BlackTron
Member
Multiple things can be true at the same time.
Gamers aren't well protected against intentionally deceived promotional footage or previews.
There should be a law for this. Like there is for all products.
That would solve it all. But not if only the last 30% is a mess. Then the refund policy wouldn't work. So yeah, subpart performance should not be allowed by law. There should be consumer protection.
I think this is where the definition of "subpar performance" comes into play. Like, it needs to be excruciatingly exactly defined. Do I think it's wrong to release something like Cyberpunk in the state it was in on PS4? Uh, yeah. Absolutely. There were real problems with it. They only showed off the next-gen version, and released a completely broken day one game. Of course, the fact that this example is so egregious, is exactly why it transcended law, and they gave out a lot of refunds anyway. It was bad faith with intent to deceive, and the world called BS back.
Fast forward to now: the Switch 2 version of Cyberpunk is already being played so that anyone with an interest in the game can find out. I'm not seeing the same bad faith crap that would make me grab a pitchfork or say "that outta be illegal!" I guess your point lay at a different point than mine, the question is, where is it exactly? Are you really suggesting that all these games that dip from perfect framerates on PS5 and Xbox should have been illegal, because the 30-25 dip wasn't in the commercial? What exactly defines "subpar performance"?
Edit: What if the game dips from 60 to 50 during the final bosses' craziest attacks? Either show the final boss in the commercial or cancel the game?
It should be obvious how impossible this rule is.
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