The Faceless Master
Member
since nobody has said it yet...
sell your xbox2's and gamecube2's, it's all over!
sell your xbox2's and gamecube2's, it's all over!
gofreak said:Also, doesn't 6.4GB/s for off-chip communication seem low?
aaaaa0 said:4.8 ghz is pretty god-damn fast, unless it's just a small part of the chip.
(For example, aren't P4 ALUs double pumped, effectively 7.6 ghz (3.8ghz * 2)? Doesn't seem to help the rest of the CPU as much as you'd think though.)
So it looks like the internal BUS for the scratchpad or cache memory runs at 4.8 ghz. If the bus is 128-bits, that means Cell's internal bandwidth is ~76.8 GB/s.
ourumov said:Another thing is the XBOX. The entire marketing has been based on the fact that the system was the most powerful...This could damage a lot their userbase.
It's a bit too vague to say...An 85 degree celcius operating temperature also seems *mightily* hot.
Fafalada said:They'll have a GPU, I'm quite sure of that by now. Absolutely no idea what it may be like though.
Fafalada said:Believe me I've been trying(well, except the squeezing balls part)
MrSingh said:pana, if you squeeze hard enough, maybe I'll squeek out the answer.
MrSingh said:pana, if you squeeze hard enough, maybe I'll squeek out the answer.
SomeDude said:I think the PS3 is going to be way beyond XBox 2 in terms of hardware power.
gofreak said:Pana, we need your analysis/insight/explanations etc..![]()
Other highlights of the Cell processor design include:
Multi-thread, multicore architecture.
Supports multiple operating systems at the same time.
Substantial bus bandwidth to/from main memory, as well as companion chips.
Flexible on-chip I/O (input/output) interface.
Real-time resource management system for real-time applications.
On-chip hardware in support of security system for intellectual property protection.
Implemented in 90 nanometer (nm) silicon-on-insulator (SOI) technology.
wtf :/Panajev2001a said:UNLEASH THE POWER OF THE MUUUUUMUUUUUs!
See the angry looking MuuMuu in the bottom shaking his fist at the drunk one on the top of the tree?
gofreak said:Cheers Pana, if anything more strikes you, do let us know
Also, a question: how do we know an APU can do 8 flops per clock? (sorry, this is probably backtracking on old territory for you)
Fafalada said:See the angry looking MuuMuu in the bottom shaking his fist at the drunk one on the top of the tree?
That's Alex right there!
Deadmeat said:4.6 Ghz is the operating clock of APU SRAM buffer directly synchronized to DRDRAM(So we know SCEI intends on using the 4.6 Ghz version).
4.6 Ghz * 1 Word = 1.15 Ghz * 4 Words
APU has an operating clock of 1.15 Ghz. <- There was an eye-witness to this.
1.15 Ghz * 8 APUs * 8 FLOPS = 72 GFLOPS max.
So I was off by 150 Mhz; but you can see I was damn close to my original estimation of 1 Ghz.
DM's estimation 1 year earlier : 1 Ghz
Final CELL clockspeed : 1.15 Ghz.
I win, SCEI whores lose.
And everything else is as exactly as I foretold.
It's 6.4 Giga Bit per pin ... more then enough.
border said:Deadmeat proclaims victory! Declares self to be modern day Nostradamus! Mabus(h) CELL is a failure! SCEI whores are cry!
teiresias said:Where did you get that from?
Panajev2001a said:XDR specs sheets.
Panajev2001a said:Because that is the peak of its SIMD FP capabilities (it can do scalar and vector processing): a 4-way parallel FP MADD implies 2 FP ops * 4 and it is executed in 1 cycle (pipelined).
Register (128 bits): X Y Z W (each field is 32 bits for single precision SIMD computation).
We have 4 FMAC (FP multipliers/adders/subtractors) and each can do a FP MADD (fused multiply-add) per clock-cycle (pipelined).
X1 = (X2 * X3) + X4
Y1 = (Y2 * Y3) + Y4
Z1 = (Z2 * Z3) + Z4
W1 = (W2 * W3) + W4
This is an example of a 4-way parallel MADD (without broad-cast IIRC).
gofreak said:Thanking you very much Pana.
Where is Deadmeat getting the 1.15Ghz clockspeed from? He has an eyewitness?
Isn't 4.6Ghz the top clockspeed they've reached, or is that referring to memory?
sonycowboy said::lol
Deadmeat has been debunked, ridiculed, and laughed out of every forum he posts in: Beyond3d, GAF, & even Opa. (and you gotta really suck to get embarressed there)
:lol
Deadmeat history:
The PS2 will cost $700
The PSP will cost $500
The PSP's battery lasts for 90 minutes
Cell = 1.15GHz and doubles as a toaster
Deadmeat history:
The PS2 will cost $700
The PSP will cost $500
The PSP's battery lasts for 90 minutes
Cell = 1.15GHz and doubles as a toaster
border said:Deadmeat proclaims victory! Declares self to be modern day Nostradamus! Mabus(h) CELL is a failure! SCEI whores are cry!
gofreak said:Thanking you very much Pana.
Where is Deadmeat getting the 1.15Ghz clockspeed from?
He has an eyewitness?
Panajev2001a said:XDR specs sheets.
sonycowboy said:Can we get some layman's interpretation of what we know of Cell vs Xenon architecture? Who's winning the power battle?![]()
Panajev2001a said:It is too early to tell, but if PlayStation 3 ships at least 3 months after Xenon there is at least the theoretical chance of an over-all power advantage, but at the end each unit will be able to do some things better and some things worse I think like it was the case for PlayStation 2, Xbox and GameCube.
AnIco said:And Deadmeat is currently posting at Opa-Ages as it is the only forum that will have him.
Deadmeat I believe trolls the ps3/psp insider forums. I dunno if he has been banned yet though for using multiple SN's ...gofreak said:Thanking you very much Pana.
Where is Deadmeat getting the 1.15Ghz clockspeed from? He has an eyewitness?
And yet sneaky, only a 3 month difference between Xenon and PS3 launch? The longer the gap is (and we all know it will be long), the more foregone the conclusion that the PS3 has a significant power advantage.gofreak said:Oh, you're being so diplomatic Pana![]()
Chap posts there too as Nagi Slug, but honestly, I don't know why PC-Engine hasn't gone the way of Chap and Deadmeat -- I'd rather read Deadmeat's claptrap than PC-Engine's :lolMcFly said:If only PC-Engine would move there too ... he's so annoying at B3D.
Fredi