What settings do you use for it(and your console and TV as well)?Some snaps I took direct using my Live Gamer Portable. Not sure if it's me but the colours seem washed out whenever I take screenies from the device. Hmmm...
What settings do you use for it(and your console and TV as well)?Some snaps I took direct using my Live Gamer Portable. Not sure if it's me but the colours seem washed out whenever I take screenies from the device. Hmmm...
Some Zombi U: The amount of on-screen detail this game throws around, at times, is very impressive! Especially for a launch game with a modest budget.
Killzone Shadow Fall
What settings do you use for it(and your console and TV as well)?
Try altering the LBP settings if that works.PS4, Screen and LGP are all at default settings.
Try altering the LBP settings if that works.
Wow, you might have to look this up.The only real setting I can change in the LGP is the Color Range, it's currently at Standard(16-235), changing it to Expanded(0-255) makes the colours REALLY washed out.
Best mission in the best looking launch game.
Looking at the cloth in the background, the wind is blowing pretty good. So naturally, it's moving his hair. Imagine that.
I think you keep looking at the tech side. Joel's hair in TLoU looks more realistic than the Marius' hair in Ryse. Technically, Marius' hair is doing more, but he didn't say TLoU looked technically better. Hair often does not move. My hair is about the same length as Joel's, and in an indoor environment like he's in, it doesn't move unless I move it really hard and fast.
Excessive chromatic aberration and dust filters makes the game look damn ugly, imo.
Although that level looks nice, i can't help but feel you just posted this to get some response.
Best mission in the best looking launch game.
After having played a couple of Mario 3D World levels, yes. This game looks... Amazing. It kinda feels like an animation come to life. The little animations they added to the characters like Goomba's and koopa's really make the characters come to life. I'd recommend it to everyone. Just a lot of fun. Looks very crisp and clean.Dunno if it's just the screens but I think Killzone is probably the best looking console game now.
Wii U graphics are surprising me also.
Best mission in the best looking launch game.
Excessive chromatic aberration and dust filters makes the game look damn ugly, imo.
Yeah it's the best looking part of the game and overall I think it looks good but each to there own.
ZombiU looks gritty murky and spot on for it's style.
Killzone looks super detailed and clean so is also spot on for a future style tech look.
We have reached the point where game graphics are more about art style and personal taste.
I think I might be in the minority here but I'm finding all these new PS4 shots (particularly Killzone) to be immensely off putting. I think its an issue of having way too much detail now. Its like we went from too little detail last gen to an explosion of detail now. Sh*t, I don't even think real life looks that detailed lol. Killzone in particular just makes everything look so sterile and manufactured.
Personally, and I know I'll probably get called out on this, but I think I prefer the look of ZombiU over Killzone as I feel even though ZombiU isn't as technically savvy and up to date, it looks more natural to me as apposed to the extreme that is Killzone.
Either way, I'm sure with time, the developers and their artists will find a way of putting out amazing looking worlds that look a bit more natural without sacrificing detail.
Or......maybe I'm just crazy like that lol.
You can do a low detailed game on PS4 if you'd want.I think I might be in the minority here but I'm finding all these new PS4 shots (particularly Killzone) to be immensely off putting. I think its an issue of having way too much detail now. Its like we went from too little detail last gen to an explosion of detail now. Sh*t, I don't even think real life looks that detailed lol. Killzone in particular just makes everything look so sterile and manufactured.
Personally, and I know I'll probably get called out on this, but I think I prefer the look of ZombiU over Killzone as I feel even though ZombiU isn't as technically savvy and up to date, it looks more natural to me as apposed to the extreme that is Killzone.
Either way, I'm sure with time, the developers and their artists will find a way of putting out amazing looking worlds that look a bit more natural without sacrificing detail.
Or......maybe I'm just crazy like that lol.
You can do a low detailed game on PS4 if you'd want.
You can't do a Killzone SF on Wii U.
The point is that the hardware has nothing to do with artistic choices of producing a game with a lot of details or small number of details - unless the hardware dictates the use of small number of details. Basically we're not constrained to using high res everything on a powerful platform, you can easily make a game that will look like Soundshapes for example.Not really getting your point in relation to his post...
The point is that the hardware has nothing to do with artistic choices of producing a game with a lot of details or small number of details - unless the hardware dictates the use of small number of details. Basically we're not constrained to using high res everything on a powerful platform, you can easily make a game that will look like Soundshapes for example.
Either way, I'm sure with time, the developers and their artists will find a way of putting out amazing looking worlds that look a bit more natural without sacrificing detail.
Bonus ACIV (PS4) shot I took yesterday:
Ouch
Stop posting SM3DW and Wind Waker pics, please. I can't resist the urge to buy a Wii U anymore. I think Target will be getting my money today.
I have you to thank for it, buying this was a great decision, and it's nice that I'm not the only one here who has Crimson Dragon, which I will also post soon.Congrats man
If we took a model and rendered it in an off-line raytraced cinematic is the 'detail' the same as during gameplay? Just trying to figure out what you're referring to by 'detail'.It's the same...What you're seeing is different lighting conditions and a compressed image, but the detail is there.
WWHD's grass is glorious, even on screenshots. Someone needs to show Sakurai...
Here's a shot of you trying to resist:
Imagine the grass being copies of WWHD and SM3DW