CDPR: Switch 2 way better memory/performance situation for the devs than they had for PS4/Xbox One

Multiple things can be true at the same time.

Gamers aren't well protected against intentionally deceived promotional footage or previews.

There should be a law for this. Like there is for all products.

That would solve it all. But not if only the last 30% is a mess. Then the refund policy wouldn't work. So yeah, subpart performance should not be allowed by law. There should be consumer protection.

I think this is where the definition of "subpar performance" comes into play. Like, it needs to be excruciatingly exactly defined. Do I think it's wrong to release something like Cyberpunk in the state it was in on PS4? Uh, yeah. Absolutely. There were real problems with it. They only showed off the next-gen version, and released a completely broken day one game. Of course, the fact that this example is so egregious, is exactly why it transcended law, and they gave out a lot of refunds anyway. It was bad faith with intent to deceive, and the world called BS back.

Fast forward to now: the Switch 2 version of Cyberpunk is already being played so that anyone with an interest in the game can find out. I'm not seeing the same bad faith crap that would make me grab a pitchfork or say "that outta be illegal!" I guess your point lay at a different point than mine, the question is, where is it exactly? Are you really suggesting that all these games that dip from perfect framerates on PS5 and Xbox should have been illegal, because the 30-25 dip wasn't in the commercial? What exactly defines "subpar performance"?

Edit: What if the game dips from 60 to 50 during the final bosses' craziest attacks? Either show the final boss in the commercial or cancel the game?

It should be obvious how impossible this rule is.
 
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I think this is where the definition of "subpar performance" comes into play. Like, it needs to be excruciatingly exactly defined. Do I think it's wrong to release something like Cyberpunk in the state it was in on PS4? Uh, yeah. Absolutely. There were real problems with it. They only showed off the next-gen version, and released a completely broken day one game. Of course, the fact that this example is so egregious, is exactly why it transcended law, and they gave out a lot of refunds anyway. It was bad faith with intent to deceive, and the world called BS back.

Fast forward to now: the Switch 2 version of Cyberpunk is already being played so that anyone with an interest in the game can find out. I'm not seeing the same bad faith crap that would make me grab a pitchfork or say "that outta be illegal!" I guess your point lay at a different point than mine, the question is, where is it exactly? Are you really suggesting that all these games that dip from perfect framerates on PS5 and Xbox should have been illegal, because the 30-25 dip wasn't in the commercial? What exactly defines "subpar performance"?
If you promote it as 30fps and it runs 25 most of the time or under gameplay stress, you're deceiving the customer.
 
If you promote it as 30fps and it runs 25 most of the time or under gameplay stress, you're deceiving the customer.

This sounds true in principle but your implication appears to be that CDPR is deceiving the customer.

How does this make sense when

A) The game is not out yet
B) Our only exposure to the game is a 7 month old build
C) We were actually given that exposure and now have knowledge that said 7 month old build feels like 25 FPS to someone who got to play it with CDPR's blessing

CDPR's actual comments are that they're targeting 40FPS for the game. Since it apparently felt like 25 in many parts, my takeaway is that CDPR actually believes they can top 30 but not quite 60, so went for 40 with VRR. This could be completely wrong of course, this is the final game and "targeting" 40FPS is all a lie, but yeah I'll wait until the game comes out instead of crying illegal over an old build with very new dev kit. In fact, my guess is they might try to make any compromises needed to lock 40FPS, to take advantage of VRR with the 120hz screen.
 
This sounds true in principle but your implication appears to be that CDPR is deceiving the customer.

How does this make sense when

A) The game is not out yet
B) Our only exposure to the game is a 7 month old build
C) We were actually given that exposure and now have knowledge that said 7 month old build feels like 25 FPS to someone who got to play it with CDPR's blessing

CDPR's actual comments are that they're targeting 40FPS for the game. Since it apparently felt like 25 in many parts, my takeaway is that CDPR actually believes they can top 30 but not quite 60, so went for 40 with VRR. This could be completely wrong of course, this is the final game and "targeting" 40FPS is all a lie, but yeah I'll wait until the game comes out instead of crying illegal over an old build with very new dev kit. In fact, my guess is they might try to make any compromises needed to lock 40FPS, to take advantage of VRR with the 120hz screen.
I guess we'll have to wait and see, but without VRR the docked experience will have to be absolutely perfect to not be irritating.
 
cdpr says best handhelds version confirmed



This sounds true in principle but your implication appears to be that CDPR is deceiving the customer.

How does this make sense when

A) The game is not out yet
B) Our only exposure to the game is a 7 month old build
C) We were actually given that exposure and now have knowledge that said 7 month old build feels like 25 FPS to someone who got to play it with CDPR's blessing

CDPR's actual comments are that they're targeting 40FPS for the game. Since it apparently felt like 25 in many parts, my takeaway is that CDPR actually believes they can top 30 but not quite 60, so went for 40 with VRR. This could be completely wrong of course, this is the final game and "targeting" 40FPS is all a lie, but yeah I'll wait until the game comes out instead of crying illegal over an old build with very new dev kit. In fact, my guess is they might try to make any compromises needed to lock 40FPS, to take advantage of VRR with the 120hz screen.
cyberpunks launch crud on every platform theys will keep fixing
 
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cdpr says best handhelds version confirmed




cyberpunks launch crud on every platform theys will keep fixing

Of course they say that, but they're probably right as well. Handheld with VRR should be fun if stable. I'm worrying about docked and no VRR.
 
