yeah, if I ever end up near him or certain other civs (japan being one of them) I make it a point to have a large standing army and to take them out first when I start declaring war on everyone.rant of truth
Fuck Rome: A Rant...
Whats the best strategy for winning with domination as America? I seem to either grow too large and piss off EVERYONE around me or I develop so slowly I appear weak to my neighbors and they attack. Is America an empire building player like Rome? How do I offset the unhappiness factor?
America is sorta terrible last I played Civ V GnK. Did they improve it?
Also I'm blacking myself out from Civ V until the expansion comes out.
Used to LOVE Civ 2 and 4, but didnt really enjoy the direction they seemed to take Civ5 in. However I've never played it, so I'm just wondering, what is the fan consensus on the game now? Better than 4? And is the mod community as good as it was for Civ4?
I own all of the Civ games and I've played them all many more hours than I will ever admit. In my humble opinion, Civ V is the second best game in the series, only Civ 4 final (with all expansions) is better. Civ V vanilla was good but not great. The new direction was very promising but it just didn't have the pull or appeal that Civ 4 had, and I quickly (after 80 hours or so) got a bit tired of it. The interface and new combat were good changes IMHO, except for the fact that diplomacy sorely needs more information in it's screens. However, the Gods & Kings expansion fixed a lot of that, and I have to say that now Civ V has shaped up real nicely. It's still not up to Civ 4 standards, but it's close enough to be in the same ballgame. And the next expansion for Civ V sounds like it is exactly targeting just what is still keeping 5 behind 4, so I have great hopes that soon Civ V will take the crown from 4. Because as the game sits today it's real close.
Note that even though I say that Civ 4 is still a bit better than Civ V, I don't play 4 at all anymore. The interface and combat changes in V are so much better that I just can't go back to 4 anymore. I've tried, too.
If you loved Civ 4 then you would most likely enjoy Civ 5 + G&K right now, it's got the familiar "just one more turn" feeling down to a T, and it's now good enough to compete with 4. All IMHO of course.
Nice and thanks! I didnt really like the augmented focus on tactics, as that has always been the least interesting part of Civ for me, but then again, I didnt really like stack of dooms either Guess I just need to give it a try! It doesnt feel dumbed down in the city-management/civilization-building parts?
I don't really fare well with city-states-focused gameplay. Any tips on playing Alexander/Ram/Teresa?
for you guys who like this game, you should try endless space. same thing, little bit more complex ( or so it seems to my feeble strategizing mind), with a scifi twist. I just blew 3 hours playing it today.
I don't really fare well with city-states-focused gameplay. Any tips on playing Alexander/Ram/Teresa?
you should try endless space
We really do need a good, quality modern 4x. Gal Civ 2 shows its age (besides its numerous flaws). Either an Alpha Centauri 2 or Gal Civ 3 for existing franchises. Otherwise something brand new. An EVE spinoff could be really cool, but it doesn't seem like something CCP would make anytime soon.
Civ V is a good modern 4X game IMHO. Unfortunately it has very little competition.
Personally, I would pay any price for a true Master of Magic 2. Stardock's Elemental has finally turned out okay, after so many issues at the start, but it's lacking a lot of what made MoM so much fun. A modern graphically updated Master of Magic clone would be my game of the decade. I'd seriously pay a couple hundred dollars for it. I mean I still play the original in a Dosbox for God's sake, and I bought it back in 1993, lol. Warlock was a fun game for a bit and it was well done, but I grew bored of it fast. There just wasn't enough depth to it to hold my interest for long.
As for Gal Civ 3, I'm certain we'll be seeing it down the road. There is just too much demand for Stardock to ignore it, and the dearth of good 4X space games means they would be fools not to do it.
As funny as it sounds, I kind of wish someone would develop a modern remake of Master of Orion 1. The first MoO had some nice, simple concepts to it that made it fun and quick to play. Planet building was done with three sliders and was fairly automated, it gave you control without having to micro manage every system. So many modern 4X games go for the complexity path of design, which is good sometimes, but one of the things that makes Civ V so nice to play is that it's easy to get into and play. The streamlined UI and "simplified" game mechanics made for a nice balance of gameplay and design. MoO 1 was similar.
