From the FAQ:
All of the spiders have like
400hp but they don't seem to have any particular weaknesses so you will just
have to beat them down slowly.
I suspected it. it will be hard, have to manage potions and party members
thx
From the FAQ:
All of the spiders have like
400hp but they don't seem to have any particular weaknesses so you will just
have to beat them down slowly.
Hi!
I've tried searching for this but I can't find much information. What separates the controls on the Wii u vs the ps4. Want this game and hoping for an improvement similar to what trine 2 did on the Wii u.
controls?
in the Wii U version you can control your companion via touch screen. I found this very useful, hoenstly, especially during battles, cause you have to switch from an enemy to another to stop them, or from a party member to another to heal them
Hey guys, how is the Vita port? I'm waiting for a sale to jump on this. If it's good though, I might just get it now.
Hey guys, how is the Vita port? I'm waiting for a sale to jump on this. If it's good though, I might just get it now.
So I've been thinking about getting this game since launch but for whatever reason I never got around it. I have a few bucks to spare so I definitely can get it now.
I've heard a few songs from the OST and I find it just exquisite and the artstyle is marvelous but I'd love to know how's the gameplay and story side of it.
Is the game any good? Is it worth it?
The game is 15 dollars. I personally felt I got more out of this game than 60 dollars campaign one's. It is turn based with 2 party members and you fight 2 - 3 enemies at a time. The story is pretty awesome and surprised me as it is actually a sad story as opposed to happy go lucky type ones.
Does anyone ever actually use the elixers?
This game can get quite frustrating when you're against 3 enemies and they're constantly interupting you. Defending doesn't prevent being interrupted, it's just a nice way to take less dmg when interruption is guaranteed.
It's even worse when both your characters get slowed. All of the prevention type spells all take way too long to cast, which means 100% interruption against 3 enemies.
The combat started out quite fun but... ugh.
Does anyone ever actually use the elixers?
Well defending also takes you back faster to the casting point of the bar, also you need to mix in short and med cast spell to eventually interruput your enemy and abuse of the slow of Igniculus to have the 3 enemies if possible stack around the same point in the casting bar... Well that's at least what I did in my gameplay!
For the elixirs I didn't use them, but they can help a lot I think since they are a short cast time for some powerfull spell.
I've tried the demo but it just didn't clicked for me. Is the game worth it anyway?
I've been wanting to buy a new game for the vita and this seems to be the most popular opinion, but the demo didn't impress me.
The thing is the game punishes you a ton harder than it does your enemies, sometimes it feels like every attack the enemy does causes interupption whilst you'd only get it maybe if the game feels like it, and when it does they dont fall nearly as low as you do. thats probably one of only a few problems I have with the game really
The thing is the game punishes you a ton harder than it does your enemies, sometimes it feels like every attack the enemy does causes interupption whilst you'd only get it maybe if the game feels like it, and when it does they dont fall nearly as low as you do. thats probably one of only a few problems I have with the game really
What the hell.
The game ends with 2 fights in a row with no chance to heal in between or assign skill points?
And that's how I discovered the "flee" button.
EDIT: And now it's over. One of the few games I was sad to beat this year because I knew it would be over... and I wanted it to last forever.
The game looks fantastic. There's a lot of personality in the characters and especially the enemies. Environments are varied in interesting. The soundtrack too, is also stellar. Listen to it free - http://musique.coeurdepirate.com/album/child-of-light - I think Dawn to A Dusty Plain is my current favorite.
I'd never played an RPG with mechanics quite like this - I found that it was all about controlling the wait/attack meter at the bottom. Strengths/weaknesses came second for me (although by the end game, they were nearly as important).
Do yourself a favour and get this (my favourite in the series):
There's a reason why so many reviewers drew parallels between Child of Light's combat system and Grandia. The action meter is almost straight out of Grandia.
Some good interviews there.
2. How do you think the diversity of the Child of Light team helped the production?
Brie: You can find a lot to read about how diverse teams can outperform even more qualified teams, and it is not difficult to see why. Diverse teams bring a variety of personalities, backgrounds, and ideas. They tend to communicate more since there is no assumption of shared knowledge or previously-established social rituals to uphold. They also tend to bring multiple approaches to problem solving or even to defining what problems to solve. And this last point is the most interesting to me.
I think its a really good time to look to diverse teams for innovation. Its no secret that the game industry suffers from a lack of diversity, and this shows in what the industry produces. We make games about guns and about the same protagonist over and over, from game to game to game. But what other games could we create?
All my favorite games right now are indie games. And tech-wise, it is a really exciting time also. Partly because the tech has sort of stagnated, we have to look at innovating no longer just on realism but on everything else.
4. How do you feel about making a game with a female protagonist?
I think representation in media is very important. I remember one day while I was finishing Assassins Creed Brotherhood, I was rushing through the metro, and I saw this life-size poster with the Brotherhood flanking Ezio. A teenage girl walked up in front of me, slowly, looking at the poster, and then she walked straight up to the female Assassin and reached out and touched her face and just stood there for a while looking.
I have at times debated whether this is the right industry for me. Ive been attached to the computer since I was tiny and grew up loving games and loving programming. And this industry is an industry full of growth and opportunity and passion. And my colleagues are some of the hardest working and most friendly and intelligent people I have ever met. But at times I get lonely. It can be lonely to be the only woman or one of very few women on the team, or to be the only one with my own girly taste in film or books or whatever. But seeing that girl standing there, it made it all worth it, because I realized that it is worth pushing for more diversity within the industry and for a diversity of characters within the games we make.
That girl reminded me what it was like to be young and looking for role models and how powerful it can be to see yourself represented in the media that surrounds you. My favorite games growing up were Colonels Bequest and Zak McKracken. Later it was Starcraft, then the Longest Journey and Morrowind, and more recently its been Skyrim and Gone Home. Most of my favorite games have compelling characters, often compelling female characters, and I think that is not a coincidence.
Hey guys, how is the Vita port? I'm waiting for a sale to jump on this. If it's good though, I might just get it now.
It's easy,play on hard.The sale finally happened so I finally got it. Quick question: if I'm used to RPGs like SMT IV or Soul Hackers, should I play this on hard? How easy is the game?