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Civilization 6 announced, out October 21st

watched some videos of the preview build and man, I can't wait to play it. Still dislike the UI as it looks ugly and complicated, and I'm concerned about the way roads work now (I LOVE to build roads everywhere in my empire!!!), but I need a new Civ in my life asap!
 
Watched one of Total Biscuits videos and I like how animated everything is, from the tides and the water to the fires/lighting on the wonders and little animations for improvements.
 
Oh man. I really don't want to lose myself in a new Civ game...but I definitely see it happening. I really want to wait for a while and pick it up on a price drop or when an expansion hits or something, but I didn't have the patience in Civ 5 and I don't know that I will with Civ 6.
 
I dislike some of the new graphics as much as I like certain aspects of it, waiting for some graphical cleanup by the dedicated modders is going to be worth it I believe.

Still, this December? The winter months? There will be but one game and that is Civ hahaha
 
I dislike some of the new graphics as much as I like certain aspects of it, waiting for some graphical cleanup by the dedicated modders is going to be worth it I believe.

Still, this December? The winter months? There will be but one game and that is Civ hahaha

I'm hoping for some snow days :D
 
Giant Bomb's Unfinished of Civ6 is now up.

Haven't watch it yet, but on the Beastcast, Alex also mentioned some impressions of Civ6 on Prince difficulty The gist of it was, the endgame got boring because he won so early and suggested that it would need some xpacs to round out the endgame. I think it was from that same demo everyone else had, so Prince was as high as he could go. He also praised the district system, and mentioned that Happiness was poorly explained.
 
Giant Bomb's Unfinished of Civ6 is now up.

Haven't watch it yet, but on the Beastcast, Alex also mentioned some impressions of Civ6 on Prince difficulty The gist of it was, the endgame got boring because he won so early and suggested that it would need some xpacs to round out the endgame. I think it was from that same demo everyone else had, so Prince was as high as he could go. He also praised the district system, and mentioned that Happiness was poorly explained.

That's basically how all Civ games are on easier difficulties, you pull so far ahead that the last couple eras are a breeze.
 
There's conflicting accounts of the AI's performance.

Some Let's Plays have shown the AI using Zones of Control really effectively in combat but most agree that on default difficulty (Prince) the AI ends up running around with Ancient/Classical Era units far too late into the game.

It's a bit of a shame really if that's the case because it seems there's no way of making the AI more of a challenge without raising the difficulty, which makes things like Amenities harder to manage
 
There's conflicting accounts of the AI's performance.

Some Let's Plays have shown the AI using Zones of Control really effectively in combat but most agree that on default difficulty (Prince) the AI ends up running around with Ancient/Classical Era units far too late into the game.

It's a bit of a shame really if that's the case because it seems there's no way of making the AI more of a challenge without raising the difficulty, which makes things like Amenities harder to manage

Prince just seems like such a low difficulty to play on. though. King feels more like a "normal/normal-easy" difficulty in Civ 5, I wonder if it will continue to be that way.
 
Ah man, goodie huts are gone? That was pretty much my sole purpose for building an early scout.

You should almost always go double scout as your first builds unless you're locked out of exploring from location or civs blocking you early. There's not much to build early game that really merit not going double scout. Even on easy difficulty, it allows you to find good locations to settle, gives you gold from discovered CSs which won't give you missions until discovered, and finding other civs positions.
 
There's conflicting accounts of the AI's performance.

Some Let's Plays have shown the AI using Zones of Control really effectively in combat but most agree that on default difficulty (Prince) the AI ends up running around with Ancient/Classical Era units far too late into the game.

It's a bit of a shame really if that's the case because it seems there's no way of making the AI more of a challenge without raising the difficulty, which makes things like Amenities harder to manage

Well, even though I play tons of Civ and own all of them, I’m really just an average player and certainly not a “power” player, so middling AI on Prince difficulty sounds about right for me, LOL. If the AI is weaksauce though I’m sure they will patch that up soon.

I’m still impressed with how good the mechanics and features of the game look to be. It’s in a far better state for vanilla than I expected to see.
 
First look: Russia

Looks like a civ I will get on with. Get nice and big with some early wars and then catch up on the science game with trading bonuses. Also always quite liked civs that exploit unusual spots on the map, in this case tundra tiles.
 
I do love the historical basis for his Leader Ability but, yeah, feels a bit meh to me.

Honestly I'm just hoping we can get Lenin as an alternate leader sometime down the line. Huge massive tundra commie empire is the dream.
 
