bad running games.
 
Dude GTA5 made like a billion in their first weekend running at 15fps back in 2013…. Good luck with that 🤣🤣
Well, it's 2025 now. And if you think it's a good idea to give the illusion to customers your game runs well when it doesn't, then I don't know what to tell you.

Thanks for the discussion. Have a good day.
 
Well, it's 2025 now. And if you think it's a good idea to give the illusion to customers your game runs well when it doesn't, then I don't know what to tell you.

Thanks for the discussion. Have a good day.
Bill Murray Rodeo GIF
 
Honestly both the Nintendo naysayers and defenders look bad in this thread.

It's a game with a reputation for being completely broken on old platforms and for being a graphical showcase benchmark limited by the size of your graphics card.

It's pretty much a foregone notion that it will blow away PS4, but not quite reach PS5 or 5090 levels. Every time a Switch multiplatform game has less FPS than the PS5 version, everyone doesn't have to come out of the woodwork to say "SEE! It's not as good!" No shit, Sherlock. Were people this defensive over how much worse Game Boy versions were than Sega Genesis? Nature always finds a way to bitch I guess.

Switch 2 could probably have run a PS4-asset-like version of this game at ludicrous settings. Instead, they decided to run a higher-test actual next-gen version of the game with humble settings like a spotty 30FPS. Well, Switch is a $450 PS4 confirmed then.
 
Honestly both the Nintendo naysayers and defenders look bad in this thread.

It's a game with a reputation for being completely broken on old platforms and for being a graphical showcase benchmark limited by the size of your graphics card.

It's pretty much a foregone notion that it will blow away PS4, but not quite reach PS5 or 5090 levels. Every time a Switch multiplatform game has less FPS than the PS5 version, everyone doesn't have to come out of the woodwork to say "SEE! It's not as good!" No shit, Sherlock. Were people this defensive over how much worse Game Boy versions were than Sega Genesis? Nature always finds a way to bitch I guess.

Switch 2 could probably have run a PS4-asset-like version of this game at ludicrous settings. Instead, they decided to run a higher-test actual next-gen version of the game with humble settings like a spotty 30FPS. Well, Switch is a $450 PS4 confirmed then.
It doesn't matter how it looks if it runs poorly. Performance first, visual later.

But that's not important to most devs unfortunately.
 
It doesn't matter how it looks if it runs poorly. Performance first, visual later.

But that's not important to most devs unfortunately.

I agree, but then we arrive at "what is running poorly"?

If you're talking about a big ass game like Cyberpunk, running poorly is the PS4 version. Not the next-gen version running at 30FPS with a few dips, which is just...console gaming lol

Edit: Was it lame that Elden Ring for PS4 had a better framerate than the PS5 version on PS5? Sure. Does that mean the PS5 version was so horribly broken it should have been illegal? This is a joke
 
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I agree, but then we arrive at "what is running poorly"?

If you're talking about a big ass game like Cyberpunk, running poorly is the PS4 version. Not the next-gen version running at 30FPS with a few dips, which is just...console gaming lol
Imo a framerate should be stable and the consumer should have a good idea of what that will be BEFORE release.

I am getting tired of companies pretending their games run well to them fuck over customers with shit refund policies.

We have rights too.
 
Imo a framerate should be stable and the consumer should have a good idea of what that will be BEFORE release.

I am getting tired of companies pretending their games run well to them fuck over customers with shit refund policies.

We have rights too.

Does that apply to all companies or only handheld game consoles?
 
Does that apply to all companies or only handheld game consoles?
All games on all consoles and systems.

If I buy an apple I want to know beforehand if it's rotten.

If I buy a game, I want to know it runs stable. It makes no sense that companies can refuse a refund based on their refusal to show how it actually runs.
 
All games on all consoles and systems.

If I buy an apple I want to know beforehand if it's rotten.

If I buy a game, I want to know it runs stable. It makes no sense that companies can refuse a refund based on their refusal to show how it actually runs.

I mean, don't get me wrong. Would it be great if ALL GAMES performed better? Of course.

But there have been all kinds of games since the dawn of time on every platform. You can't regulate occasional FPS dips because then no games would come out.

Making it literally illegal to not match your preferred specs is just the land of make-believe. Most people are capable of adjusting their expectations for the platform. For example, when I got Ninja Turtles for Game Boy, I knew that it would be in black and white.

This honestly just sounds like an attempt to "gate" games behind better hardware, the problem is that if you really adopted this policy you couldn't even have FF16 on PS5. It's just a land of make-believe.
 
I mean, don't get me wrong. Would it be great if ALL GAMES performed better? Of course.