Ram - Get two points into patronage for the increased resting influence. This plus pledge to protect on all city-states will put your rested influence level at 30, meaning you are friends with everyone. You will get a lot of food/culture/faith by doing this.
Terersa - You have to run a strong gold economy to make her work. She doesn't really need patronage policies like Ram and Alex do, but she does need hordes of cash. Tall empires are pretty poor at making money hand over fist-you want wide empires with rivers and calendar/mining luxuries to really get ahead. You will be a huge warmonger as you eat city state armies-don't sit on a huge army you buy, but use it against your neighbors. Make friends with the Civs who hate said neighbors.
Alex - His early units w/ composite bows can KO a civ easily at Emperor (6) and below by turn 60/70. Do that if you play there, if you have the space of two civs you shouldn't ever lose a game if you get it that early. If you are on 7 or 8 it gets a lot harder because those units are crapola for those difficulties. Do the two points patronage+protect trick to get some city state bonuses and build (again) a wide empire to support the economy of your city states. He's much weaker at 7 and 8 than either Ram or Teresa.
Meant to say "sci-fi 4x". Somehow slipped my mind when typing. I do enjoy Civ V, but I think a sci-fi game would really scratch my itch more. Doesn't necessarily have to be set in space ala Gal Civ. Terrestrial-based would be fine. Hell, maybe you could even do a cyberpunk 4x with digital world sort of stuff.
As funny as it sounds, I kind of wish someone would develop a modern remake of Master of Orion 1.
I guess Ram is the one who benefits the most due to boosted free supplies. I'll try using him.
I actually thought Endless Space was a decent riff on MOO1 (which I like more than MOO2)-it definitely had systems with individual planets, but the overall micromangement overhead required is actually quite low.
I still play Master of Orion I from time to time. It stands the test of time. I cackle with glee at "colony destroyed" the same way at 35 as I did when I was 15.
How do you guys win a domination victory when another player has half or more of the map colonized? I think its umwinnable because you get bogged down in a war of attrition. Maybe I just need to stockpile 2000 nukes.
How do you guys win a domination victory when another player has half or more of the map colonized? I think its umwinnable because you get bogged down in a war of attrition. Maybe I just need to stockpile 2000 nukes.
Any recommendations on what I should do if I prefer domination/warmongering? What civs are good for that? What social policies and what order of picking social policies are good for fighting? And I didn't really dissect religious benefits much because they all seemed stupid for war, but which ones are good for that? Usually I pick God of Craftsmen and the other production related benefits but they don't seem very useful (perhaps I should try the gold related benefits).
And I didn't really dissect religious benefits much because they all seemed stupid for war, but which ones are good for that?
I really hope they bring back regenerate map option in the menu.
Also I have a tendency to prefer coastal starts.
You only need the capital city, so you can just raze your way through. Or go straight for the capital ignoring everything else. You may want a smaller distraction force somewhere else beforehand if you go that route.
So does uh, gratuitous use of Citadels with China get anywhere? I've never actually used the Citadel improvement with Great Generals since trading a mobile combat buff for an immobile defensive position seems like a poor choice, but maybe that strategy will work better with China. I'll try these factions again, though I don't think I like Mongolia's UT all that much.Best straightforward warmongering civs:
- China, Arabia, Mongolia, Aztecs
I'll try these factions too. I'm aware of what America's UT and units are like, I don't remember what Sweden or Ottomans do thoughTerrific warmongers that aren't quite as straightforward but great:
- America, Sweden, Ottomans on a naval map like Archipelago
Yeah, after a couple of games I learned that getting tradition for the +3 culture is a must. If I don't get it then I start lagging behind on social policies pretty quickly (at least early game, when +3 is actually a big deal).Social policies:
- I would get tradition's opener-it's too good, then go through the honor tree straight for the faster XP gain at Military tradition, then back to Discipline. You can then finish off the Honor tree if you need the happiness, pick up Legalism for free amphitheaters, and dump points into rationalism once that opens up to at least get the university bonus and trading post science.
