Religion also spreads gradually via 'pressure' from 10 tiles from any city that is considered to be dominated by any one religion
That explains some things happening, thanks. Gotta keep that in mind.
Religion also spreads gradually via 'pressure' from 10 tiles from any city that is considered to be dominated by any one religion
It's essentially the same as playing single-player where you'd alternate with the AI anyway, I'm not sure how it picks who goes "first" but I think the order is determined when the game is started somehow. As far as the timer goes, when I last played it was split, so say the total is 12 mins, both players at war should get 6 mins whilst everyone else gets the full 12.
I agree that it massively sucks that you can't even browse demographics and other menus, (needs to be changed imo) but I also think it's better than having the game devolve into some BS rush to see who can move their units first. Of course you could always still select simultaneous when starting a game if you prefer.
Bumping this since a ton of people (including me) just got this for free through the greenman gaming voting thing.
I read the OP but couldn't find it: is there some beginner advice/tutorial somewhere on how to start scouting or doing research efficiently? (like some good starting orders), since it takes so many turns to create a unit it takes a long long time to try what works and what is a terrible idea.
I tried the learn as you play mode in tutorial but as I sent my first warrior unit to scout and find the ruins etc, I ran into a barbarian camp 15 tiles away that I was told by the game needed 2 units to win against.
But since it takes so many turns to make another unit, by the time I get the second one , even if I don't make a worker unit first (and I don't even know if I'm fucking myself over by not doing this) it takes many turns for the new unit to catch up to the old one, is the old one just supposed to twiddle its thumbs meanwhile?
It's stuff like that that confuses me and I feel like I'm just blindly flailing about.
Never played a civ game before.
I haven't played in a LONG time, but considering you're playing vanilla this might still be helpful:
Start out by immediately building a worker, 2 if you have enough resources to improve. Continue to scout with your scout (I usually just do auto-explore, i think its the E key?) Build a second scout if you're not on an island. Then, either build your second worker, or if you already did build a couple warriors. You don't need any military the first few turns, and barbarians shouldn't really pose a threat unless you're playing on the higher difficulties. It's imperative that you get your economy going first. Focus on getting three workers and a settler ASAP. Once you have two cities, start booming, build a granary, temple, water mill (build cities next to river tiles whenever possible).
So I also just got the game from the greenmangaming promotion. What exactly is the straight up combat win condition? I just quit playing the tutorial after taking over all of my opponents cities, as well as his capital. There was one neutral city state left, but I thought you win if you take over your opponent's capital? Anyone have any insight for me?
That's a really, really strong gatling gun lol. The AI is way too bad at naval warfare, makes playing in Archipelago maps too easy IMO.The end of a 4000 year war against the assyrians and the lone archer that defended Kyoto for most of that time:
I was going for an autocratic culture victory with Japan, founded Kyoto and all was good. Until I discovered Assyria just below me. Within a small amount of time they colonized my entire island. So I built an archer. 2 turns later they attacked. And never let up. I ended up defending my small empire for the entire game against him, with just a small interbellum around the 1700's. It was epic. The archer in question leveled up like crazy and actually defeated the city of Nineveh single handedly (afterward I took it with a caravel).
It's a good lesson on how a chokepoint can completely stop a giant attack and that the AI truly sucks at naval battles and movement.
And I think I should start playing immortal as my standard difficulty.
I just started playing this game, and I must say it's the tits. I did all the tutorials and played an hour of a regular game. Great fun.
I played as the Mongols since I had just finished re-listening to the Hardcore History podcast series about them. I really screwed it up lol. I declared war on my neighbor Japan really early on, and I was doing pretty well and had my siege units take their capital down to 0 HP... but I didn't realize that you need to march melee units on top of a city in order to capture it (lol). So I was just bombarding the fuck out of the city and started losing units and had to retreat, wondering why I wasn't capturing the city. I accepted Japan's peace offering, rebuilt my army, and promptly re-invaded them in true Genghis Khan fashion. This time I figured out how to capture a city, and I razed a smaller city Japan had built closer to my capital. But once again I got pretty fucked up when I attacked their capital, so I had to retreat and accept another peace deal. I'll probably delete that save and start a fresh game when I get to play next, because I didn't know what I was doing so I built a lot of pointless stuff and my diplomacy is shot due to re-declaring war on Japan after making peace. It was a fun first game, in any case.
My co-worker recommended I not play as a super militaristic civ as a beginner, so I'm thinking Ethiopia, Rome, or Carthage because they seem pretty versatile.
None of these civs are above average, if you ask me. There are much better choices for a non-aggressive run. In your case I'd recommend Korea, Babylon or Poland, for example.I just started playing this game, and I must say it's the tits. I did all the tutorials and played an hour of a regular game. Great fun.