Another potentially strong religious Civ. Assuming a tundra bias you won't grow fast but should get a quick Pantheon, take the even more faith from tundra perk and slap down a holy site or two.

City growth in general seems slower and more restrained than in CiV. So I guess you go wide early as Russia, build up solid production and faith then exploit others culture/science to catch up in the mid game.
 
Winning the early landgrab by default and making tundra actually usable is decent I guess, but the leader UA and UD seems really bad.
 
Does the great library no longer grant a free tech (or even exist?)? If so there goes my early rush strategy for science domination.
 
Does the great library no longer grant a free tech (or even exist?)? If so there goes my early rush strategy for science domination.

It now gives you the 50% boost to all techs you haven't researched in, I think, the first two eras. So you'd rush it not for a free tech but to quickly backfill the rest I guess.
 
First look: Russia

Looks like a civ I will get on with. Get nice and big with some early wars and then catch up on the science game with trading bonuses. Also always quite liked civs that exploit unusual spots on the map, in this case tundra tiles.

Hahaha wow the amount of territory you gain with settling a city is a lot more than I'd expected. Sounds like you'll be able to spam out settlers and gobble up a lot of land quickly. Should be interesting to play, definitely.

Does the great library no longer grant a free tech (or even exist?)? If so there goes my early rush strategy for science domination.

IIRC it exists, and makes you research Ancient and Classical techs a lot quicker than otherwise (for the ones you haven't researched by the time you get to the great library.
 
Peter's ability could be underwhelming. Depends on the exact bonus, I suppose. Being able to maintain cultural and science parity through trade is nice, especially if you're worried about getting Culture Victory'd. Feels more dependent on exact values than some of the other leader UAs.

As for the rest, being able to guarantee land dominance and use your GPs to selectively supercharge city borders could be crazy strong. Tundra focus is nice as well. Despite having a UU, Russia feels much more diplomatically oriented this go 'round. Excels on otherwise useless tiles, so unlikely to actually get into serious border disputs, benefits strongly from trade... idk.
 
It now gives you the 50% boost to all techs you haven't researched in, I think, the first two eras. So you'd rush it not for a free tech but to quickly backfill the rest I guess.

So it gives the Eureka for all techs in first two eras? If so, it sounds cool.
 
So it gives the Eureka for all techs in first two eras? If so, it sounds cool.

Correct.

I'm liking Russia more and more as I think through it. Basically guaranteed first Pantheon and Religion if you want to focus on it. Cities start with over double the amount of tiles so you get access to resources more quickly. So go wide, use your cheap/no restriction holy sites in every city, amass faith to rush out great people to power up new cities and make up for the yields you might lack. Could be a fun and strong playstyle.
 
According to the leak last week, it's 1 science/culture every 3 techs/civics, so it's pretty weak. It might be rebalanced before release though.
 
According to the leak last week, it's 1 science/culture every 3 techs/civics, so it's pretty weak. It might be rebalanced before release though.

That's what it is in the preview video. I wonder if it's one minimum? If so that could be pretty strong given how many trade routes you can get going in this version.
 
Has there been any talk about UI changes and such to make it easier to play with a Steam Controller/TV setup? I know there is a Steam Controller bundle with the game, but I'm wondering if there any UI changes when playing on a TV?
Not that I've read. Shame too because "tv" experience with Civ 5 is sub par. Had hoped from some improvements.
 
While the +1 tile per great person use in Russia's unique district sounds lame, the unspoken factor at play here is that they have a unique holy site district. Unique districts are cheaper to build as a rule and also don't count against the city district limit.

So in actuality Russia is probably a great civ to choose if you want to be the first to found a religion.
 
So watching the Giant Bomb Unfinished totally sold me on a Day One copy.

I was going to get it this year anyway, but with Farming Sim 17 releasing the same week, I thought it prudent to hold off. But that stream got me really excited, ready to be part of the Day One zeitgeist.

I'm sure it' been asked everywhere, but is GMG still the best place to pre-order a Steam key?
 
Not that I've read. Shame too because "tv" experience with Civ 5 is sub par. Had hoped from some improvements.

A nice wireless Logitech HTPC keyboard + a trackball made it work wonderful for me. Now all my civ 5 (and other mouse driven games) are super easy to play on my HTPC, just took a few days to get 100% use to.

I own a steam controller but have never been able to use it for more than 5 minutes without getting frustrated.

this guy made HTPC gaming easier than ever, always sits next to me on the couch, I can play anything with it without issue: https://www.amazon.com/dp/B0043T7FXE/?tag=neogaf0e-20
 
Russia seems pretty cool.

