Spring Drive
Banned
Sounds cool but I'll wait for the -75% Steam sale
He says in the video, that Civ 6 will have about 50 technologies. He also says, we shouldnt worry, we will get somthing else for the missing technologies.
He says in the video, that Civ 6 will have about 50 technologies. He also says, we shouldnt worry, we will get somthing else for the missing technologies.
They also said, you will get bonuses for marine techs, if your city is near the sea.
I am glad they attempt to shake things up a bit.
Yeah I'm pretty sure this is how it will work, seeing as in the IGN interview they used the Masonry example of finding stone nearby to boost research.Yeah, I think this could be a cool way to make playthroughs a bit more varied. I hope they also do things like give a bonus to horseback riding if you control a source of horses, bonus to metalworking if you control a source of iron or copper, etc.
IGN said:Now every technology on the tree will have an activity associated with it that will improve your research rate. Masonry, for instance, will be sped along by taking a builder unit and creating quarry terrain improvements to earn scientific credit. A nation with no stone to mine, however, will have to spend more time brute-forcing their way through that research.
If they are reducing the number of techs my guess is that technologies in general will take a lot longer to research in general and that new units will come from which buildings/districts you decide to place and where (in relation to different map resources) you place them.
I think this is a good thing.
Between the art and other news it seems they are simplifying for eventual console/mobile ports. I guess we shall see how bad this will turn out but there is 0 chance I would buy it Day 1.Reducing the amount of techs isn't necessarily a bad thing.
It's nice to see them shaking up the usual formula a little more dramatically than they have in the past. Excited to see how this turns out.
If they are reducing the number of techs my guess is that technologies in general will take a lot longer to research in general and that new units will come from which buildings/districts you decide to place and where (in relation to different map resources) you place them.
I think this is a good thing.
Long has my complaint been about techs and how swiftly they research without mods and how the developers have intended. It's just too much. You're supposed to be slowly crafting a civilization throughout the ages, and it works for things like tile improvements, seafaring, moving units across the map... all but for techs, which seem to come at you thick and fast, with no time to appreciate their individual nuance and benefits.
Wait so rather than unlocking stuff to operate on resources via tech, you can operate on all resources immediately and operating on them will boost specific tech?
Always blown away how these games are constantly up at the top of the Concurrent players list. I have always been curious about trying this but never have. Why are they so popular? Is it the multiplayer component?
I havent played 5 or BE as im coming back from Civ 4, would i need to play 5 before this?
I havent played 5 or BE as im coming back from Civ 4, would i need to play 5 before this?
I havent played 5 or BE as im coming back from Civ 4, would i need to play 5 before this?
Is the steam controller bundle a good deal?
Is the steam controller bundle a good deal?
Now that 2UPT (Corps) and 3UPT (Armies) are in... for the love of the gods reverse the unit production speed nerf.
To increase units in the ancient/classical eras. Early game fighting can be pretty dull.To increase the number of units? Since they put (partial) stacking in to reduce congestion, wouldn't increasing the number of units just make it pointless?
I havent played 5 or BE as im coming back from Civ 4, would i need to play 5 before this?
I never understood the "more leaders per nation" thing. It's like they forget Civ V's method was less about "oh this nation has x and y bonus" and more of completely unique bonus features.
it lets people play what they want
some civs have a really neat unique building or unit, but people don't want to play a leader that is being funneled down a particular playstyle
it lets people play what they want
some civs have a really neat unique building or unit, but people don't want to play a leader that is being funneled down a particular playstyle
I dunno, it kinda undermines the uniqueness of each Civ on how they are presented in V. I can see how IV has it since the uniqueness of leaders are just bonuses with unique units/buildings being civ-tied, but I feel in V the unique building/unit/structure are in-line with the Civ's unique function.I agree with this. The mod community has stepped up and put a lot of different leaders out there, but this should be a low hanging fruit for Firaxis. Ok, some countries may not have a long list of big name leaders, but many have an abundance of big names that would be fun to play with.
I know there's only a tidbit of information out there now, but I expected this thread to be moving quicker considering it's official there's going to be a Civ 6.
Is the art style really putting people off?
I know there's only a tidbit of information out there now, but I expected this thread to be moving quicker considering it's official there's going to be a Civ 6.
Is the art style really putting people off?
agreedWould actually much rather have a game that plays good and looks horrible than a shallow but beautiful game which is what i suspect they are going for.
I know there's only a tidbit of information out there now, but I expected this thread to be moving quicker considering it's official there's going to be a Civ 6.
Is the art style really putting people off?
"Something else"? Less techs worries me, but that "something else" intrigues me. Maybe mini techs? Or maybe you can power up techs, so while it may only be 50 main techs a lot of them might have multiple levels that you can either research or ignore? We'll have to wait and see I guess.
The less techs there are, the less complicated will the tech three be, in general. This means that you will have less options at each point, and that the game, ultimately, gives you less choice. In other words, this will make a series even more shallow and easy to play for newcomers. If this is not supplemented by something else, which i hope.
It's possible they're starting off with less techs so that can be filled in with the expansions, as they won't be able to just re-implement past mechanics like they did with Civ 5.
The less techs there are, the less complicated will the tech three be, in general. This means that you will have less options at each point, and that the game, ultimately, gives you less choice. In other words, this will make a series even more shallow and easy to play for newcomers. If this is not supplemented by something else, which i hope.