Console pricing has gone terribly wrong | Opinion [Gi.biz]

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Or is it just one of Phil's balls in my throat?

Monster Hunter Wilds is one of the best-selling games of the year – which makes it all the more notable that Capcom president Tsujimoto Haruhiro sees the market position of the PS5 as a significant barrier to the game's success.

In an interview with Nikkei, Tsujimoto said that the company has found the high price of the PS5 to be a major hurdle for consumers, which has turned out to be a serious obstacle to trying to build out a mass-market franchise like Monster Hunter.

Tsujimoto's sentiments aren't uncommon – I've heard plenty of industry executives voice concerns about high costs raising the barriers for entry in the console market in recent years.

What's somewhat remarkable, though, is for such a direct criticism of Sony's hardware and services pricing strategies to be made openly in a media interview – not least an interview with Nikkei, which is guaranteed to be seen by senior leadership at Sony.

Gaming hardware has never been cheap, per se, and you can certainly make an argument that once you adjust for inflation, launch prices for new consoles are actually quite low these days compared to the eye-watering price points new systems used to launch at. The original PlayStation's inflation adjusted launch price was over $650; the PS2's works out at $560.

However, within a matter of a few years those consoles were markedly cheaper thanks to a combination of price cutting and new lower-cost hardware revisions. The PS2 launched at $299 in 2000, but within two years it cost just $199, dropping to $149 – half its original price – after only four years in the market.

The PS5, by contrast, is now more expensive than it was at launch.

It arrived at $499 in 2020; five years later, the RRP is $549. A hardware revision to a slimmer version of the console was not accompanied by a price cut. The digital edition PS5 has had an even more dramatic price bump, rising from $399 at launch to $499 now, with reports suggesting that Sony is also about to try a sneaky "shrinkflation" move by cutting the capacity of the digital edition's built-in storage.

This change hasn't happened overnight – the PS4 also didn't get anything like the extent of the price cutting seen in prior generations, though it did at least get a bit more affordable over its lifespan.

Its impact, though, is very significant, because it radically changes the entire promise of the console ecosystem to developers, publishers, and consumers – and it arguably makes entire classes of game completely commercially unworkable on console platforms.

When Tsujimoto calls out Sony's pricing as a barrier to Monster Hunter's success, he's speaking from a position of keen awareness of precisely how that franchise was built to its current status.

Monster Hunter is a hugely mass-market game in Japan (and it's getting there overseas as well, especially thanks to the success of World and now Wilds), and it got there essentially by appealing strongly to teenage players who had aged out of Pokémon and leapt on the PSP versions of the game as something to play co-operatively with their friends.

Around the tail end of the 2000s, the phenomenon of Monster Hunter was unavoidable in Japan; every mall food court in the country had at least one table of teenage boys taking down monsters together on their PSPs.

The game now has a significant adult contingent of players, of course (as does Pokémon, for that matter), but those were its roots – and the affordability and accessibility of the PSP platform in the latter years of its lifecycle were fertile soil in which those roots were planted.

That soil now risks becoming entirely barren.

Game consoles holding their pricing year after year, even sometimes seeing price bumps late in their lifespans, is a deeply unsettling trend for a lot of publishers. It means that game consoles (and to some extent PCs, whose hardware costs have soared even more) are being held out of the hands of consumers who lack significant purchasing power, especially children and teens.

These were never the biggest spenders, often being major consumers of second-hand software for cheap late-lifespan console revisions, but that was the industry's on-ramp.

This was how the next generation of consumers was cultivated and developed, precisely so that years down the line you could have an opportunity to develop and build out a franchise like Monster Hunter for a whole wave of much higher-spending adults with money in their pockets and nostalgia in their hearts

Kids and teens now turn to smartphones for their gaming needs, because those are the ubiquitous devices they have access to – and the clear risk for the console business is that if that's where they start engaging, that's where they'll stay.

