- Jack said that we are only at the very beginning of the CoH development lifecycle. There are a ton of things to come - and a lot of it this year too. The developers have been working hard on all of these new things, and it's not like they are all sitting around planning Update #2 - it's more like Update #9, with #2 almost completed and ready for testing. The bottom line is that lots of stuff is on the horizon for us, some of it has been mentioned here, some not, including:
--vehicle power pools
--expansions of power pools to include even more options
--expansion of powers in existing sets, including the addition of more powers for over level 40 characters.
--additions to mob groups, new bosses, new types of characters
--potential for citizens on street to randomly run up to you and give you a mission - like a "save my cat from the tree" mission
--a potential new winged race archetype and a possible alien one
--the ability to respec your character (to what extent he did not say)
--capes, cloaks, dresses
--more costume options, customizeable colors, etc.
--more zones, and not just in the city either. Jack made lots of mention about taking CoH into the full spectrum of comic book world locations - other planets, other dimensions, underwater, in the earth, etc.
--Although he did not announce this for sure, he suggested a forthcoming "City of Spies" where you could play characters similar to Nick Fury and be part of a S.H.I.E.L.D. type organization.
--City of Villains will not only bring PvP, but also Supergroup bases with vaults, NPC characters who guard the base, three villain groups, and the potential of base raids where one villain group attacks the headquarters of a supergroup.
--The ability to create henchmen and goons for a villain and similar assistants to heroes.
--expansions of story arcs for all levels, deeper stories (Jack said he has only scratched the surface of where he wants this to go) and the ability to go back and do the early arcs if you outleveled them.