golem said:whoa.. 85'C with heatsink? impressively scorching...
The temp was already discussed in the months old thread
Still, if it's operating in a stable fashion at 85'C..
golem said:whoa.. 85'C with heatsink? impressively scorching...
Koshiro said:What does a console even need that much mhz for? They must be planning some hella complicated physics and real time systems to justify that. Man, no wonder developers are practically planning when to shut up shop, this industry should have never gotten this big with so many idiots (suits who don't play games) in charge.
nitewulf said:Cell's performance is dependant upon the numbers of Streaming Processors per Core though. So comparing just the gigahertz ratings of cell's 4.6GHz SP units and Xenon's 3.5 GHZ PPC core does not automatically mean anything.
krypt0nian said:If true, Xenon looks to be pre-owned at this point.
Kung Fu Jedi said:Why? At this point, we really don't know anything concrete about any of these systems, and as a number of posters in this thread have already pointed out, clock speed means almost nothing these days. Graphics chips, memory, system bandwidth are all at least as important.
For an example of this, take a look at the showdowns between Mac G5's vs. Intel P4's. The P4 has a much higher clockspeed then the G5, but is regularly owned on certain applications. For instance, the P4 usually out performs the G5 in Office applications, but in something like Photoshop, the P4 isn't even close. Current G5's are running at 2.5 Ghz while P4's are in the 3.8 range.
gofreak said:Well clockspeed doesn't count for nothing..it's one factor.
Also, the comparisons you draw between the G5 and P4 possibly/probably won't also hold true for a faster Cell chip versus Xbox2's chip, if the other parts of the equation hold up (like the number of APUs). Like I said earlier, if there are 8 APUs in there, that Cell chip will be doing a LOT per cycle.
That's just based on speculation though..we still don't know for sure what MS are doing with their CPU.
seismologist said:Lets say I buy a PS3 with cell and a multimedia hub with cell in it. Could both cells work together for increased performance?
That's the impression I'm getting.
DonasaurusRex said:If the chip being used for the Xenon is an any way related to the chip that IBM fabs for apple workstations , they can barely get those things clocked over 2.5ghz...and thats with water cooling. Now the friggin successor is going to be clocked and fabbed in the millions at 3.5ghz in 2005!??...ehhh i dunno bout that.
Hm, I thought everybody knows it already!?gofreak said:On a side note, I find it kind of funny that a lot of people seem to be perenially surprised at the possibility of PS3 being more powerful than Xbox2
PS3>>>>Xbox>>Revolution
i dont know about that, that'd mean people would get different performance in games depending on how many cell devices they own/have access to. it doesnt seem a like a suitable design to be implemented in general games. perhaps a few niche titles may take adavntage of such technology.gofreak said:There is a Sony patent out there that discusses how rendering could be distributed over cell processors connected by a less than ideal network (i.e. the internet), with a game used to illustrate, for example, so perhaps they are planning to use stuff like that from the get-go.
laws2kuk1
The fact that the PS3 will have a cell processor at the speed of 4.6Ghz with multithread technology still doesnt exactly beat the Xbox 2 from what ive heard. The Xbox 2 will have 3, 3Ghz multithread processors which totals at 9Ghz. Also with there being 3 processors, and each one has multithread technology it can work on triple the data at one time as Sony's cell processor.
Well, that's just my 2 cents on the facts.
MetroFighter
4.6Ghz just sounds weak... that would be high tech now, but one year from now that will be average, and a year after that, it'll be nothing. And i thought the xbox 2 would be 3 3.5 Ghz processors, but nothings been officially released yet... even 3 2.0 Ghz processors would beat the 1 4.6Ghz processor...
Otogi
Just because the cell chip is 4.6 doens't mean it will be 4.6 in the playstation. I'm pretty sure ibm and sony are showing off what the max power the chip is capable of.
But it really doesn't matter since the cell chip will be the main processor not the graphics processor they went to crapvidia for that.
NeoNemesis
AzWanksta, the reason this article is on TXB is because Sony is competition, and we need to know what the competition has in store. Also, 4.6 GHZ is powerful, no doubt about that, but if the rumours are true, then the Xbox 2 will have PS3 beat, with 3 cores running at 3.5+GHZ each.
pr0phets0f0old
Processors are cool. They would mean no lagging, correct? What about the graphics? Will it be a 128 or 256?
nitewulf said:i dont know about that, that'd mean people would get different performance in games depending on how many cell devices they own/have access to. it doesnt seem a like a suitable design to be implemented in general games. perhaps a few niche titles may take adavntage of such technology.