Just as the existence of the "family computer" which could be a reasonably competent gaming machine in its own right was a barrier to consoles in the 1990s, the fact that kids and teens all have a smartphone that's a pretty competent gaming device in their pockets is a major barrier that's significantly exacerbated by consoles having such an insanely high cost of entry.

The declining ubiquity of televisions is also a factor here – many teens having a small TV in their bedroom that they could hook up a cheap console to was once a given, but is now rare due to the proliferation of smart devices and collapsing TV viewership among that demographic, which is one of the things that has fuelled the success of the Switch.

Tsujimoto's praise for the Switch 2 in the same interview is a nod to the fact that out of all of the platform holders, Nintendo is arguably the only one that acts like it's genuinely concerned about pricing.

"A reconsideration of the value of cheaper, older hardware is one of the most obvious solutions to this problem"
It can't change the reality of hardware costs, supply and demand, or tariffs, but it's notable that the company has made a clear decision to subsidise the Switch 2's Japanese model in order to ensure it remains affordable in that market despite the slide in the value of the Yen.

Nintendo is still pushing for higher software prices, but for all that consumers may wince at the price tag on the new Mario Kart, it makes more sense commercially to try to keep the console affordable – thus keeping the barriers to entry low – and recoup that subsidy from software profits.

For the industry more broadly, a reconsideration of how we think about the value of cheaper, older hardware is one of the most obvious solutions to this problem.

It's what Nintendo has embraced with Switch, of course, and there's a strong argument that the existence of the Xbox Series S is the single best strategic move Microsoft made with its hardware in this generation for similar reasons.

Sony's lack of a similarly cost-competitive PS5 edition hasn't harmed sales of the console in the first half of its lifecycle, but how it's going to reach less engaged consumers in the back half of the lifecycle without price cutting is a very serious open question.

Another interesting place to look at older hardware is in the PC market. Comments about the Battlefield 6 beta this week suggested that a large number of players were running the game on PCs below the minimum spec requirements, which should give everyone pause about exactly how we're thinking about minimum specs in the first place.

As modern hardware prices soar, the value of making games that run on outdated systems is only going to increase.

That could mean focusing on PC games that work well on older hardware (the Steam Deck, incidentally, is serving as a pretty excellent common denominator in the PC market for this reason) – but in the console market, it may also mean maintaining support for previous generations of hardware for much, much longer than used to be the case.

This is especially important for more mass-market games; it's really notable that entire genres of casual, fun games like dancing, party, and music titles have basically disappeared as console hardware has priced itself out of casual markets.

"If today's kids and teens aren't engaging with PlayStation, it's very unlikely they'll start doing so as twenty-somethings or thirty-somethings"
Ultimately, though, there's only so much publishers and creators can do – the solution to this has to come from the platform holder side. This is an existential threat for Sony in the long run – if today's kids and teens aren't engaging with PlayStation, it's very unlikely they'll start doing so as twenty-somethings or thirty-somethings.

It may be that the entire hardware philosophy of the company needs to shift to focus on affordability – or at least try to strike more of a balance with that requirement, because for all that PS5 has been a commercial success thus far, pricing is one area where the strategy is clearly very wrong both for PlayStation and for many publishers and developers.
 
I am not sure about that. If kids play on phones and parents don't get ps5. I still think phones could act as gateway drug to console gaming once they start getting paychecks.
 
I agree that console pricing is headed in the wrong direction and there is a risk that people that cannot afford consoles will go to phones/tablets. I have said it several times. However, he seems to place all of the blame on Sony. I don't think this is a Sony only problem and it will impact the entire console industry.
 
I agree that console pricing is headed in the wrong direction and there is a risk that people that cannot afford consoles will go to phones/tablets. I have said it several times. However, he seems to place all of the blame on Sony. I don't think this is a Sony only problem and it will impact the entire console industry.
People buy 1000+ dollar phones and tablets like nothing, console prices are fine
 
They're blaming the PS5 Price for MH Wilds bad legs when the system is almost on par of what the PS4 was selling launch aligned.