But there have been all kinds of games since the dawn of time on every platform. You can't regulate occasional FPS dips because then no games would come out.

Making it literally illegal to not match your preferred specs is just the land of make-believe. Most people are capable of adjusting their expectations for the platform. For example, when I got Ninja Turtles for Game Boy, I knew that it would be in black and white.

This honestly just sounds like an attempt to "gate" games behind better hardware, the problem is that if you really adopted this policy you couldn't even have FF16 on PS5. It's just a land of make-believe.
Consumer should know before hand exactly how a game will run. Just like with other products in life.

Or at least the option to refund the game when not satisfied bc of bad performance.
 
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You're still not getting it. Even if it on a "ps4 pro" level power, it's still hardware wise being compared to a decade old piece of hardware. Sell it all you want to, Nintendo gave up on hardware a long time ago, yet they have the balls to charge 500 for a handheld ps4 pro "with memory performance". It's a fucking joke.
It's not tho, it's literally a current gen machine in everything: SoC architecture, I/O, graphic API, it has actually usable AI accelerators, top of the line upscaler, RT accelerators, etc.

It's literally even more advanced than any of the bigger consoles. Don't let the "Nintendo bad" mentality and the raw power fool you, Sony and MS wouldn't be able to put something as powerful if they released their new handhelds this year,
 
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Consumer should know before hand exactly how a game will run. Just like with other products in life.

Or at least the option to refund the game when not satisfied bc of bad performance.

I agree. Why is this a Switch 2 problem?

It's not even really a 2077 on Switch 2 problem, because the game doesn't even run that bad. It looks really good, and has 30FPS with some dips (as of now). So it behaves better than most people would probably have even expected, especially after 8 years of training on Switch 1 looking at Hogwarts Legacy.

It's just a normal running game and you're trying to make it about something else because you're insulted Switch 2 could sell copies of a game to people who "don't know" they shouldn't be buying it. But there's really nothing wrong with it and no one is tricking anybody. No one who cares whether it ran 60FPS on NS2 is buying it without knowing. You have that covered personally.
 
I have the Switch 2 preordered and paid for. However, facts are facts. I am not going to pretend CP is going to run great when all the video evidence points to it running unstable.
They show parts of the game that struggles to maintain 30fps on PS5 in quality mode and drops to the 50s in performance mode, and I wouldn't call the PS5 version as an unstable one
 
I agree. Why is this a Switch 2 problem?

It's not even really a 2077 on Switch 2 problem, because the game doesn't even run that bad. It looks really good, and has 30FPS with some dips (as of now). So it behaves better than most people would probably have even expected, especially after 8 years of training on Switch 1 looking at Hogwarts Legacy.

It's just a normal running game and you're trying to make it about something else because you're insulted Switch 2 could sell copies of a game to people who "don't know" they shouldn't be buying it. But there's really nothing wrong with it and no one is tricking anybody. No one who cares whether it ran 60FPS on NS2 is buying it without knowing. You have that covered personally.
I'm a lot of things but insulted isn't one of them. I hope people will enjoy their purchase but obviously this will be another game with performance issues and in my opinion that should be illegal.

Now, if they show these performance issues in their promotional video's it's all good. But don't pretend to sell something stable when it kt isn't. And that goes for ALL games.
 
They show parts of the game that struggles to maintain 30fps on PS5 in quality mode and drops to the 50s in performance mode, and I wouldn't call the PS5 version as an unstable one
Every game with drops is unstable. Especially without VRR. It's what the word is meant for.

It's stable or it isn't. Unstable games should never be sold to consumers as being stable.
 
So you think they shouldn't sell any of the console version ?
Only if they let the consumer know beforehand it doesn't run stable instead of pretending it does.

That should be illegal. Trying to sell something as stable when it isn't. Consumer protection etc.
 
I'm a lot of things but insulted isn't one of them. I hope people will enjoy their purchase but obviously this will be another game with performance issues and in my opinion that should be illegal.

Now, if they show these performance issues in their promotional video's it's all good. But don't pretend to sell something stable when it kt isn't. And that goes for ALL games.

There are just so many opportunities to make this a thing, but you made it a thing in the NS2 2077 thread.

I think what feels the most silly to me about this, is in the past, ALL games ran like shit, and all we had were game magazines. Now, we are already discussing the performance of a game over a month before it comes out, and you're saying it should be illegal, because they can trick us.
 
There are just so many opportunities to make this a thing, but you made it a thing in the NS2 2077 thread.

I think what feels the most silly to me about this, is in the past, ALL games ran like shit, and all we had were game magazines. Now, we are already discussing the performance of a game over a month before it comes out, and you're saying it should be illegal, because they can trick us.
I'll make a new thread soon.
 