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Of course they say that, but they're probably right as well. Handheld with VRR should be fun if stable. I'm worrying about docked and no VRR.

The funny thing is, I was worrying more about handheld, because it has so much less power than docked mode. Really, it is an interesting toss-up.
 
The funny thing is, I was worrying more about handheld, because it has so much less power than docked mode. Really, it is an interesting toss-up.
Fair enough. But maybe a stable 30 is ok on handheld? Haven't played Switch portable 30fps games for a long time.

30fps on a modern TV is impossible almost.
 
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The funny thing is, I was worrying more about handheld, because it has so much less power than docked mode. Really, it is an interesting toss-up.
If DF quoted comment from CDPR is holding true at launch

Handheld: 720p (upscale from 360p-540p) @ 40 fps / 30 fps.
 
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Fair enough. But maybe a stable 30 is ok on handheld? Haven't played Switch portable 30fps games for a long time.

30fps on a modern TV is impossible almost.

I mean, 30 would definitely be okay, and more realistic to expect. But, for them to say they "target" 40 and support VRR, is just a clue to me that they are cooking something, that it isn't so simple as throwing the game out there. Since of course the docked mode will need higher resolution, I'd be happy to get away with 30 there. But that is also why I said they might make compromises, they might be needed to hit 40 in handheld too, who knows. This is an extremely interesting game to watch even if you won't buy/already played it. Since they also have a track record of polishing each version after the fact. If this one came out in a fully functioning state on Switch 2 day one it would be insane. If it didn't happen everyone will watch to see if it can get better of if this WAS the "better" to begin with.
 
cdpr says best handhelds version confirmed




cyberpunks launch crud on every platform theys will keep fixing

(Some) People are severely underestimating how advanced the Nintendo Switch 2 is and it's screen is.

Switch 2 and it's sceen is litterally doing more than most of these $700+ Handhellds on the market are...and of course it completely shits on the OG Steamdeck screen/console.
 
(Some) People are severely underestimating how advanced the Nintendo Switch 2 is and it's screen is.

Switch 2 and it's sceen is litterally doing more than most of these $700+ Handhellds on the market are...and of course it completely shits on the OG Steamdeck screen/console.
We'll find out in a couple of weeks. It will be very interesting. Hopefully they do a Witcher 3 40/60 fps upgrade next.
 
Switch 2 is much closer to a Series S than a PS4 and I don't know why people are having a hard time with this.


PPeople haven't reckoned with what a disaster these CPUs were for gaming. Devs stopped tinkering with stuff like destruction and interactivity and moved to focus on fancy graphics because the console design basically demanded it. Maybe now with all consoles moving beyond it we can go back to this sort of thing but game devs are much worse than they were back in 2013.
Thats a lazy excuse. Red Fraction Guerilla was a game for Xbox 360 and Playstation 3, both consoles with in order Ibm Cpu. It still has better physics than most games today. Jaguar was not inferior to the Cell.
 
Thats a lazy excuse. Red Fraction Guerilla was a game for Xbox 360 and Playstation 3, both consoles with in order Ibm Cpu. It still has better physics than most games today. Jaguar was not inferior to the Cell.
Yes it was (see the graphic posted above). But the point is that the tech could not develop any further than RFG because of these CPUs. All the advancement came on the graphics side.
 
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Can't wait to see hands on comparisons VS the deck when this finally launches. WOuld love to see the 40fps mode upscaling from 360P somehow delivering more impressive results due to NVidia Magic.... maybe it's Voodoo afterall!
 
That's what the Switch 1 was. But keep in mind Switch 2 games run on 10W of power while PS4 games consumed north of 150W and PS5 220W. Even Series S which people on Gaf use as the butt of jokes uses 80W, Switch 2 is using 12% of the Series S power while producing competitive gaming experiences (see SF6).

Off topic but the username and pic combo is glorious.
 
Can't wait to see hands on comparisons VS the deck when this finally launches. WOuld love to see the 40fps mode upscaling from 360P somehow delivering more impressive results due to NVidia Magic.... maybe it's Voodoo afterall!
will bee crud at lunch like cyberpunk on all other console buuuuuuut when patches come ahahaha bookmarked
 
That's what the Switch 1 was. But keep in mind Switch 2 games run on 10W of power while PS4 games consumed north of 150W and PS5 220W. Even Series S which people on Gaf use as the butt of jokes uses 80W, Switch 2 is using 12% of the Series S power while producing competitive gaming experiences (see SF6).
You know what, i never even thought of power consumption... that's massively impressive.
 
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