Skyfireblaze
Member
Quick question, I won't have access to 1.7 till next week but will the graphics-enhancements also work for rips in WUD format or do they have to be in the "old" style?
Quick question, I won't have access to 1.7 till next week but will the graphics-enhancements also work for rips in WUD format or do they have to be in the "old" style?
Functionally they're identical feature wise. I'd still suggest looking up how to extract WUD files into regular files because of their benefits though.
Bayonetta and Bayonetta 2 at 4K!?
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Is the performance better than the last update? On the last version, Mario Kart 8 runs pretty well at 720p but has huge stutters.
Ah okay I see thanks. And benefits like on-the-fly file modding? So far I only dumped Super Mario 3D World as a WUD because I plan to eventually install all my disks on the HDD and WUDump has a progress indicator but if I can just extract them I will do that for Cemu use.
Yeah it's now got their shader cache system so that'll fix it. Those stutters were just the shaders being generated so you can most likely get someones shader cache and it should work fine?
Is there any sort of memory manipulator/cheat system yet? I'd love to see some camera hacks.
I've gotten my rips of Mario 3d world and Mario Kart 8 working with the 4k mod, but for some reason my Xenoblade rip doesn't work correctly. I've changed the title id to reflect my US copy, and it says active in the graphic pack menu. However, the menus are sharp but none of the textures have changed.
How are you guys playing at higher resolutions? Or is this stuff only in 1.7?
Ah figured, thanks. When do public releases usually happen?1.7 is out for the Patreon backers.
Wait... it just hit me that probably one week after Wii U release of Zelda: BotW people will be able to rip it and play @ 4k resolution via Cemu?
Which will probably (for 99.99%) look miles better than Switch version ?!?
Ah figured, thanks. When do public releases usually happen?
In terms of resolution it will be the case, native 4k vs upscaled 1080p on 4k. In terms of performance it probably won't run as well though.Wait... it just hit me that probably one week after Wii U release of Zelda: BotW people will be able to rip it and play @ 4k resolution via Cemu?
Which will probably (for 99.99%) look miles better than Switch version ?!?
That was the case with Skyward Sword back then as well. Also, if the switch version has increased LOD and drawing distance you wouldn't get those improvements. But yeah, the 4K screenshots of BOTW are going to look fantastic, especially if you "cheat" a little with the locations you take them in.Wait... it just hit me that probably one week after Wii U release of Zelda: BotW people will be able to rip it and play @ 4k resolution via Cemu?
Which will probably (for 99.99%) look miles better than Switch version ?!?
Pretty awesome... no chance of any of this running well on my PC, so no Bayo 2 for me, but hey. still fairly awesome.
Is it anti-aliasing possible? Or still very early?
No dedicated AA option. But if you're playing, say, 4k on a 1080p display, it's basically 4x SSAA (my screenshots in this thread).
No dedicated AA option. But if you're playing, say, 4k on a 1080p display, it's basically 4x SSAA (my screenshots in this thread).
I really need to see Tokyo Mirage Sessions in 4k.
The benefits are potentially shorter loading times and it just needs to be extracted if you wanted to update the game.
The possible explanation for Xenoblade X (at least on the Patreon post) seems to be that the game itself renders originally at a different resolution than 720p and thus the setting impacts just the menus.
For me, the menus actually look worse unless I run with the 4k version of the pack. Also, it seems like the non-UI improvements in XCX are only being seen in the European version of the game - in the release Patreon post, Team Cemu says that the US and Japanese releases aren't working with it yet, but they're fixing it. Since I dumped my own (US) copy, I'll have to wait to get the full benefit.
so im guessing alot of games still arnt that playble in this ?
Can you force AA through nVidia control panel?No dedicated AA option. But if you're playing, say, 4k on a 1080p display, it's basically 4x SSAA (my screenshots in this thread).
Wait... it just hit me that probably one week after Wii U release of Zelda: BotW people will be able to rip it and play @ 4k resolution via Cemu?
Which will probably (for 99.99%) look miles better than Switch version ?!?
It will be so shiny, but run like shit. That's the modern gamers dream I guess.
That was the case with Skyward Sword back then as well. Also, if the switch version has increased LOD and drawing distance you wouldn't get those improvements. But yeah, the 4K screenshots of BOTW are going to look fantastic, especially if you "cheat" a little with the locations you take them in.