Weird, it feels like this thread mostly died over the past month or so. Wonder if people were like me: really enthusiastic about the game at first, built out a city or two, then found the end-game wasn't as interesting? I could really go for some more objectives-based play like Cities in Motion had (i.e. have X profitable streetcar lines, build a suburban paradise, etc.).
This is exactly how I feel, only that it happened quite fast for me. The game is good, but even when I put on the hard mode I was able to run a decent sized city and earn good money.
What I really liked about simcity 2013 was the objectives. There was always something to focus on and things felt connected in the sense that you needed materials for various stuff. The tourist part of simcity was also a ton more fun and actually there. Currently the absolute biggest issue with simcity is the city size :/
This game, however, is still very good. We've all seen people build amazing cities and this is what this game does good.
It kinda reminds me if Grand Turismo. They are really good driving simulator games with a ton of cars, a good chunk of maps and so on, but the "fun" is up to you. This is how, I suppose, sand box games are ((pi) with minimal amount of "objectives") and for some that's all they need. Some just need the tools to create their own fun and others need something to drive them, which is imo completly fair.
This game doesn't have anything going for it other than "build the city you want to" and it never promised anything else either. It's just a shame I'm so uncreative that I need a more specific goal