Well, if we're talking about slow paced driving, this video outlines that the switch actually struggles really hard in this scenario as well.



Handheld mode in the heavy scenes: 15 to 20fps in "performance mode" at 720p with very visible DLSS artefacts. Even more DLSS artefacts in the quality 1080p mode. Those resolutions are likely after the DLSS upscale. We know it was 540p docked, it's maybe 360p handheld in the performance mode. But I mean those framerates would be much more bearable with VRR + LFC.
 
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I think what feels the most silly to me about this, is in the past, ALL games ran like shit, and all we had were game magazines.
yeah, same thought. I played GTA III at 10-15fps on my very old PC with no graphics card back then, I didn't really know what 60fps meant before PS4
 
Handheld mode in the heavy scenes: 15 to 20fps in "performance mode" at 720p with very visible DLSS artefacts. Even more DLSS artefacts in the quality 1080p mode. Those resolutions are likely after the DLSS upscale. We know it was 540p docked, it's maybe 360p handheld in the performance mode. But I mean those framerates would much more bearable with VRR + LFC.
Exactly. Everyone in the thread shitting on last gen consoles for dropping to 20fps when driving... that's exactly what's happening on the switch2 as well.

Also, I've tried analyzing the input delay and it looks to have be at least a 4 frame input delay
 
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This really shouldn't even have to be explained. Obviously given what we know of the console now, the Switch 2 version is of course superior to the last-gen consoles. Hence it's port, in a relatively short period of time, how good it looks comparatively, being a handheld, and the fact without much fuss CDPR was able to get it up and running on Switch 2 along with the expansion that never made it to PS4 and Xbox One. So, let's stop pretending to be so surprised. Switch 2 punches above its weight, plain and simple. Like it or not, it's a fact. We are seeing example after example, and I'm sure there's more to come at the usual June Direct.
 
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I decided not to speculate on how much better the game could get because it comes out in a month.

But one detail noted in the video to qualify his criticisms: this is a 7 week old build of the game. Factor in how little time dev kits have been out, and yeah, I'm gonna sit back and wait until I talk about this game again.
 
Exactly. Everyone in the thread shitting on last gen consoles for dropping to 20fps when driving... that's exactly what's happening on the switch2 as well.

Also, I've tried analyzing the input delay and it looks to have be at least a 4 frame input delay
Switch 2 nort even finished

Screenshot-2025-04-15-202436.png


df first saids it LIGHTYEARS better then PS4 and no dlss aaand then backtrack
 
Actually that's not a fact. As indicated by the associate game director, it required a 'fucktone of effort' -

jsd57Hi.jpeg
I'm sure it required a 'fucktone of effort' since CP2077 is by far the most impressive third-party game of the Switch 2 launch.
However from the hints from other developers it looks like third-party developers got the dev-kits in mid 2024 at the earliest.
Basically the demos shown at the Switch 2 events in April were worked for at most 8-9 months (probably the latest stable builds ready for the events were from late February/early March).
 
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V 3xciting think I'll pick this one up just for shits n giggles.

If you can't get excited for new gaming hardware than maybe this hobby isn't for you.
 
Now, if they show these performance issues in their promotional video's it's all good.

I think it's also notable, that CDPR allowed the game to be tested hands-on with a 7-week old build, in a connected Internet world where you can't hide anything and magazines no longer exist, that went on to be released to the world, and already discussed by us. Letting "game journalists" and "influencers" do stuff is literally promotion now.

I think that, with your take, Ghost of Tsushima could not have been released, because video ads would use real footage of the game, but perhaps not show the parts where character models dropped in quality, while playing it we all knew it was a mixed mag to make everything work, but an impressive package for the hardware. No more "impressive packages" allowed, just run the same way the entire game, OR, show any compromised spots in TV commercials requiring them to be 5x longer? As they say sir, you trippin'
 
I think it's also notable, that CDPR allowed the game to be tested hands-on with a 7-week old build, in a connected Internet world where you can't hide anything and magazines no longer exist, that went on to be released to the world, and already discussed by us. Letting "game journalists" and "influencers" do stuff is literally promotion now.

I think that, with your take, Ghost of Tsushima could not have been released, because video ads would use real footage of the game, but perhaps not show the parts where character models dropped in quality, while playing it we all knew it was a mixed mag to make everything work, but an impressive package for the hardware. No more "impressive packages" allowed, just run the same way the entire game, OR, show any compromised spots in TV commercials requiring them to be 5x longer? As they say sir, you trippin'
If you can't show how the game really runs, you shouldn't be allowed to sell it.

