Wanna give us a hint?
Not yet. Just want to get through CoH2 releases!
Wanna give us a hint?
Not yet. Just want to get through CoH2 releases!
How about some screenshots of COH2 on a PS Vita. I'd like to know how good the game looks at that resolution.
Trying to figure out how best to do that...
Like...actually taking screenshots (PS Button + Start) or settings for PSP emulation on Vita?
Just now was the first time I saw the Japanese opening movie.
It's far from unforgettable. I actually didn't see it through. Not gonna miss it on my UMD.
Great OP, cj.
That's why I don't get the few that are freaking out about it not being on the UMD. Yeah, it sucks, but we ARE putting it back digitally as soon as we get a cleared song, and while we did a very faithful version (TOO faithful is part of the problem with the rights), it's not like the opening is Soul Edge or something. It's just a cute throwaway intro.
Obviously the solution is a gangster rap version.
Any hope for a UK/EU release? Or am I going to have to import from USA and play it on my PSP?
2 days...
Reading a few previews right now. One of them says the alchemy system is still included and cumbersome...I could have sworn this was removed
RPGamer - http://www.rpgamer.com/games/classheroes/classheroes2/classheroes2imp.html
Vivid Gamer - http://vividgamer.com/2013/06/01/class-of-heroes-ii-101-starting-out/
Do the numbers in this vary as much as they do in the original? I'm currently playing that and it seems like damage can be anything between 1 and 150 based on pure luck. Enemy HP seems like it can also be very different between the same type of enemies (on the same level).
I don't think it was that extreme in the PSN Wizardry game.
So... Tuesday on the PSN? Presumably middle of the day Tuesday? Will we be getting our codes emailed to us around that time?
... any chance for a sneakily early release for us physical backers?
9. Alchemy instructor is much sexier
2 days...
Reading a few previews right now. One of them says the alchemy system is still included and cumbersome...I could have sworn this was removed
I hate alchemy & crafting period. Legendary equipment should stay where it belongs, in the deepest of dungeons. You don't simply craft the Epic Sword of Legendary heroes by smooshing enough bird feathers and gator talons together. Keep that nonsense in Monster Hunter and other games I don't play. Alchemy is just bleaugh.
Oh well, I'll deal with it somehow.
The alchemy system was my least favorite thing in CoH1. Too much time spent on going through menus instead of adventuring. At least the changes in how you deal with money should make the process a bit less cumbersome.
Possible, but we need to test the codes before sending them to everyone. Will you be up late Monday night? You can be my guinea pig if you were on the P+D list already. If it works with you, we can send them all out at Midnight between Mon/Tues. PM me if you're interested (only YOU - my PM box is full enough - no other "volunteers").
PSN download codes for those that bought the Class of Heroes 2 Physical+Digital presale bundle will be sent out at midnight EST and are live immediately.
Actually, you can.I'll PM you and take my PSP to work, but I don't know exactly when I will be able to test it out. Pity you can't redeem PSN codes via a web interface or something.
Uh...
Well, you'll see.
PSN download codes for those that bought the Class of Heroes 2 Physical+Digital presale bundle will be sent out at midnight EST and are live immediately.
Since we can talk about it -- the download is 221 megs. Rather quick install afterwards.
If you have a CoH1 save, make sure you have it on your memory stick.
I thought COH2 was said to be roughly 600MB? Not that I'm complaining, but 221MB would take far less time to download
$24.99 is such an awkward number. $0 in wallet. PSN cards in $20 increments means having $15 left over
It's the perfect opportunity to get the somewhat related Wizardry: Labyrinth of Lost Souls.
Since we can talk about it -- the download is 221 megs. Rather quick install afterwards.
If you have a CoH1 save, make sure you have it on your memory stick.
Also, what's the legitimate way of getting a PSP save of a UMD game onto a Vita?
$24.99 is such an awkward number. $0 in wallet. PSN cards in $20 increments means having $15 left over
Elminage is truly a fantastic game, and it saddens me that Vic didn't get it instead of UFO.
The fact that they went back and fixed up the stunning amount of janglish and nonsense system messages from the original release shows they are at least trying. I wish I could do all the stranded jRPGs myself and get them over here, but unfortunately, I can't. At least some are still willing to pitch in!
Agreed. But even that patch was far from perfect.
I admire whoever did the localization, though. The core story writing was very good.