Will they write something similar next year when Nintendo increases the price of the Switch 2??
 
They're blaming the PS5 Price for MH Wilds bad legs when the system is almost on par of what the PS4 was selling launch aligned.

Will they write something similar next year when Nintendo increases the price of the Switch 2??
of course not, Nintendo got almost zero back slash for raising the price of game from U$70 to U$80
 
It's definitely a crap time for pricing as consoles are getting more expensive over time, and GPUs on PC suck as well. I think as graphics hardware improvements stagnate, you'll see more people hang on to older hardware as well, so big games should get used to scaling more.

That said, as a Monster Hunter fan...it's such a cope to pretend the price of a PS5 is stalling out their franchise. Wilds is a buggy poor performance mess that's still in a bad state months later on all platforms, and if it scaled better could've been playable for more PC players as well. It's hard for me to believe executives are this dumb, or feed bullshit in press releases for stupid investors.
 
Nintendo, watching the competition raise prices:
Jerry Seinfeld Lol GIF
 
Nintendo recently raised prices of the Switch 1. You think they are not going to do the same for the Switch 2? Buy now.
I guarantee the price of Switch 2 doesn't go up until next year; the cost of everything else Nintendo rose prices on offsets the potential costs.
Holding Mel Gibson GIF
 
700 bucks for 5-6 years worth of entertainment is a small price to pay. A fucking night at a movie for a family of 4 and two hours of entertainment is 100 dollars easy.

I mean, considering how many exclusives we've had in 5 years, I guess I can let this slide since I haven't spent much more than $700 on my PS5 since Demon's Souls. But you're going to have to add at least 385 bucks a year for 5 games per year with tax. Unless you only play Fortnight and don't buy cosmetics, $770 bucks is just the entry fee.
 
700 bucks for 5-6 years worth of entertainment is a small price to pay. A fucking night at a movie for a family of 4 and two hours of entertainment is 100 dollars easy.

Yeah, there's been a notable drop in that over the last few years as well. I'm sure you've heard/read plenty about it.
 
My local theatre just died. No one is going to movies anymore around here. We even have a university in town. Everyone is on their phones. Even the bars seem pretty dead compared to years past.
 
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People buy 1000+ dollar phones and tablets like nothing, console prices are fine
Ridiculous comparison and you know it. Consoles thrived because they were cheap.
They're blaming the PS5 Price for MH Wilds bad legs when the system is almost on par of what the PS4 was selling launch aligned...
If memory serves, the PS5 is around 2 million units behind - and that's with Sony eating a chunk of Microsoft's market share. With no price cuts or exclusive system sellers to be seen, and Sony moving away from a hardware centric business model, the only direction for the PS5's trajectory is down. That's bad business for everyone but Sony, because their partners - Like Capcom - rely on a huge console install base with aggressive platform expansion to drive their own continued profits. You need hundreds of millions of consoles in the wild to keep the industry profitable and companies like Capcom successful. Fewer consoles means fewer overall sales - not because Capcom did anything wrong, but because Sony decided it could make more money by selling less hardware but price gouging the fuck out of its customers. If we see an industry retraction in the console space because Sony got greedy - and it looks like we are - companies like Capcom will rake them over the coals. Letting your partners fail so you can make record profits is how you burn bridges.
 
Well it then certaintly doesn't help when your game is

a) 80
b) an unoptimized mess running poorly on even high end systems

But I agree, the consoles and handhelds of old had a pricing structure / lifecycle pricing development that made them very family friendly and attractive to price sensitive segments of the market. A console that'd cost just 300 today could still be a big success, it's just that nobody dares to sell anything without the RT 8K 120fps stuff
 
You need hundreds of millions of consoles in the wild to keep the industry profitable and companies like Capcom successful. Fewer consoles means fewer overall sales - not because Capcom did anything wrong, but because Sony decided it could make more money by selling less hardware but price gouging the fuck out of its customers. If we see an industry retraction in the console space because Sony got greedy - and it looks like we are - companies like Capcom will rake them over the coals. Letting your partners fail so you can make record profits is how you burn bridges
But legs are soft/weak everywhere for Wilds, even on Steam.

