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Civilization 6 announced, out October 21st

The trees look incredibly cheap. The mountains look cheap too actually.

CivilizationVI_Screenshot_RoughRider.0.jpg


Compare that to this.

sid-meiers-civilization-v-20100308025620486_original.jpg
 
I wonder how heavy the engine is. I'd love to not get two minute loading times late game (I like playing on giant maps with tons of civs).
 
look cheap, look cheap
What does this even mean? That it didn't require any effort to create?
The Meshs are basically identical. The texutres are actually more painterly than Civ Vs, which is more work for the artists to make it look right, than slapping photo textures from the library onto them. (Which also wasn't done for Civ V, as it doesn't yield good resulst for objects that small, but you get my point)

And here I was thinking this "muh realism" nonsense had finally stopped after Wind Waker.
 
I really like the look of it not just because I can play it on the go if it's not too demanding.
I just don't see the point of the continued discussion around it, they won't change it now. Complain about it when the game is out and maybe they'll ramp it up for one of the addons.
 
Putting aside the graphics discussion, have they confirmed how ranged units work? I'm beginning to get the impression all ranged units now have a range of 1 rather than 2 based on the previews so far. That might go a long way to fixing some of the balance issues.
 
Putting aside the graphics discussion, have they confirmed how ranged units work? I'm beginning to get the impression all ranged units now have a range of 1 rather than 2 based on the previews so far. That might go a long way to fixing some of the balance issues.

Only some ranged units are 1 ranged, like Slingers and Horse Archers. There will be normal ranged units too.
 
I just pre-ordered from Kinguin for around $45.
20% off on Gamesplanet, plus 5% I believe if you link your Steam account. Legit site, keys from publisher.

Thanks, but it seems local price still ends up cheaper on my side. Looks like I have no choice but to go for DD.

Putting aside the graphics discussion, have they confirmed how ranged units work? I'm beginning to get the impression all ranged units now have a range of 1 rather than 2 based on the previews so far. That might go a long way to fixing some of the balance issues.

Same as Civ V, some ranged units have 1 range.
 
err what

Civ 4's map is more detailed

https://emeraldtablet.files.wordpress.com/2010/07/civ4screenshot0111.jpg[IMG]

maybe you guys mean CivRev?

[IMG]http://www.gamesknit.com/wp-content/uploads/2015/09/sid-meier-civilization-revolution-screen.jpg[IMG][/QUOTE]

Uh base Civ 4 definitely does not look like that. Pretty sure that's using Blue Marble or some other similar graphics mod.

[img]http://i.imgur.com/8jd1GPB.jpg

This is what Civ 4 actually looks like in normal play.

Actually comparing the two CIv 6 modelling looks to be deliberately a lot less "rustic" and cleaner, more like a painting than something trying to model the real world. Nevertheless, the landscaping and most importantly the color design are very similar in both.

Both are significantly more suited to this type of game than Civ 5's art style, that's for sure.
 
Uh base Civ 4 definitely does not look like that. Pretty sure that's using Blue Marble or some other similar graphics mod.

8jd1GPB.jpg


This is what Civ 4 actually looks like in normal play.

Actually comparing the two CIv 6 modelling looks to be deliberately a lot less "rustic" and cleaner, more like a painting than something trying to model the real world. Nevertheless, the landscaping and most importantly the color design are very similar in both.

Both are significantly more suited to this type of game than Civ 5's art style, that's for sure.

this is what it looks like in BTS unmodded in my game

PUU6V7g.jpg


closer to Civ V than VI, complete with grainy textures that made trees more detailed as well as hills and mountains, which was my original point, so not sure how you are able to compare it to VI

again, CivRev looks closer to it
 
Simple meshes and low-res textures lacking detail, how is that not cheap? It looks like a mobile game, not a PC game.

I'm not seeing what's wholly simple about the meshes? The trees, maybe, but cities etc. still look fairly detailed?

The animation is hugely better, and so are the leader portraits.

Stylised does not mean cheap.

[edit] And as you can see from e.g. the coast on this screen, there's an equivalent amount of detail in the ground textures, they're just less noisy.

[edit 2] I mean look at the amphitheatre in this Civ 6 screenshot compared with the Colosseum in this Civ V shot, I don't see how anyone can say the mesh is lower quality or less detailed.
 
Seems like you guys want grainy and muddy textures, I'm sure some postprocessing injection will have you covered :D

Green Man Gaming are offering a 'massive' 10% off.

It's been 20% a number of times plus they email you 20% off codes you can use on it. I'm sure a 25% promo will come before release. You can also grab a physical copy off Amazon for -20%.
 
Not sure if anyone has seen this: https://www.youtube.com/watch?v=g_8LoR4zLVE

Short-ish playthrough with IGN. It shows some gameplay which I didn't know about, or maybe I just forgot.

Open Borders - Until a specific civic tech, anyone can pass through anyone's borders freely, though if you attempt to pass through into another Civ's territory, you won't declare war, but they may not like it.

To the poster above about the ranged attack, they show an archer unit with 2 range.

Cities can defend themselves from attack but cannot ranged attack until they build fortifications like walls.
 
Not sure if anyone has seen this: https://www.youtube.com/watch?v=g_8LoR4zLVE

Short-ish playthrough with IGN. It shows some gameplay which I didn't know about, or maybe I just forgot.

Open Borders - Until a specific civic tech, anyone can pass through anyone's borders freely, though if you attempt to pass through into another Civ's territory, you won't declare war, but they may not like it.