I'll try your suggested social policy path. I definitely agree that Military Tradition is the best reason to go down the Honor tree though. I also definitely agree that composite bowmen are awesome. I am curious, is the Temple of Artemis worth getting early on? +10% city growth is fine, but since wonders are often taking up production I find that I am buying units more often than I am spending hammers on them.so something like:
Tradition opener->honor opener->Warrior code->Military tradition->Discipline.
Then go Military caste if you need the happiness, or go back to Legalism to get free 2nd-tier culture buildings (not monuments, those are already built). Once you can start putting points into rationalism do so, at least get the opener and Free thought.
If you have a lot of cities after Free Thought, go into Order next and get the cheaper factories and science boost. Otherwise go autocracy opener and then either finish up honor if you have experienced units that need upgrading but low income or more autocracy if you have good income and plan to purchase a lot of units.
The extra experience early is most important because it gives you the max amount of time to farm XP on your composite bowmen. Tech pairty crossbows with range and logistics upgrades are absurdly powerful and allow those ranged units to remain very powerful as you upgrade them to gatling and machine guns.
Nowadays what I like is getting God of the Sea (which is probably also impacted by my choice of map layout). I can get it to trigger more than once per city, sometimes up to 4 times with 4 fishing boats around, which means +4 hammers, which is pretty awesome. God of Craftsmen is less map dependent but only triggers once per city.God of craftsmen is actually very good when warmongering if you have a civ that has a natural means to produce faith, else a faith-based pantheon choice is ideal. Ceremonial Burial to help deal with the inevitable happiness issues is almost always the best founder belief. I like Guruship when warmongering a lot-puppeted cities almost always work Great Merchant slots and Pagodas (provided I have enough faith to supply it) for the extra culture and happiness.
Okay, I am starting to suspect that I am doing this warmongering business all wrong. But whatever it is I'm doing, I'd rather do that than sit back and just observe the civilization as if it were a bonsai. These suggestions will be quite helpful, thanks!I basically puppet almost everything unless it is a perfect city along my natural city core and I get it early. The extra hammers from the religious traits really do make a difference in those puppets since they work gold focus. You shouldn't really need the extra income-you are fighting and conquering from the minute you have composite bowmen for the rest of the game. Puppets and captured workers making plenty of trading posts should keep your income high throughout the game.
Restart game is in the current version and basically is a map reroller that's a bit slower than Civ IV.
Coastal starts are atrocious. Workboats are awful, awful, awful. It will take a lot of extra juice in terms of trade route gold to make them worth the pain in Brave New World.
1. I really like Archipelago maps, but I really hate going Honor when I'm playing a game using that map layout. Honor is pretty dependent on land unit usage and having to embark and disembark constantly really gets in the way of that. I haven't played many games that aren't Archipelago, but when I try again next time I'm going to do something more land locked instead and see if Honor works better under those conditions.
3. Being a warmonger seems to be really difficult. Even with kill bonuses from Songhai, Aztecs or the Honor starter and finisher, they don't seem to occur consistently enough to be useful. Meanwhile, the consistent unhappiness penalty from being at war eventually makes it too hard to continue fighting at all, and I have to stop or else risk my entire empire collapsing. The Honor happiness bonuses for garrisons and city upgrades help, but not enough imo.
So does uh, gratuitous use of Citadels with China get anywhere? I've never actually used the Citadel improvement with Great Generals since trading a mobile combat buff for an immobile defensive position seems like a poor choice, but maybe that strategy will work better with China. I'll try these factions again, though I don't think I like Mongolia's UT all that much.
I'll try your suggested social policy path. I definitely agree that Military Tradition is the best reason to go down the Honor tree though. I also definitely agree that composite bowmen are awesome. I am curious, is the Temple of Artemis worth getting early on? +10% city growth is fine, but since wonders are often taking up production I find that I am buying units more often than I am spending hammers on them.