Extra land grab on settling is pretty dang powerful, as the Shoshone have proven in Civ5.

Not sure why they explicitly mentioned that Cossacks could move after attacking, is that no longer a given for all cavalry?

Lavra's effect is a little small, but it doesn't seem difficult to get if you want it (outside of the opportunity cost of the time for moving a great person onto the Lavra first). Getting a free tile every time I bulb, or wonder rush, or build up my religion in Civ5 might've been a nice side bonus.

I think Russia's trade bonus needs to either have a better ratio, or just have a strong flat bonus if the recipient is ahead in science/culture at all. I think the general idea is that it allows Russia to focus on other areas of growth (and expansion) and still keep up by having other civs do the hard work for them, but +1 science/culture per 3 tech/policy that the recipient is ahead by is not a good ratio imo, particularly since it is an eventually self defeating ability.
 
While understated for sure, I think that Russia's UA (Grand Embassy) isn't quite that bad.

There are no guarantees of how "good" these numbers could be considered for the turn of the game displayed, but if you look at the Peter reveal video around 1:13 or so, you can see that the player has 8 available trade routes and 57 science per turn. If they were able to maximize their trade routes to get this bonus, they'd be getting a substantial science increase relative to their current amount. Ditto culture.

As you approach the later game, if you're maximizing your trade routes to use it, you could be getting 6-8 Science/Culture per turn, which is non-negligible for the investment it takes to get a trade route, which provides other benefits anyways.

I agree that it still feels underwhelming, considering you need to fit the criteria and manage it well to get noticeable benefit, especially when so many other abilities reward you just for breathing, like extra amenities, spies, free buildings, etc. But, combined with the seemingly strong abilities Russia otherwise has I think it looks passable.

I could be missing the point. /shrug.
 
As you approach the later game, if you're maximizing your trade routes to use it, you could be getting 6-8 Science/Culture per turn, which is non-negligible for the investment it takes to get a trade route, which provides other benefits anyways.

Or you could simply be ahead and winning the game, in which case you get nothing.

And that's the problem really. At best the ability will prevent you from snowballing from a bad position to a losing position which doesn't really help all that much.
 
Already bought from Steam. They need to release this thing about two weeks earlier than the current date...

Why? Steam is like the only place selling it at retail, everywhere else you can get it 20-25% cheaper. And its a steam key no matter where you buy it, so all your doing is paying more for the exact same thing.
 
I just got Civ V some days ago and I have enjoyed every minute of it. I do not think that I will get VI just yet when it releases but it is definitely on my wishlist.

Edit: This is my first time playing any Civ game
 
I just got Civ V some days ago and I have enjoyed every minute of it. I do not think that I will get VI just yet when it releases but it is definitely on my wishlist.

Edit: This is my first time playing any Civ game

That's the best way, enjoy a complete polished game for a while until VI gets patches, DLC and becomes more polished.
 
Why? Steam is like the only place selling it at retail, everywhere else you can get it 20-25% cheaper. And its a steam key no matter where you buy it, so all your doing is paying more for the exact same thing.

Steam is the only place you cna get a refund though. I prefer to purchase form there when I'm not sure about a product.
 
Steam is the only place you cna get a refund though. I prefer to purchase form there when I'm not sure about a product.

You could also get a physical copy and return it (unopened of course) if the reviews are bad. I'm not sure how quickly reviewers can get their thoughts out there if they still haven't gotten the full version yet though.
 
TBH, I wish Peter's bonus was just a flat +1 culture and +1 science per unique trade route to a foreign party. I think that'd still cover Peter's tour of Europe flavor-wise and it wouldn't depend on leeching off of a stronger neighbor. Morocco's bonus in Civ5 was a flat +1 culture per unique trade route to a foreign party and honestly it was not strong; Peter's ability is not only weaker but also self-defeating, which is pretty dumb.
 
20% off on Gamesplanet.

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Just a PSA from that link.

Can't believe I missed GMG discount by less than 24 hrs. :/
 
I really like this new approach that is more situational/circumstantial/geographical then it is a very freedom choice in taking your path through history.

I like the increasingly boardgame nature in that it seems more alike to Through the Ages: A Story Through Civilizations which has a sliding technology offer that changes as the turn passes. This ensures that you never quite know which direction you are heading in at the start of the game and things are as much about planning ahead as they are about reacting to the circumstances of what is available at different points in the game.

Also very much digging the simpler art-style. 21st can't come soon enough!
 
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