Instead of acknowledging that the game needs some work they're blaming Sony for PS5 sales, which are almost on par in Japan.

But do you reckon that 2m. behind the PS4 for the PS5 is what's making Wilds not selling well?
 
But legs are soft/weak everywhere for Wilds, even on Steam.

Instead of acknowledging that the game needs some work they're blaming Sony for PS5 sales, which are almost on par in Japan.

But do you reckon that 2m. behind the PS4 for the PS5 is what's making Wilds not selling well?
I think Capcom believes the ceiling for their game is too low because the PS5 doesn't have the install base it should.
Sony won the console war, effectively making PlayStation the console market. And they celebrated by jacking hardware prices and announcing their were moving away from Hardware.
I imagine a few companies aren't thrilled with PlayStation at the moment.
 
I think Capcom believes the ceiling for their game is too low because the PS5 doesn't have the install base it should.
Sony won the console war, effectively making PlayStation the console market. And they celebrated by jacking hardware prices and announcing their were moving away from Hardware.
I imagine a few companies aren't thrilled with PlayStation at the moment.
The thing is, even Capcom has reiterated that their main platform for sales is PC, that's why I found their recent comments blaming the PS5 for the soft sales of Wilds to be shocking.

The other company that has blamed Sony publicly about "soft" sales was SE, but surprisingly, the sales of both FFXVI and Rebirth are higher on PS5 than any other platform

I would say that MH World and Rise launched as exclusives on a specific platform in Japan (PS4 and Switch).

I dunno if any other company has explicitly complained about the PS5 regarding sales.
 
I am not sure about that. If kids play on phones and parents don't get ps5. I still think phones could act as gateway drug to console gaming once they start getting paychecks.
It's just not happening though. We're seeing even those entering their early 20s being less interested in dedicated consoles. The article also points out the interesting perspective that TVs are less popular than ever and many bedrooms (mine included), especially those of younger people, lack televisions.

The Series S was a good concept, but it was the wrong generation to launch such a device, although it has been good for popularizing gaming in emerging markets like Latin America.

I find it difficult to believe that we'll have dedicated video game consoles in the next 20 years, much like we no longer have dedicated music devices.

This will all figure itself out and the market will decide. The bigger concern is the rising cost of software development.
 
Hyper inflation has had a huge impact on every industry. It's not exclusive to gaming, but for the record, the "fertile soil" that PSP had with a price point of $249.99 in 2005 is $413.51 in 2025. That makes the PSP still cheaper than the Switch 2. Which, in itself, is only $50 cheaper than the MSRP of the PS5 Slim All Digital Edition.

We can whine all day long about prices going in the wrong direction, shrinkflation, greedy Sony/Nintendo/Xbox, greedy publishers, etc. But the actual affordability of gaming hardware has had little change. The Switch 2 is a fully portable system with the bundled ability to dock it to televisions/monitors for better performance. The adjusted price of the PSP shows there has been little increase. There's a slightly bigger gap to reach the PS5--but the PSP was only for portable use and the PS5 is a home console, so the price difference seems on par.

The price to make hardware is not going down to a multitude of market conditions. Fluctuating currency valuations, cost of rare earths, tariffs, supply and demand...we're probably lucky that hardware prices aren't higher, but then, hardware is often a loss leader to lock people into the ecosystem where the real profit potential lies.