Azih said:There's an assumption here that the4.6 ghz version of the CELL will be the one used in the PS3. I would imagine the high end CELL would be used for the powerful home media center server while the PS3 would get something a little less bleeding edge.
bigNman said:no way the original xbox is more powerful than revolution.
golem said:whoa.. 85'C with heatsink? impressively scorching...
gofreak said:The presumption is it would be only in online games, only leveraging other PS3's also playing that game, and everyone's machine could use others, thus making it "fair".
doncale said:XBox2's triple core CPU is said to push ~84 Gflops. I cant remember if that was the exact amount but it was 80~90 Gflops. Xbox2 is likely to have one of these sub-100 Gflop triple core CPUs but the newest revealed patents indicate that there could be more CPUs. it is flexable. it's not out of the realm of possibility that MS could have 2 triple core CPUs but thats still under 200 Gflops (80~90 Gflops * 2)
a single Cell Processor Element (1 CPU core plus 8 APUs) is said to push 256 Gflops
the PS3 CPU could be made from 1 to 8 of these 256 Gflop Cell Processor Elements. lets say Sony goes for a 2-PE CPU. thats 512 Gflops. that would outperform even 2 triple core CPUs in Xbox2 (160~180 Gflops) and totally blow away a single triple core Xbox2 CPU (80-90 Gflops).
4.6~4.8 GHz vs 3.5 GHz does in no way indicate what PS3 will be like vs Xbox2, going by clockspeed numbers.
clockspeed matters, yes, but also it's about how much performance you have per clock.
We're not talking about PCs here!4.6Ghz just sounds weak... that would be high tech now, but one year from now that will be average
mrklaw said:what powerful home media center server? A little box with a big hard drive, whacking some bytes down a cable now and then? Doing a spot of MPEG4 decoding? Hardly power-packed. I'd fully expect the PS3 to have the most powerful version of CELL available (in quantity) at time of launch. Later ones may be more powerful, but PS3 is the raison d'etre of CELL.
That's because the bad design of their recent chips prevents them from upping the speed without heat problems. Not to mention the inefficent design of most of their chips in general, regardless of the clock speed. So naturally they're going to discount processor speed, when for the next year or two, they can't compete and will be making little headway until they get their new chip designs in. P4 and the Prescott really hurt Intel as far as efficency and design go.COCKLES said:The days of MHZ/GHZ defining a processor speed are long over. It's all about the efficency of the chip. Even Intel have said they are giving up the race for endless GHZ improvements.
teh_pwn said:I'm not aware of any Intel 64-bit processors on the market.
teh_pwn said:Oh, that's why. I don't really keep up with stuff outside the Pentium line.
Still, the Xeon isn't dual core and is 1.6 GHz behind, and the itanium (i've never heard of those) isn't even comparable because it costs over $1000. That would buy you three PS3s.
Considering the 4.6Ghz refers to a 9 core CPU, using the teamxbox logic that equals ~42GhzIzzy said:Ms's got nothing to worry about.
That's for the 4ghz part though. @hypothetical 4.6 the number would be accordingly higher.doncale said:a single Cell Processor Element (1 CPU core plus 8 APUs) is said to push 256 Gflops
teh_pwn said:Oh, that's why. I don't really keep up with stuff outside the Pentium line.
Still, the Xeon isn't dual core and is 1.6 GHz behind, and the itanium (i've never heard of those) isn't even comparable because it costs over $1000. That would buy you three PS3s.
Phoenix said:I thought that one of the reasons that IBM entered the CELL arangement was to build CELL based servers and share the development cost of the technology with other parties. Sounded more like everyone had their own reasons to participate in CELL development and no one party was the "reason" for CELL.
Pug said:The actual Cell setup plan on PS3 is in the hands of developers now. Its obviously not genneral information but hardly a trade secret. Dean C, over at Beyond 3D along with other posters has said that the "Cell = the entire CPU in PS3 case likely to be 1 PU (Processor Unit) with 8 SPU (Synegestic (stupid name) procesing unit)" I think MrSingh
who post here also thinks it will be 1-8.
If this is the case and the fact that both XB2 and PS3 are using next gen GPU's which will be no matter which way you look at be very simialr in terms of spec give two machines of very similar performance and certaintly hardly any difference in what you see on screen.
marsomega said:Ok I'm going to get a few things off my chest. Somethings I'm just not seeing with Cell concerning graphics.
I'm reading things here and there about cell but this is one thing I can look to and roll my eyes a bit. Maybe it is the over confidence forum members have in the tech. Lets say that nice LCD CELL equipped flat panel hi def display has 2 cell processors in it. The set also includes some ultra high bandwidth connection that connects to the PS3 to aid in what ever. That is easier to take, hell at my college they built a node based "super computer" using a bunch of alienware pc's connected by high speed interconnects.