To the poster above about the ranged attack, they show an archer unit with 2 range.

Cities can defend themselves from attack but cannot ranged attack until they build fortifications like walls.

Isn't it because of the civ's initial meeting and you get an option to "visit" that other civ's city?
 
I wouldn't mind if they fixed the forests to look like forests, not a few trees in the middle of a field. That's pretty much my only complain.
 
Simple meshes and low-res textures lacking detail, how is that not cheap? It looks like a mobile game, not a PC game.

The meshes in Civ VI are more complex than in Civ V though. Civ V features a single plane with geometric detail, and textures drawn on top. In Civ VI everything is a 3d mesh.
 
Is there any word on world creation? From what I understand they are still going with the old continents, pangea, etc.. I wish they had a more realistic option, with continents and islands combined.

On a not entirely unrelated note, I'm thinking travelling will be far more realistic this time around, with how roads are built in the game. I hope that will help in moving your religious people around faster.
 
Isn't it because of the civ's initial meeting and you get an option to "visit" that other civ's city?

They mention it in the video. When you "visit" you just get sight of it, something different to the open borders

If you find their borders, you'll get to see their capital city,
if they find your borders, you can show them your capital city,
if you both meet each other, both of you can see each other's capital city
 
You say it looks cheap, I say it looks more vibrant. Different strokes.

It looks like how I’d imagine a Blizzard developed version of Civilization would look, lol. I’m okay with the new look, but I’d be lying if I said I thought it looked impressive.
 
They mention it in the video. When you "visit" you just get sight of it, something different to the open borders

If you find their borders, you'll get to see their capital city,
if they find your borders, you can show them your capital city,
if you both meet each other, both of you can see each other's capital city

Ah cool, so it's sorta like the Embassy in V.

I wonder how Open Borders work then, if it's in the Civics or Tech.
 
My biggest complaint still is how hard it is to tell where borders end and begin, but I also have this problem with Civ V. In Civ IV it's very clear who owns what territory (to me at least). I also don't like how your empire looks like a bunch of sporadically placed cities rather than one big cohesive unit.

I really like the style of the graphics from what I've seen so far, here's hoping the diplomacy options are great too. The politics are one of my favorite aspects of Civ.
 
Welp, bought the Digital Deluxe edition through local price.

it's apparently 60 USD when converted, give or take. How is the American price in comparison?
 
Don't want to derail the thread, but this is one of those franchises I've always admired from a distant and I can't decide if I should wait to jump in with VI or if there would be a benefit to grabbing 5 first in the mean time. 5 is still going for $30 on steam btw.
 
Don't want to derail the thread, but this is one of those franchises I've always admired from a distant and I can't decide if I should wait to jump in with VI or if there would be a benefit to grabbing 5 first in the mean time. 5 is still going for $30 on steam btw.

For what it's worth I decided to jump in with V a couple weeks ago, with the thought that VI like V will likely take an expansion or two to really come into its own so I'm ok with waiting awhile to pick it up. That being said I have no interest in the multiplayer which could certainly affect your choice.
 
Ignoring the visual style that I love to complain about, Civ V + God and Kinds + Brave New World is definitely gonna be better than base Civ VI.

It's not a fair comparison at all.
 
For what it's worth I decided to jump in with V a couple weeks ago, with the thought that VI like V will likely take an expansion or two to really come into its own so I'm ok with waiting awhile to pick it up. That being said I have no interest in the multiplayer which could certainly affect your choice.

I don't think I'm interested in multiplayer either, and I hadn't thought about the expansions. Thanks!

I think I'll wait to see if it gets a little cheaper than $30 first. Should have gotten it last time it was on sale.
 
Don't want to derail the thread, but this is one of those franchises I've always admired from a distant and I can't decide if I should wait to jump in with VI or if there would be a benefit to grabbing 5 first in the mean time. 5 is still going for $30 on steam btw.
Civ V is an awesome game and Civ VI will not change that. What you probably will be missing is on the social aspect. Once Civ VI is released, everybody will be talkng about the game, so you will be left out of it. Besides, many people will be joining the fry for the first time with VI and they will be asking questions too, so maybe that's a better place to start. On the other hand, people know Civ V in and out and can help. There're tons of videos with extensive Civ V info as well as play throughs.

The good thing is I don't think you can't go wrong here.
 
Ignoring the visual style that I love to complain about, Civ V + God and Kinds + Brave New World is definitely gonna be better than base Civ VI.

It's not a fair comparison at all.

The good news is that Civ 6 should be less of a drop from Civ 5 + expansions than Civ 5 was from Civ 4 + expansions. I tried playing base Civ 5 when it came out and I only got a few games in before I got bored and went back to Civ 4 Complete. Civ 6 seems much more fully featured in comparison.
 
I continue to be skeptical about Civ 6's barbarians. Clearing barb camps was already tedious in Civ 5 (and I seriously doubt that barb maintenance was ever anyone's favorite part of the early-game). I can see Beach et al. hoped to make the barbarian problem more interesting by adding scout behavior and increasing the threat level. But so far it just looks like a more-intense variant of the same tedious gameplay.

Another thing that continues to nag at me as I watch some of last week's videos: the color tone of scouted-but-out-of-sight territory is too close to the tan of unexplored parchment. The visual details are distinctive enough to prevent confusion (which was an earlier concern of mine), but the color combination is still unattractive to me.
 
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