marvelharvey
Member
Nine times out of ten I'm looking under the Garbage section too. Sorry dead people.Am I bad person because every time I need a crematorium, I look under disposal (garbage)?
Nine times out of ten I'm looking under the Garbage section too. Sorry dead people.Am I bad person because every time I need a crematorium, I look under disposal (garbage)?
Congrats! Say goodbye to your free time for the next few weeks. When I bought CSL I literally played nothing else for weeks. It's a very addictive and well done game, undoubtedly my favorite city builder of all time.
OK, back from a several-month-long hiatus! What major changes, if any, has occurred via patches?
Nothing major yet. Tunnels and wall-to-wall buildings are expected in the next big update, due in a month or 2
I built a sprawling suburbia that relies completely on a very dense industrial section at its core, with commercial sections sort of spiraling out, weaving through the residential to offset traffic. Very lucrative, all clean energy. The hard drive in my laptop then died as my GF was using it, and the cloud save never sync'd. Fuck. I'll miss you Sansa.Yes I named my town Sansa that's not weird.
I built a sprawling suburbia that relies completely on a very dense industrial section at its core, with commercial sections sort of spiraling out, weaving through the residential to offset traffic. Very lucrative, all clean energy. The hard drive in my laptop then died as my GF was using it, and the cloud save never sync'd. Fuck. I'll miss you Sansa.Yes I named my town Sansa that's not weird.
Nothing major yet. Tunnels and wall-to-wall buildings are expected in the next big update, due in a month or 2
Weird, it feels like this thread mostly died over the past month or so. Wonder if people were like me: really enthusiastic about the game at first, built out a city or two, then found the end-game wasn't as interesting? I could really go for some more objectives-based play like Cities in Motion had (i.e. have X profitable streetcar lines, build a suburban paradise, etc.).
Weird, it feels like this thread mostly died over the past month or so. Wonder if people were like me: really enthusiastic about the game at first, built out a city or two, then found the end-game wasn't as interesting? I could really go for some more objectives-based play like Cities in Motion had (i.e. have X profitable streetcar lines, build a suburban paradise, etc.).
Im just waiting for the tunnels update before I continue playing.
- http://gfycat.com/AnnualThunderousCock
Cargo terminal left hand driving bug (more like oversight). I absolutely need the terminals to run as best as they can, and this bug is just cockblocking everything. No I do not want to play right hand driving system just in order to have this working.
Very little control over where the dumb trucks and delivery vehicles go.It's okay if they are not dumb, but they are quite dumb, much like the cims spending ages to go across the entire country to reach a school where there's another school closer to them, creating needless traffic problems that require big changes to the city to deal with.
There's a workaround involving deleting the road in front of cargo stations and having a road connect vertically right in front of the entrance/exit like this. It's also a good example of how to keep your internal cargo network separate from the external for efficiency, with two connected via road for import/export.
I haven't tried it yet, but there's a mod for better and more efficient garbage truck AI.
I haven't tried it yet, but there's a mod for better and more efficient garbage truck AI.
Welcome to FC Barcalona
has Metro, Train and Airport links. Doing very well.
Cities Skylines @Cities_PDX · 6m 6 minutes ago
Prepare for something awesome later this week... HINT HINT -- NUDGE NUDGE.
Cities Skylines @Cities_PDX · 6m 6 minutes ago
Prepare for something awesome later this week... HINT HINT -- NUDGE NUDGE.
Finally. That slope is steep though.
Oh snap, might be that quite big update... already...
My CSL is patching now, could it be the big tunnels patch?
Over 50 European style buildings
Wall-to-wall buildings enabling players to build those European streets and neighbourhoods
Three new starter maps
Tunnels, one of the communitys most requested features
A number of Asset Editor additions including the ability to import custom vehicles
A multitude of smaller cosmetic additions and bug fixes.
Full patch notes for Cities: Skylines 1.0.7 - 1.1.0
Features & New
New: European theme added
New: 72 European buildings in the European theme
New: Support for corner and adjacent buildings in the European theme
New: 3 maps added with European theme (Cliffside Bay, Foggy Hills and Grand River)
New: Tunnels for roads and rail added
New: Metro tunnels can be built at different levels
Options: V sync option added
Options: Invert Y mouse axis added
Editor & Modding
Launch options: added -noWorkshop to disable Steam workshop
Asset editor: Increased limit for bridge pillar count
Asset editor: Hedge added to residential props
Asset editor: Added custom vehicle importing
Asset editor: Added the ability to set custom thumbnails and tooltip images for all types of assets (in the save panel)
Asset editor: New editable properties exposed
Asset editor: Added ability to inherit building unlock milestone from template
Asset editor: vehicles have a Steam tag "Vehicle"
Asset editor: Fixed cut off text and missing spaces in the Properties box
Asset editor: Water Service buildings can now have proper pipe connections
Asset editor: Custom harbors and cargo harbors are now usable in-game
Asset editor: Custom airports now get visited by planes, like an actual airport
Asset editor: Fixed issue where some custom assets could not be loaded in-game after editing
Asset editor: Fixed missing texture for landfills
Asset Editor: Fixed a rare issue where holding and releasing the mouse button would not be recognized
Content manager: Introduced a new layout
Modding API: Added OnEnabled/OnDisabled support for IUserMod. Called everytime a mod is becoming active or inactive
Map editor: Fixed issue where users could place a water source outside the map area
Map editor: Fixed free camera hotkey not working
Bugfixes & Misc
Linux: support for JPG workshop previews added
Linux: users can now use numpad-Enter in-game
Linux: Fixed rare issue where users crashed due to a faulty asset
Fixed issue with 1x1 buildings "disappearing" when zoomed out too far
Fixed several localization issues
devInfo.txt is no longer needed
Achievements are now properly localized
Small contrast changes in some information windows to improve colorblind accessibility
Fixed issue where some elevated roads became immune to interaction
Metro and train lines now properly update when changed
Cruise ships no longer travel over land :’(
The 2x2 OreCrusher now has a purpose in life
Ireland is properly represented on the Union Jack
Cursor no longer disappears when you press Esc whilst rotating the camera
Adjusted upkeep cost of some roads to the one displayed in their tooltip
People no longer die when your city is at 0 population
Fixed an issue where right clicking a button would highlight it incorrectly
Fixed an issue where free camera mode was not enabled after viewing milestones
Fixed an issue where changing language in-game would not change language for some menus
Fixed an issue with mouse button key bindings
Fixed an issue where the options menu would not be closed properly by hitting the esc key
Fixed an issue where temporary save files would sometimes be visible
Fixed an issue where roads would snap to inaccessible sections of hydro dams
Fixed a graphics issue where text would sometimes be corrupted at the bottom of save and load menus
Trees in terrain heights view should now have the proper colors for their elevation
Fixed an issue where users could elevate the height of gravel paths, even though they could not place them
Fixed a minor graphical issue in the content manager
Fixed some text alignment problems
Text references to left and right mouse buttons now take left-handed mouse settings into account
Added confirmation prompt for Reset Unique Buildings