Nowadays what I like is getting God of the Sea (which is probably also impacted by my choice of map layout). I can get it to trigger more than once per city, sometimes up to 4 times with 4 fishing boats around, which means +4 hammers, which is pretty awesome. God of Craftsmen is less map dependent but only triggers once per city.
Anyway, Ceremonial Burial? It gives 1 smile per city following my religion, seems as though I will need to spam lots of missionaries/prophets and get them all over the map as much as I can. Which I guess is why you mentioned a faith-based pantheon being ideal?
I'm a warmonger 90% of the time, and I like the multiplayer a lot, but most competitive matches were a drag really.Do any of you guys play much multiplayer? I used to play a lot of single player but nowadays I pretty much only set aside time to play a game if we've got a multiplayer group ready to go. How do you approach the game? On the one hand, I do play to win, but, generally speaking, I do try and pursue non-militaristic victories and gameplans that do not rely heavily on going to war as it's kind of weird to get the whole group in Skype and have one person out before we even make it a third of the way through the game. What kind of strategy/which civ would you pursue given this approach?
Im sick and tired of loosing because I choose to go for culture victory. You are so damn vulnerable late game as soon as you choose to play on a somewhat challenging difficulty setting.
Militaristic nations have it way to easy right now. Cant wait for Brave new world to fix this unbalance.
What are the conditions you're losing under?
Do you have a small nation of 1-2 cities, or are you sprawled out across the map like an empire? Agressive nations tend to get noticed than the ones that appear small and weak.
What social policies are you taking late game? If other nations are that aggressive, you should be taking Universal Sufferage as quickly as possible, followed by Constitution for the culture boost.
Are you making sure to build key Wonders to get the highest amount of culture available? Consider making it a point to also get Wonders like the Great Wall to slow enemy advances and the Kremlin for the boost in city ranged defense. Cultural victories are usually the easiest to achieve (for me, at least). The most difficult part is usually the 1 or 2 bully nations that you might come looking for you around the start of the Industrial Era, but they can usually be chased off by eliminating enough of the melee units they used to attack. Also, let them think you're weak by constantly letting slide any denouncements or insults they hurl your way. The goal is to not get into direct conflict with anyone, even if their score is ridiculously higher than yours.
I go for a small empire. I boosted my capital city but didnt manage to get the great wall because it was build by sweden while I was working on a different wonder. I had far more culture then the other nations. And let all insults etc slide. But in the end Catherine decided to wage war on me and went in with her full army which my city could not withstand for more then 20 turns.
I had no problems getting cultural victories in Civ IV. I do believe the changes comming in Brave new world will help out though.
Social policies I went with Tradition - Piety - Patronage and started doing Order but then got slaughtered.
That's... not quite the feeling I get from playing Civ 5 When I try a militaristic nation (I assume you mean something like China, Japan, Aztecs or The Huns), I'm always behind on wonders (and to a degree also behind on social policies). I don't know how anyone else has any measured success in warmongering but my cities can only do wonders or units, and wonders make my civ more efficient and also grants mucho points, while units eat up gold and don't do anything unless they're actively attacking or defending.Im sick and tired of loosing because I choose to go for culture victory. You are so damn vulnerable late game as soon as you choose to play on a somewhat challenging difficulty setting.
Militaristic nations have it way to easy right now. Cant wait for Brave new world to fix this unbalance.
Hmmm... and Oligarchy isn't working well enough at this point? What kind of units do you have and what kind of units do they have by the time you're getting attacked?I go for a small empire. I boosted my capital city but didnt manage to get the great wall because it was build by sweden while I was working on a different wonder. I had far more culture then the other nations. And let all insults etc slide. But in the end Catherine decided to wage war on me and went in with her full army which my city could not withstand for more then 20 turns.
I had no problems getting cultural victories in Civ IV. I do believe the changes comming in Brave new world will help out though.
Social policies I went with Tradition - Piety - Patronage and started doing Order but then got slaughtered.