Looks like you're right, I guess Stonehenge gives me one great engineer point per turn, thanks.Palmer_v1 said:Certain buildings allow you to set specialists, which contribute to great people in addition to other stuff. For example, a workshop lets you set one engineer specialist. The reason some cities get Great People points without specialists is probably because you built a wonder that does it for you.
Check if the D2DTWITTER code still works on Direct2Drive. I think you can get the game for $40 then, or $50 if you want the digital deluxe edition, and then you can just download it through Steam.ILikeFeet said:I just might buy this whenever there is a sale. or full price. the demo really sucked me in
Oh wat? That kinda sucks, I paid the full price for the digital deluxe ed. Not regretting the purchase one bit though.Blizzard said:Check if the D2DTWITTER code still works on Direct2Drive. I think you can get the game for $40 then, or $50 if you want the digital deluxe edition, and then you can just download it through Steam.
Spl1nter said:Also the puppet states AI building logic is completely retarded. Going for a cultural victory with 2 cities and 15+ puppet states. Money per turn is shit because they dont know what to build. Luckly I had a lot of saved from money from Golden Ages. Funny that I can get a cultural victory with complete war mongering.
Blizzard said:I just figured out that the purple hexagons indicate hexes that will be added in the next border growth. I guess I'll find out what happens if two cities merge with their borders... Also, is there any way to influence what the next hex will be, or is it totally automatic?
Shift-TAB to bring up the Steam community interface and you should be able to view achievements from there.DJ_Tet said:Is there a 'Trophy Room' in the game? One of my favorite parts of IV was exploring the Trophy Room and looking over my past accomplishments.
Also, is there a way to view achievements in-game? It took me forever to figure out how to view Steam achievements on the web, I'm sure it's something simple that I'm overlooking.
Neverfade said:Whats the best way to learn to play Civ? I downloaded and played 80 some turns of the demo, but the tutorial is sub-par to bar-bones from what I saw and most of my turns were just sitting waiting on turn 20 to complete something.
Speaking as someone who may not have finished the Civ IV tutorial, and only played it a little bit, I played through the demo 100 turns, and now I'm playing through a full game on Chieftain difficulty. Play it, learn what stuff does, search for it in the Civ-o-pedia if you don't know, ask in the thread if you need help.Neverfade said:Whats the best way to learn to play Civ? I downloaded and played 80 some turns of the demo, but the tutorial is sub-par to bar-bones from what I saw and most of my turns were just sitting waiting on turn 20 to complete something.
Archie said:Read the manual, be prepared to experiment with trial and error and don't be afraid to lose.
Neverfade said:Is the manual available online? The whole point was to see if I could "get it" before I get it.
lastplayed said:You can view it from the Steam store page, but it's nothing compared to what you learn by playing it.
LCfiner said:So I finished my second game but this time, instead of playing naturally, I decided to try to go for an extremely focused single city civilization and win via Culture. I was curious based on some of the achievements to see how this was possible.
So, I picked Ghandi since he has bonuses for happiness in large single cities. I never built a second city and focused entirely on culture and happiness with only enough military to defend my borders against barbarians (I always made nice with the other civs)
I focused entirely on building Wonders and building that improved culture and science here and there. I never even built a barracks...
It was pretty interesting how quickly I was able to get those 5 policy tracks completely filled up. I was earning around 230 culture per turn after building the radio tower and each policy adoption tier was only around 1800 to 2300 near the end of the game. pretty soon it was just down to me hitting next turn as I built the Utopia project in around 30 turns. I had no work for my workers since I had limited tiles in a single city
In my first game I played with around 10 cities, it took over 8000 culture to adopt a new policy. there was no way I was going to be able to fill all those tracks in <500 turns.
The funny thing to me was that I was so focused on my own production and had such peaceful relationships with other civs that I never checked the map to see how big each one had gotten. By the end of the game, I finally noticed that the ENTIRE map was completely dominated by japan except for my city borders and one city state blocked off behind me. The mini map was a complete sea of white and around 15 red dots with one small blotch of green and one yellow dot being my cultural mecca. but, hey, I won.
I had a score of around 820 but japan was at around 2000.
If the game had lasted another 20 turns, I think I would have been blown off the map by Japans armies.
I think this is probably the last time for a while that I take such an extreme tactic to complete a game. Its still way more fun for me to spread out and have a more balanced civ with lots more tech and military might. But at least now I have a better idea of how you can play the game completely differently and still win.
LCfiner said:So I finished my second game but this time, instead of playing naturally, I decided to try to go for an extremely focused single city civilization and win via Culture. I was curious based on some of the achievements to see how this was possible.