Source: US Inflation Calculator
 
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This is not a what if situation, the only people buying consoles still is us. If you have a a younger sibling or have access to an elementary or even high school, kids dont GAF about consoles. Its all about Genshin Impact, LOL, Fortnite, Roblox etc because they all have a phone that can run these games AND can play them in co-op with their classmates. If they got a chance to own a PS5, at best they would want to play FIFA (FC) and thats it, they dont have the attention span nor the desire to play through some blockbuster 30+ hr singleplayer game. On top of all that, the fact you have to pay more for a PS5 now 5 years later, instead of getting a $200 discount and price reduction over time, is ridiculous. If they dont adjust their pricing, we are literally the last generation that is keeping the console market alive.
 
Gestures broadly at the world

The global economy went terribly wrong.
Yes but its not like we are living in a post WW3 era. If you say stuff got expensive, yes some stuff did marginally but you dont see anyone complaining how they cant afford a TV for example. While in the console space, they raised the montly subscription TWICE on both Xbox and PS, they raised prices of their consoles 5 years later instead of getting a cheaper version like always. Now we have games $80, $90. Sure you can play that game until the wheels fall off and then you lose your customers but its not up to the customers to have to solve the problem of companies nowadays being over bloated with 500 staff all creating the same blockbuster slop, taking years before release and possible profit margins. Thats their problem their corporate overlords need to figure out.

Are movies more expensive to make as well? Sure they are but you still dont feel ripped off buying a ticket at the cinema. Yes they got more expensive then they were in 2005 but its been 20 years since then. Its still approachable pricing, console market on the other hand went full-send to try and recover costs. Like I said, you can raise prices all you want but there comes a point where it becomes too much for most folks and lets not forget, gaming is a past time activity, not a direct need for survival. I have been gaming since I was like 7 years old (now im 40) and 2 years ago I said fuck this subscription notice price hike. I dont care anymore, I enjoy my games but even though I make a salary I know when Im getting ripped off for a sub par service just to be able to play online. So I jumped off that bandwagon and thats what others will do over time when it becomes more and more unnecessary no matter how much you make a month.

I can be a millionaire and I still wouldn't ever pay $500 for a steak at some restaurant, not because im cheap but because i can smell BS a mile away and you cant convince me that the $50 steak meat quality is "worse".
 
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Wonder If there's any site showing estimated console HW sales yearly, wouldn't be surprised If last couple years were the lowest in a very long time.

This said with less or more consoles being sold than in 2010s, most sagas, MH included, are doing record numbers so it's not like developers are in danger
 
Yes but its not like we are living in a post WW3 era. If you say stuff got expensive, yes some stuff did marginally but you dont see anyone complaining how they cant afford a TV for example. While in the console space, they raised the montly subscription TWICE on both Xbox and PS, they raised prices of their consoles 5 years later instead of getting a cheaper version like always. Now we have games $80, $90. Sure you can play that game until the wheels fall off and then you lose your customers but its not up to the customers to have to solve the problem of companies nowadays being over bloated with 500 staff all creating the same blockbuster slop, taking years before release and possible profit margins. Thats their problem their corporate overlords need to figure out.

Are movies more expensive to make as well? Sure they are but you still dont feel ripped off buying a ticket at the cinema. Yes they got more expensive then they were in 2005 but its been 20 years since then. Its still approachable pricing, console market on the other hand went full-send to try and recover costs. Like I said, you can raise prices all you want but there comes a point where it becomes too much for most folks and lets not forget, gaming is a past time activity, not a direct need for survival. I have been gaming since I was like 7 years old (now im 40) and 2 years ago I said fuck this subscription notice price hike. I dont care anymore, I enjoy my games but even though I make a salary I know when Im getting ripped off for a sub par service just to be able to play online. So I jumped off that bandwagon and thats what others will do over time when it becomes more and more unnecessary no matter how much you make a month.

I can be a millionaire and I still wouldn't ever pay $500 for a steak at some restaurant, not because im cheap but because i can smell BS a mile away and you cant convince me that the $50 steak meat quality is "worse".