I played as the Mongols since I had just finished re-listening to the Hardcore History podcast series about them. I really screwed it up lol. I declared war on my neighbor Japan really early on, and I was doing pretty well and had my siege units take their capital down to 0 HP... but I didn't realize that you need to march melee units on top of a city in order to capture it (lol). So I was just bombarding the fuck out of the city and started losing units and had to retreat, wondering why I wasn't capturing the city. I accepted Japan's peace offering, rebuilt my army, and promptly re-invaded them in true Genghis Khan fashion. This time I figured out how to capture a city, and I razed a smaller city Japan had built closer to my capital. But once again I got pretty fucked up when I attacked their capital, so I had to retreat and accept another peace deal. I'll probably delete that save and start a fresh game when I get to play next, because I didn't know what I was doing so I built a lot of pointless stuff and my diplomacy is shot due to re-declaring war on Japan after making peace. It was a fun first game, in any case.
My co-worker recommended I not play as a super militaristic civ as a beginner, so I'm thinking Ethiopia, Rome, or Carthage because they seem pretty versatile.
Carthage is a good expansion Civ, Rome is pretty much tied to early conquest so holding off on them might be a good idea. Ethiopia is a monster religion civ, so if you want to tackle that in your first game they're also a good choice.
None of these civs are above average, if you ask me. There are much better choices for a non-aggressive run. In your case I'd recommend Korea, Babylon or Poland, for example.
Ok, so try the Mayans or Austria instead.Thanks for the advice. Unfortunately, the Civ5 Wiki says that Korea, Babylon and Poland are all DLC civs so I don't have them. :[ The only DLC I own is Gods & Kings.
I'm in. 6 players is a small map, I think we can get enough for a standard map with 8.Anyone wanna get a 6 gaffer ffa going one of these days? GK+BNW of course
Should take 4-6 hours if we have turn timer on w/ "quick" timescale
yeah 6 is a small map. i've never successfully had an 8 player game though. we'd need a really good host. i'm up for eitherI'm in. 6 players is a small map, I think we can get enough for a standard map with 8.
Anyone wanna get a 6 gaffer ffa going one of these days? GK+BNW of course
Should take 4-6 hours if we have turn timer on w/ "quick" timescale
A patch added a multiplayer mode called Pitboss. I don't know how previous Civ games worked in pbem, but this requires a dedicated server and the instructions seem kinda complex: http://forums.2k.com/showthread.php?272271-Pitboss-InstructionsAnyone ever do a play by email (PBEM) game with Civ V? I've done those in previous Civ games but not even once with Civ V. Heck I'm not even sure if it works well with Civ V.
A PBEM NeoGAF game might be kind of fun.
It's not really hard to set up, but we'd need someone with a dedicated server to spare. Live game with hybrid turns is the best option, if you ask me.A patch added a multiplayer mode called Pitboss. I don't know how previous Civ games worked in pbem, but this requires a dedicated server and the instructions seem kinda complex: http://forums.2k.com/showthread.php?272271-Pitboss-Instructions
If someone wants to set it up, I'm game
Aw just join and have fun.
By the way, secret to being pro:
1. Rush Library
2. Rush National College
3. Rush Universities
4.???
5. 100 Science by turn 100
Another good tip is to practice the first 25-50 or so turns. Just restart after that. It'll help A LOT in figuring out when to use which policies from liberty and tradition.
Anyone wanna get a 6 gaffer ffa going one of these days? GK+BNW of course
Should take 4-6 hours if we have turn timer on w/ "quick" timescale
Science generation makes it worth it, though. As long as you can keep your empire happy, that is.Production of a Settler halts growth in the city that is producing it, so expansionist civs will tend to have smaller, more undeveloped cities that make use of less of their production potential.
Production of a Settler halts growth in the city that is producing it, so expansionist civs will tend to have smaller, more undeveloped cities that make use of less of their production potential.
Oh, and forgot to mention that the cost of National Wonders goes up the more cities you have (you have to build the precursor buildings in all of them to unlock the National Wonder). So that's another thing you have to account for going wide.
If you got that far in the tutorial, then you might want to just jump into the regular game on easy difficulty. On easy, the other nations won't really attack you, so you have some breathing room to figure out the rest of the game mechanics.Just bought this one together with the gf. I was playing the tutorial level and it seemed very slow (more so than I thought it would be). I felt like I barely did anything per turn and that I had to go through so many turns (7 - 10) to accomplish anything.
Am I supposed to just go to war with everyone? Trying to be allies doesn't really accomplish much since it takes forever to get the gold to get them on my side and after 2 turns they're already neutral again.
It's also a little bit annoying that I couldn't save during the tutorial. I only got through three ages but I had to leave. Should I start over anyway or just start the actual campaign?
Any other overall hints are very welcome too!
Just bought this one together with the gf. I was playing the tutorial level and it seemed very slow (more so than I thought it would be). I felt like I barely did anything per turn and that I had to go through so many turns (7 - 10) to accomplish anything.
Am I supposed to just go to war with everyone? Trying to be allies doesn't really accomplish much since it takes forever to get the gold to get them on my side and after 2 turns they're already neutral again.
It's also a little bit annoying that I couldn't save during the tutorial. I only got through three ages but I had to leave. Should I start over anyway or just start the actual campaign?
Any other overall hints are very welcome too!
I don't really understand how certain cities can get to the classic era so much quicker than me, as they haven't really expanded as much as I did. So in my next play through I'll try out this order of building you suggested.