A lot of the new buildings appear to be in some way reused or modelled on assets from Cities in Motion.
Yup. The university is totally already an asset in the workshop, one of the first even.
A lot of the new buildings appear to be in some way reused or modelled on assets from Cities in Motion.
Over 50 European style buildings
Wall-to-wall buildings enabling players to build those European streets and neighbourhoods
Three new starter maps
Tunnels, one of the community’s most requested features
A number of Asset Editor additions including the ability to import custom vehicles
A multitude of smaller cosmetic additions and bug fixes.
The European style buildings are a map theme, meaning you will need to play a map in the European biome in order to see them.
Many mods and (some) custom assets will not work with 1.1.0 and will need updating by their author. We have worked hard to cause as few conflicts as possible with popular mods, yet this is a substantial update and with the code & functionality changes some issues have been impossible to avoid. Going forward we aim to find a solution where we can work with our core modders pre-launch to give them ample time to adjust their creations before the public have access.
The models in the set look very North European to be fair
Mod to fix it in 10...9...8...
Best way to organise it would have been with a district that forces those types.
Weird, it feels like this thread mostly died over the past month or so. Wonder if people were like me: really enthusiastic about the game at first, built out a city or two, then found the end-game wasn't as interesting? I could really go for some more objectives-based play like Cities in Motion had (i.e. have X profitable streetcar lines, build a suburban paradise, etc.).
So far I've only seen the "underpass" type, where the tunnel mouth dips into the flat earth. Has anyone tested that "hillside" type yet?
Nooo the first person mod does not go into the tunnelsssss
Worst game unsold
You don't want to know what's going on inside my tunnels anyways.
Im not seeing these european houses, am I doing something wrong here ?
You don't want to know what's going on inside my tunnels anyways.
Is that picture from Roger Rabbit?
YEEEEEEEEEEEEEES
Aaaaand, this is stupid as fucking hell.
WHYYYYYYYYYYYYYYYYYY.
Hoping already for a mod to let the buildings appear in other types of map.
Its like if they are oblivious that european cities have also beaches and palm trees. Spain exists inside europe!
Ugh, Im pretty mad. I found I just lost 30 hours tweaking a tropical map (because I needed palm trees and besides color there were no other differences), I know I find I cant use european buildings in my european beach map. Fuck that shit. All those roads, intersections, etc, perfect terrafoming, directly to the garbage. Thanks a bunch.
Really, noboy thought this was a freaking horrible idea? Didnt they think of implementing a zoning type to change buildings and have everything inside a city instead before doing this drastic change?
Hopefully. It seems like a silly limitation. Do the three different "biomes" even do anything differently except affect tree types? I always go with whatever the middle biome is called because it looks the brightest. But I want the connected buildings. And not just for houses and apartments. There should be a checkbox when starting the city to allow for them in non-European biomes.I'm sure it will be modded.
So no fix for the massive death waves?
I'm sure it will be modded.
The problem I see with this is that I think it was already proved you couldnt mod other zone types (so create new zonings), yes you can import probably the buildings, but the wall to wall effect will probably be lost.
I don't think modding the game so the buildings work in other biomes would be as hard as you say. It's literally just a single flag in the map type and an if then else check when choosing buildings. All they have to do is mod it so that if check allows a return true for all three biome types instead of just the European one.As I said:
If modders can do it. REJOICE! But I think this is one of those hardcode things that only the dev can change easily.
I don't think modding the game so the buildings work in other biomes would be as hard as you say. It's literally just a single flag in the map type and an if then else check when choosing buildings. All they have to do is mod it so that if check allows a return true for all three biome types instead of just the European one.
I expect it to be done by tomorrow. If not tonight. If not within the next hour.
grabbed off redditAnyone have any screenshots of the tunnels????
They sure can. The city I'm currently building has the entire highway network underground.Can offramps be tunneled? (Since they're the fastest aside from highways.)
They sure can. The city I'm currently building has the entire highway network underground.
I think there's an element of deliberate randomness somewhere in there, where things will suddenly just *happen.* A bit like SimCity's disasters. But unlike those, these aren't announced, so it just looks like noise.