However, I certainly have my doubts about something like this being done over the net. I doubt your cell equipped set combined with your PS3 will help someone's lonely PS3 render more things on screen fast enough to provide two identical experiences. It is obvious certain aspects of the net should already bring doubts to mind but also how do we take the NVIDIA hardware into account? Let me be bold for a moment and say that at the rate that piece of tech (NVIDIAs tech) will churn through pixels will be leaps and bounds beyond over the rate of computed data being brought over the net powered by any number of devices over the internet concerning real time graphics.
Sure enough there are many things that benefit from that type computing. But for the vast amounts of visuals on the screen I don't see it. Perhaps someone can show me the light.
I can picture however some type of MMO network powered by a cell cluster and being aided by every PS3 connected to it in some way. Although rather limited, it would still benefit since the cluster can bank on the spec of every PS3. It knows what it can do with every PS3 at any given time and can work accordingly. (All PS3s will be similarly equipped.) Most of the things concerning the actual player could be computed on the PS3 and sent back to the cluster since the PS3 would technically be an extension of the cell cluster.
Lets say you are seeing some type of cut scene on your PS3 MMO game. The cluster knows whats being used and whats not. It already knows the hardware, software platform, the way the scheduler synchronizes/communicates between processes/threads, and thus the cell cluster can take some processes out of its own queue and queue them right up on your PS3. The process is computed and the results are sent right back to the cluster. Thus one less process for the cluster to keep in queue and the scheduler can give another process its chance in the queue while the other is being computed somewhere else. In the world of multi-processing processes have priorities, thus the high priority processes such as real time computations have the majority of Cells time. When exactly do the lower priority processes get their Cell time? Thus let someone else's PS3 handle it while the Cell cluster churns away at the high priority processes. Making the system more efficient. Of course we are not talking about physics or graphics computations, rather aiding in the scope of running a MMO game, real time tracking, managing weather in the MMO world etc...
Of course this is a ruff idea, but then again I don't expect everyone to be on the same page if I busted out with the tech talk. But I think this is enough for everyone to understand (hopefully) although vague if youre in the industry. (For example. how feedback would be handled between the PS3 and the Cell cluster. What if another high priority process begins computing but requires results of another process sent out to someone's PS3? How long do we want to wait until a process sent out to someone's PS3 is considered lost? How would we estimate time that will give a good balance? I mean, what if we don't wait long enough and cut off too many processes that were on their way back? What if we are waiting too long? The more processes you lose the more work you have to do to get that process computed. When should we decide to just have the process computed locally? The more "misses" the more redundant work that must be done to compute the process. What if this (the process that require the computed data from the process sent out to someone's PS3) is a critical process that must lock a Cell until is done computing which ultimately depends on that process sent out? Sure we can just reload the process and compute it locally but for how many processes do you want to do this? Many of these issues will bring any computing cluster to its knees. Even local thread and process synchronization is one hell of mess with many chances for the system to crash down, Im getting chills thinking of something based across the net.)
Anyways, that is what I think when I hear about distributed computing concerning cell over networks. Maybe someone can explain to me how the graphical side things would be handled. Graphics processing, as much as I love graphics I dont know enough to convince myself someones PS3 with their Cell equipped set will also make someone elses visuals on their PS3 over the net improve.
Pug said:Gofreak, The expectent CPU set is in the hands of developers, for sure! Dean C is under NDA he's giving as much information as he can without braking this. Thie information is there, but just like XB2 it is not set in stone yet. Both MS and Sony will wait till the last minute to finalise details. I know that a south coast developer in the UK has been told to expect things to change on XB2.
It depends how you define "very similar" performance.Pug said:If this is the case and the fact that both XB2 and PS3 are using next gen GPU's which will be no matter which way you look at be very simialr in terms of spec give two machines of very similar performance and certaintly hardly any difference in what you see on screen.
Pug said:There is little doubt that in GFLOP the cell will have a performance advantage. I don't htink that is doubt. But say MS delayed launch till say the same time as PS3, I don't think the clock speed in the 3 core unit would be upto 4.6Ghz even at that time so delaying the XB2 on CPU performance is a no brainer of MS. They are not going to able to get hold of CPU to run at that Gflop rating. I think a lot is resting on the ATI GPU which most people expect to the best GPU out there. I'm sure the Nvidia chip will be just as powerful but I'd be suprised if Nividia pulled a length on ATI seeing as they've been playing catch up for a fair while now.
Pug said:Gofreak yep the latest 6800 is a great card but its the first in a while. As I said I think MS is pinning it hopes on the fact that although the ATI GPU will be off the line 6 months earlier than Nvidia and that the spec differences will be marginal. And I tend to think they will be. There's no doubt that PS3 will have all the performances advantages, I just can't see any of these advantages translating into anything majorly tangable on screen. Thats why I think MS jump to the next gen market for late this year is very well timed indeed.