So, I picked Ghandi since he has bonuses for happiness in large single cities. I never built a second city and focused entirely on culture and happiness with only enough military to defend my borders against barbarians (I always made nice with the other civs)
I focused entirely on building Wonders and building that improved culture and science here and there. I never even built a barracks...
It was pretty interesting how quickly I was able to get those 5 policy tracks completely filled up. I was earning around 230 culture per turn after building the radio tower and each policy adoption tier was only around 1800 to 2300 near the end of the game. pretty soon it was just down to me hitting next turn as I built the Utopia project in around 30 turns. I had no work for my workers since I had limited tiles in a single city
In my first game I played with around 10 cities, it took over 8000 culture to adopt a new policy. there was no way I was going to be able to fill all those tracks in <500 turns.
The funny thing to me was that I was so focused on my own production and had such peaceful relationships with other civs that I never checked the map to see how big each one had gotten. By the end of the game, I finally noticed that the ENTIRE map was completely dominated by japan except for my city borders and one city state blocked off behind me. The mini map was a complete sea of white and around 15 red dots with one small blotch of green and one yellow dot being my cultural mecca. but, hey, I won.
I had a score of around 820 but japan was at around 2000.
If the game had lasted another 20 turns, I think I would have been blown off the map by Japans armies.
I think this is probably the last time for a while that I take such an extreme tactic to complete a game. Its still way more fun for me to spread out and have a more balanced civ with lots more tech and military might. But at least now I have a better idea of how you can play the game completely differently and still win.
dream said:Cool story. One City Challenges were always one of my favorite ways to play Civ 4. Good to see it's still doable in Civ 5.
I think I'm gonna try for a one city cultural win right now. What difficulty level was this on?
Manual link is in the OP. Near the top of the first post even. C'mon man!Neverfade said:Is the manual available online? The whole point was to see if I could "get it" before I get it.
Totakeke said:It's not extreme at all, it's a sound strategy that is being used effectively. One City Challenges have always existed, and Civ V seems to favor it more than ever.
Blizzard said:I have a question about taking screenshots. Is there any issue with DX10/11 mode and Fraps? For some reason, the Fraps FPS overlay doesn't even show up, and the screenshot hotkey doesn't seem to work.
Yes, the soundtrack includes plenty of classical classical music. So did Civ IV's, I think?Blizzard said:Okay, I'm DEFINITELY not imagining things. The background music, which is sadly NOT included in the $10 extra deluxe edition's soundtrack as far as I know, includes classical pieces.
Right now, it's playing an orchestral version of "La fille aux cheveux de lin" by Debussy, I'm 99% sure of it.
jepense said:Yes, the soundtrack includes plenty of classical classical music. So did Civ IV's, I think?
Right now, I'm doing a science victory.AstroLad said:what kind of win do people go for with ramses? playing on king right now
AstroLad said:what kind of win do people go for with ramses? playing on king right now
Wow, thanks. And yeah to the classical music again. I just heard a scrap of the New World Symphony, rather appropriate. (It seems a little odd that the deluxe edition soundtrack merely includes songs specific to each leader)spiritfox said:The soundtrack is all in .ogg files in the asserts folder, and you can see all the names there.
Sober said:Man, the turns in the later stages of the game are taking a while to finish. I'm currently on the warpath (even if it is on Settler!) and demolishing other civs, getting a feel for the actual military units. I love the naval units and ranged bombardment, so I might do my next game as England.
I wish there was a way to just skip the "Units needs orders" step. I completely understand having to clear the notification stack but boy, when you have like 20 infantry, 5 artillery pieces and like 40 destroyers and battleships to cycle through (or they wake on alert to an enemy unit completely out their range or something). Ah well, at least I'm not lazy, or it's teaching me to not be lazy during a war. Did that too often in Civ4, just forced a turn end when I could've done much more.
AstroLad said:what kind of win do people go for with ramses? playing on king right now
sdornan said:Put them to sleep.
Totakeke said:Better yet, gift them to your allied city states so they do the fighting for you.
Lyphen said:Holy shit. I just spent 7.8 hours playing the tutorial and I only got this game yesterday? What the hell is wrong with me? :lol
Edit: WHAT THE FUCK, ITS 12:30 AM!?
Sober said:Is it worth it to work jungle tiles for a university, or would it be easier to spam farms on the cleared land for more population? I have a city where half of the tiles are jungle and one half is mostly farms. Seems like an odd choice to use jungles, but I guess since they don't provide unhealthiness I guess they can be useful now.