Phreakuency
Banned
Nope. I noticed it in a screenshot of a bird I took as well, but the ghosting wasn't visible at all while I was playing.
What that screenshot shows of the flyers is exactly how it looked it motion for me
Nope. I noticed it in a screenshot of a bird I took as well, but the ghosting wasn't visible at all while I was playing.
I guess you've captured the temporal aliasing aspect in that shot with doubled objects (yellow sheets)?
Is that visible while playing the game?
I think this is the reason why images in Ryse look so blurry! "CRYTEK's Subsurface Scattering" is what creates blur...here's a link that explains more about it!
No. The reason why Ryse is a little blurry is because its 900p upscaled to 1080p. They also use a custom anti alsiasing method which does a good job at evading jaggies, but it also hurts the sharpness of the image a bit.
As far as I know they call it SMAA 1TX, you can read up on it here: http://www.crytek.com/download/Sousa_Graphics_Gems_CryENGINE3.pdf
Infamous used a customized version of SMAA 2TX(presumably more advanced than what Ryse used )and runs at a native 1080p, thats why it looks quite a bit more clean and sharp.since it has a higher number in it^^
i don't see how in that case they can be in the wrong location relatively to the camera?
Any serious fighting game is going to have to stay at a flawless 60 fps during gameplay and has to be really responsive so you can't just make direct comparisons to other genres.I've been saying the same thing for years. To me, fighting games are lazy and should be looking much, much better than they do.
Those shots are incredible, That first one looks like real life. Well done.
The AA solution in Infamous is crazy. That's one area I was afraid this gen was going to suffer from.
edit: holy crap, I just imdb'd the voice actor for Delsin... he has been a tonne of people! Joel in The Last of Us, Ocelot in the upcoming Metal Gear and Harvey Dent in the new Batman (among many others). I want his job!
Nah, its not worse, it has just better and different TAA component in comparison to 2Tx, You can even read that in slides You posted. 1Tx was developed on 2Tx, which is Tiago Sousa [Crytek] and Jorge Jimenez [now Activision] technique.As far as I know they call it SMAA 1TX, you can read up on it here: http://www.crytek.com/download/Sousa_Graphics_Gems_CryENGINE3.pdf
Infamous used a customized version of SMAA 2TX(presumably more advanced than what Ryse used ).since it has a higher number in it^^
Ryse is looking so blurry because 1600x900 is blurry on a 50" 1920x1080 display.I think this is the reason why images in Ryse look so blurry! "CRYTEK's Subsurface Scattering" is what creates blur...here's a link that explains more about it!
It maybe doesn't apply to the whole image, but it sure blurs the faces a lot! What a mess!
These are pre-rendered videos, Timu.
I did it for the hell of it, lol.These are pre-rendered videos, Timu.
Finally got to see the Night Market at dusk.
Nice! I am working my way through that part of town now (midday).
I've never seen a console game that looks as clean as Infamous. How? What kind of AA are they using?
SMAA T2x.I've never seen a console game that looks as clean as Infamous. How? What kind of AA are they using?
SMAA T2x.
Just google'd it and my brain is confused from what I'm reading.
Is it a cheap solution or is it a good one?
Just google'd it and my brain is confused from what I'm reading.
Is it a cheap solution or is it a good one?
It's cheaper than old high-quality solutions, but higher-quality than old cheap solutions.Just google'd it and my brain is confused from what I'm reading.
Is it a cheap solution or is it a good one?
Actually, there's discussion at Beyond3D suggesting that the 1Tx version does contribute some extra blurring of the image. The 2Tx version would be sharper on an individual frame...but susceptible to motion ghosting artifacts (as seen on some Infamous shots), which 1Tx avoids.Nah, its not worse, it has just better and different TAA component in comparison to 2Tx, You can even read that in slides You posted. 1Tx was developed on 2Tx, which is Tiago Sousa [Crytek] and Jorge Jimenez [now Activision] technique.
Its all about resolution difference.
How the hell did you take these, they're really nice![/QUOTE] They're most likely cropped since you can't turn off the hud, this is what happens when you crop them:
[IMG]http://i2.minus.com/iAOTuln4Mmguf.png
Hmm that may explain why Ryse can be blurry besides the upscaling.Actually, there's discussion at Beyond3D suggesting that the 1Tx version does contribute some extra blurring of the image.
They're most likely cropped since you can't turn off the hud, this is what happens when you crop them:
Hmm that may explain why Ryse can be blurry besides the upscaling.
No. The reason why Ryse is a little blurry is because its 900p upscaled to 1080p.
I think this is the reason why images in Ryse look so blurry! "CRYTEK's Subsurface Scattering" is what creates blur...here's a link that explains more about it!
http://www.dualshockers.com/2014/03...-without-some-of-its-advanced-visual-effects/
Subsurface Scattering Enabled
Subsurface Scattering Disabled
They use SSR, but then you run into the problem of if you tilt the camera down and the actual sign is off camera, then the reflection would disappear too even though you would still actually see the reflection of the sign, so then a cubemap/baked reflection is used, and in some cases those appear in the slightly wrong location.
What happened to his legs?
What happened to his legs?
The bridge in this second shot makes me hope that if we get future in game DLC it will be similar to Burnout Paradise and they can add an entire new island or city to the game, Curden Cay?
Actually, there's discussion at Beyond3D suggesting that the 1Tx version does contribute some extra blurring of the image. The 2Tx version would be sharper on an individual frame...but susceptible to motion ghosting artifacts (as seen on some Infamous shots), which 1Tx avoids.