ChinaJoy 2025: Sony Interactive Entertainment to publish Exiledge and DaBa: Land of Water Scar

nial

Gold Member
There was a thread about Phase 4 of CHP, but not about this news in specific, which I think is important enough to get its own thread,
Exiledge was first announced in May 2023, while DaBa: Land of Water Scar got revealed at ChinaJoy 2023, both part of the PlayStation China Hero Project. Today, on a pre-ChinaJoy press conference, SIE Shanghai announced that it would be fully backing both of those games.
While every CHP title gets a small, starting fund by Sony (in exchange of timed exclusivity for PlayStation), a big part of the program is to help these Chinese developers on finding a publisher. So, it looks like Sony decided to publish these two just like they did with Lost Soul Aside and Convallaria, both games also fully backed by SIE Shanghai.

Trailer of Exiledge:


Trailer of DaBa: Land of Water Scar:
 
You're not fully funding anything without publishing it.
Of course they do: this is how 3rd party game exclusives and paid ports work: the platform holders pays the total (or a big part) of the game or port, and the 3rd party develops and publishes it.
 
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Of course they do: this is how 3rd party game exclusives and paid ports work: the platform holders pays the total (or a big part) of the game or port, and the 3rd party develops and publishes it.
When Sony publicly announces a strategic partnership with a game under the China Hero Project, it often signals intent to publish or co-publish, not just support.
 
Of course they do: this is how 3rd party game exclusives and paid ports work: the platform holders pays the total (or a big part) of the game or port, and the 3rd party develops and publishes it.
Most <Region> Hero Project games are not published by SIE. They help studios find publishers, or help them self publish. If they're announcing further support(dev/funds), they're likely publishing it.
 
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Of course they do: this is how 3rd party game exclusives and paid ports work: the platform holders pays the total (or a big part) of the game or port, and the 3rd party develops and publishes it.
No, it isn't. Those types of deals never come close to a standard game's budget, and it usually isn't being directly headed towards that specific project.
Nice try, though. As I said, you're not fully funding a project you're not publishing.
 
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Like what im seeing of exiledge. Returnal-esque.

The other one- eh. Could surprise me with more gameplay but the setting was the only thing i liked.
 
No, it isn't. Those types of deals never come close to a standard game's budget, and it usually isn't being directly headed towards that specific project.
Nice try, though. As I said, you're not fully funding a project you're not publishing.
It isn't a try, I'm a gamedev with two decades of working experience who knows people from many dev studios and publishers, explaining you the factual difference between funding a project and publishing it, because you have no fucking idea what are you talking about.

Funding a game and publishing a game are two totally different and unrelated things.

To fund a game is to pay totally (or partially) the budget of the game. In some cases the publisher funds totally or partially the game, but often in the case of indies they don't and the budgets are self funded with a mixture of sources, typically self funded by the gamedev studio with personal savings or previous sales, or via friends, families and foes, government grants, incubators/accelerators, business angels, bank loans, investors, crowdfunding, maybe some deal with a platform holder to get a some kind exclusivity or marketing deal, Epic Games mega grant, etc.

In most cases those who fund totally or partially a game don't publish the game. They are just supporting the studio, or invested on it to get a part of the company, or a percentage of the sales of the game, or paid them something as part of a deal.

Publishing the game means to sell it to the audience and manage the related paperwork of age rating management, certification management, uploading it to digital stores and filling its metadata and paperwork, payment/refunds/chargebacks management, and in case of physical editions to make the packaging, stockage of physical copies, selling it to retailers and shipping it. Many small publishers of indies only do this: the dev studio funds and develops the game, and the publisher sells it.

Optionally, depending on the publisher or the specific case of the game, the publisher can also fund totally or partially the game, or do themselves part of the development, manage and fund outsourcing teams, offer tech support, offer devkits and testkids, motion capture or dubbing, localization, player research/focus testing/playtesting, testing, internal mock reviews, marketing, PR, community management, community support, IP management, legal support, etc.

The deal to share the revenue generated by the game will depend of whatever they sign and whatever services the publisher offers to the dev, but often the 100% goes to the publisher until the publisher recoups whatever they invested in the game, and after that they typically split 70%-30%, or in some cases 50-50%. In some of the cases of the 50%-50% split starts since the beggining, without recouping, and often is in the indie publishers who only publish and don't do anything else.