Customers need a frame of reference OR a refund policy that actually works (fuck Sony).
 
If you can't show how the game really runs, you shouldn't be allowed to sell it.

Customers need a frame of reference OR a refund policy that actually works (fuck Sony).

Right, so the real problem here is the refund policy. What if a game has perfect performance, but is simply not a fun game? Your obsession with performance won't solve this still-extant issue.

Your implication by saying 'if they can't show how it runs, don't sell it" is that they can't show it. But they did just show how the game runs, in a promotional video. That is how we are talking about it right now, and how we are aware of the performance. However, I assume that you will move the goalposts from "promotional videos" to "traditional paid TV spots" or something like that. Remember the only reason they talked about the game is because CDPR let people they knew would make a video about the game play it, because that has replaced past forms of promotion. Meanwhile, it's a 7 month old build of a game for a new console with fresh dev kits. This is all they have?? SHOULD BE ILLEGAL

What I'm trying to say is that your assertion that we should have a better refund policy is a good one but the alternative isn't just making it illegal for all games to be of perfect performance. You'd have to make bad games illegal too. It's nonsensical and impossible.
 
Right, so the real problem here is the refund policy. What if a game has perfect performance, but is simply not a fun game? Your obsession with performance won't solve this still-extant issue.

Your implication by saying 'if they can't show how it runs, don't sell it" is that they can't show it. But they did just show how the game runs, in a promotional video. That is how we are talking about it right now, and how we are aware of the performance. However, I assume that you will move the goalposts from "promotional videos" to "traditional paid TV spots" or something like that. Remember the only reason they talked about the game is because CDPR let people they knew would make a video about the game play it, because that has replaced past forms of promotion. Meanwhile, it's a 7 month old build of a game for a new console with fresh dev kits. This is all they have?? SHOULD BE ILLEGAL

What I'm trying to say is that your assertion that we should have a better refund policy is a good one but the alternative isn't just making it illegal for all games to be of perfect performance. You'd have to make bad games illegal too. It's nonsensical and impossible.
Multiple things can be true at the same time.

Gamers aren't well protected against intentionally deceived promotional footage or previews.

There should be a law for this. Like there is for all products.

That would solve it all. But not if only the last 30% is a mess. Then the refund policy wouldn't work. So yeah, subpart performance should not be allowed by law. There should be consumer protection.
 
It'll be glorious to watch you clowns when the UE5 titles roll in. We'll need PS4 and Xbox One pictures looking forlorn out the rainy window. Of course, that'll start in August with Madden.
I'm sure there will be plenty of people looking to maintain that last gen experience who will jump from the PS4/Xbox One to the Switch 2.

Hey, maybe that's a marketing opportunity for you all.

"Are you worried that graphics are just too good on the PC/PS5/Series X? Are you terrified by ray tracing and path tracing?"

Don't worry, the Switch 2 has got you covered. 540p that feels like 1080p. We've got fewer shadows, less frames per second.

But that's not all, say goodbye to crowded open worlds — you don't want people on your virtual streets, you deal with them enough in the real world.

The Switch 2. It's the PS4 you've been playing for years but haven't been able to fit it in your pocket."
 
I'm sure there will be plenty of people looking to maintain that last gen experience who will jump from the PS4/Xbox One to the Switch 2.

Hey, maybe that's a marketing opportunity for you all.

"Are you worried that graphics are just too good on the PC/PS5/Series X? Are you terrified by ray tracing and path tracing?"

Don't worry, the Switch 2 has got you covered. 540p that feels like 1080p. We've got fewer shadows, less frames per second.

But that's not all, say goodbye to crowded open worlds — you don't want people on your virtual streets, you deal with them enough in the real world.

The Switch 2. It's the PS4 you've been playing for years but haven't been able to fit it in your pocket."
Butthurt PS4 Pro fan. 😆
 
Come on, this just proves what i have said since the switch 2 specs dropped, its a console releasing in 2025 that is level with consoles 2 gens ago.....
That's what the Switch 1 was. But keep in mind Switch 2 games run on 10W of power while PS4 games consumed north of 150W and PS5 220W. Even Series S which people on Gaf use as the butt of jokes uses 80W, Switch 2 is using 12% of the Series S power while producing competitive gaming experiences (see SF6).
 
That's what the Switch 1 was. But keep in mind Switch 2 games run on 10W of power while PS4 games consumed north of 150W and PS5 220W. Even Series S which people on Gaf use as the butt of jokes uses 80W, Switch 2 is using 12% of the Series S power while producing competitive gaming experiences (see SF6).
NinVidia are wizards.
 
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