To your examples first.
Movie tickets haven't really gone up much. They probably will not. But concession items definitely has. That's where theatres are making most of their money, so that's where they'll increase prices. They're not going to increase ticket prices and end up giving most of it to the distributor anyways.

TV prices has mostly stayed stagnant because companies like TCL and Hisense came in with good enough budget TVs that the big players had to price their mid tier sets down to. They didn't mind because manufacturing cost for TVs had been going down for a while. They also started adding 'smart functionality' to TVs (Roku, Google TV, etc). So they're subsidizing those televisions by selling user data.

Food prices have definitely gone up. Cars have gone up to hilarious amounts. Home prices no longer match reality. Shipping to the US (a huge market) is now more expensive.

Manufacturing costs for microchips have gone up substantially every year since the shortage started in 2020. Adding to that a bunch of fabs shut down or reduced capacity, so there's less manufacturing capacity. This in an age where there's a chip in everything. Remember when cars were being sold without navigation, highway driving assist, etc because their manufacturers couldn't get enough of necessary chips to add those features?

Things were going sideways before the global pandemic, and that just made things worse.

Along with price of goods and cost of living going up, wages haven't really moved to match any of it.

So again, the global economy is in slightly better shape than a bag of shit left out on your front steps on a warm humid afternoon after being in the rain all day.
 
TV prices has mostly stayed stagnant because companies like TCL and Hisense came in with good enough budget TVs that the big players had to price their mid tier sets down to.

Its worth noting that almost invariably these low-price sets -including those from name manufacturers like Samsung- have built-in obsolescence these days thanks to cheap construction methods like glued-in screens and backlights. Meaning that when a fault arises (which it likely will within a few years) the cost and scope of repair is so high, the consumer may as well purchase an entirely new set.
 
I am not sure about that. If kids play on phones and parents don't get ps5. I still think phones could act as gateway drug to console gaming once they start getting paychecks.
Highly doubtful
Consoles are special to you because you grew up with them.
Someone who didn't doesn't care the same way. They connect gaming with their phones.
There will be someone who goes to consoles/PCs,, but casual gamers has moved from consoles to phones.
 
They're blaming the PS5 Price for MH Wilds bad legs when the system is almost on par of what the PS4 was selling launch aligned.

Will they write something similar next year when Nintendo increases the price of the Switch 2??
Let's not pretend that everyone now is rejecting playing the worse version of a game that'll obviously get enhanced in less than 3 years. Capcom is playing with fire and thinks what Rockstar do apply to them.
 
The majority of people buy phones on plans and a phone has way more everyday value to the average person than a console does.
This and most people don't buy $1000 phones. They buy $300 Samsungs or Chinese phones. Or, if it just has to be an iPhone, most people will buy an older one, maybe even used.

But at least, most phones get fucking cheaper over time, not more expensive. Call me retarded, but I am used to old shit getting cheaper the older it gets, not more expensive. Price increases for consoles, especially for this gen of consoles, is just scamming people.
 
This and most people don't buy $1000 phones. They buy $300 Samsungs or Chinese phones. Or, if it just has to be an iPhone, most people will buy an older one, maybe even used.

But at least, most phones get fucking cheaper over time, not more expensive. Call me retarded, but I am used to old shit getting cheaper the older it gets, not more expensive. Price increases for consoles, especially for this gen of consoles, is just scamming people.
Android phones after the update that destroyed many of them became garbage. The prices of these phones can't justify what happened technically. Buying cheaper models or brands is the logical choice.
 
Feel free to fact check me but isn't the base PS5 cheaper in the US than Switch 2? And isn't PS5 selling on par with PS4 when Monster Hunter World came out? And isn't PC gaming reaching some of the highest highs it has ever had?

So what are we actually talking about?

Seems easy to blame the tools for poor performance. Monster Hunter had a lot of issues
 
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