As an example, Sony publishes Stellar Blade worldwide in both platforms but they only partially funded the game, and Shift Up funded the rest via different sources. In addition to publishing and partial funding, Sony provided development support via internal and external outsourcing teams plus made marketing, PR and a ton of other things you can see in the game credits.

Most <Region> Hero Project games are not published by SIE. They help studios find publishers, or help them self publish. If they're announcing further support(dev/funds), they're likely publishing it.
When Sony publicly announces a strategic partnership with a game under the China Hero Project, it often signals intent to publish or co-publish, not just support.
In the Hero Project initiative Sony provides small and often new dev teams of these regions marketing & PR support, mentorship in the different areas related to gamedev, tech support and at least in some cases (as for these two announced) Sony funds partially or totally the development. And then these studios selfpublish or find a publisher.

As I remember, out of all the ones already released or announced (a few dozen titles), only Lost Soul Aside and Convallaria have been announced that will be published by Sony.

See in the previous part of this post the difference between funding and publishing a game.
 
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It isn't a try, I'm a gamedev with two decades of working experience who knows people from many dev studios and publishers, explaining you the factual difference between funding a project and publishing it, because you have no fucking idea what are you talking about.

Funding a game and publishing a game are two totally different and unrelated things.

To fund a game is to pay totally (or partially) the budget of the game. In some cases the publisher funds totally or partially the game, but often in the case of indies they don't and the budgets are self funded with a mixture of sources, typically self funded by the gamedev studio with personal savings or previous sales, or via friends, families and foes, government grants, incubators/accelerators, business angels, bank loans, investors, crowdfunding, maybe some deal with a platform holder to get a some kind exclusivity or marketing deal, Epic Games mega grant, etc.

In most cases those who fund totally or partially a game don't publish the game. They are just supporting the studio, or invested on it to get a part of the company, or a percentage of the sales of the game, or paid them something as part of a deal.

Publishing the game means to sell it to the audience and manage the related paperwork of age rating management, certification management, uploading it to digital stores and filling its metadata and paperwork, payment/refunds/chargebacks management, and in case of physical editions to make the packaging, stockage of physical copies, selling it to retailers and shipping it. Many small publishers of indies only do this: the dev studio funds and develops the game, and the publisher sells it.

Optionally, depending on the publisher or the specific case of the game, the publisher can also fund totally or partially the game, or do themselves part of the development, manage and fund outsourcing teams, offer tech support, offer devkits and testkids, motion capture or dubbing, localization, player research/focus testing/playtesting, testing, internal mock reviews, marketing, PR, community management, community support, IP management, legal support, etc.

The deal to share the revenue generated by the game will depend of whatever they sign and whatever services the publisher offers to the dev, but often the 100% goes to the publisher until the publisher recoups whatever they invested in the game, and after that they typically split 70%-30%, or in some cases 50-50%. In some of the cases of the 50%-50% split starts since the beggining, without recouping, and often is in the indie publishers who only publish and don't do anything else.
I don't know how you'd draw the comparison between an indie title looking for several sources of funding through different types of deals and partnerships, each that will obviously not cover all the necessary budget individually, to a single video game publisher outright stating that they are completely funding two specific video game projecto.
As an example, Sony publishes Stellar Blade worldwide in both platforms but they only partially funded the game, and Shift Up funded the rest via different sources. In addition to publishing and partial funding, Sony provided development support via internal and external outsourcing teams plus made marketing, PR and a ton of other things you can see in the game credits.
Not really true, that was only the case before SIE picked up the title in 2021, when they would go on to fund all the rest of additional development for three whole years.
In the Hero Project initiative Sony provides small and often new dev teams of these regions marketing & PR support, mentorship in the different areas related to gamedev, tech support and at least in some cases (as for these two announced) Sony funds partially or totally the development. And then these studios selfpublish or find a publisher.

As I remember, out of all the ones already released or announced (a few dozen titles), only Lost Soul Aside and Convallaria have been announced that will be published by Sony.

See in the previous part of this post the difference between funding and publishing a game.
The only other China Hero Project titles that Sony has completely funded the development are literally those that they are publishing.
It's common sense at this point
 
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