No word on dedicated servers for consoles yet? Will this be playable on ps3 at midnight?
I would assume it will be playable when the store updates around 5-6pm-ish EST time, but who knows.
No word on dedicated servers for consoles yet? Will this be playable on ps3 at midnight?
G4 preview a few months ago said dedicated servers for all platforms.No word on dedicated servers for consoles yet?
With CS: GO, Valve's sure to impress new and old Counter-Strike fans alike. It's got nostalgic touches that'll make older fans of the series happy, better maps thanks to community support, a fresh, beautiful coat of paint, ELO matchmaking, dedicated servers for every platform, and at a price point of only $15 on all systems, just about anyone will be able to get in on the action.
Counter-Strike: Global Offensive is coming to PC, Mac, XBLA, and PSN on August 21, 2012.
I don't know if the matchmaking takes controllers into consideration on PC, but you'll probably be slaughteted by people witk kb/m.Bloody hell this is a tenner for the UK right now. How is this for a total Counter-Strike noob, and how would playing this with a controller on PC be?
Bloody hell this is a tenner for the UK right now. How is this for a total Counter-Strike noob, and how would playing this with a controller on PC be?
That's how I'll be playing. And I'll own.
Are PS+ members still getting a free trial? I'm kind of broke so I figure I'd play the trial until the end of the week when I get paid.
Counter-Strike: Global Offensive Beta Update Released
Product Update - Valve
16:55
Release notes for 8/20 Update
Gameplay:
Added the Weapons Course to the game.
UI:
Voice notification can now show more players talking.
Updated the freeze panel to no longer show the heath for your killer in competitive mode.
Added an option in the menu to disable the game instructor messages.
Update to the player info panel to no longer show achievement alerts.
Update to the leaderboard screen to default to Friends filter.
Added the Total Games Played leaderboard category.
Updated the Play With Friends screen:
-- Made the chat window bigger so text is no longer cut off.
-- Adjusted the size of dimming when the focus changes between friends list and lobby list. It used to obscure the friends list and a little of the chat. Now it only obscures the friends list.
Bug Fixes:
Updated the radio command panel so that the radio panel doesn't end up at the top of the screen during a mode that doesn't have a money panel.
Set Classic Casual deadtalk to 0 to encourage fair play.
Fixed the freeze panel dynamic positioning that would allow it to go too high.
Fixed a missing text string displayed when player is not connected to Steam in leaderboards.
Fixed a bug where the Mag7 could be bought by Ts via console commands.
Fixed a bug where adding favorite server was not functional in the Community Server UI.
Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.
Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.
Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages.
-- Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games.
-- Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one's team stay private, regardless of game mode.
-- Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission.
-- Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual).
-- Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).
Audio:
Increased the audible range of the c4 plant and disarm sounds.
Fixed audio randomly chirping/screeching on certain levels.
Matchmaking:
Tuned lobby distance computations when performing matchmaking.
Exposed a convar ("mm_csgo_community_search_players_min") for community quick match to look for community servers having at least specified number of human players already playing.
Community:
Shipped zombie model to support the Zombie Mod
G4 preview a few months ago said dedicated servers for all platforms.
http://www.g4tv.com/games/xbox-360/65695/counter-strike-global-offensive/articles/77548/counter-strike-global-offensive-hands-on-preview-new-modes-classic-gameplay-and-a-great-price/
Why are they patching the beta? Doesn't it end in a few hours?
What free trial?
Interesting. What's this?Added the Weapons Course to the game
Interesting. What's this?
I would assume so.Do you actually have to redownload the game?
That is just shitty practice, games usually come out on Tuesday so by MS policy let's delay Skyrim because it came out on a Friday!
Still showing up on the dashboard
I would assume so.
The Counter-Strike: Source Beta and actual Counter-Strike: Source are two separate downloads.
I'm guessing so. There's a separate listing for the game versus the beta on my Steam library.Do you actually have to redownload the game?
I imagine the actual release will simply rename the beta.
I don't see why you'd need to re-download anything, considering how Valve MP games are works in progress.
Why would they do that? CS:S and TF2 both have separate Beta clients. Are they really going to rename the Beta, remove the second client from our libraries, then add another client labelled Beta?I imagine the actual release will simply rename the beta.
I don't see why you'd need to re-download anything, considering how Valve MP games are works in progress.
The crosshair and model commands won't load through my autoexec. No clue what's going on as the headphone commands and fps_max/showfps are working.I hated the default crosshair and changed it to this. I found the instructions on the Steam forums somewhere.
Dump this into the autoexec.cfg if you want your crosshairs to look the same --
Other useful commands I found on the steam forums --
I also copied and pasted the stuff in the highframes TF2 config found here - http://fakkelbrigade.eu/chris/configs/ - to my CS GO autoexec. It reduced some of the graphical fluff and makes the game cleaner and the models easier to see.
Why would they do that? CS:S and TF2 both have separate Beta clients. Are they really going to rename the Beta, remove the second client from our libraries, then add another client labelled Beta?
So why do I have a separate client listing on my library?Beta is the preload.
Weapons training course is exactly what it sounds like (it is not like itemtest at all.)
I imagine the actual release will simply rename the beta.
I don't see why you'd need to re-download anything, considering how Valve MP games are works in progress.
So why do I have a separate client listing on my library?
It sounds like it's just shared content like you often get with Source game downloads. I imagine we'll have the game listed twice, and the beta will remain the beta version, but they'll be aligned initially.
It sounds like it's just shared content like you often get with Source game downloads. I imagine we'll have the game listed twice, and the beta will remain the beta version, but they'll be aligned initially.
I would assume it will be playable when the store updates around 5-6pm-ish EST time, but who knows.
That'd surprise me.Pretty sure the beta is saying goodbye tomorrow. Like, from your library.
I've only had the two in the beta so far.Are there only gonna be 2 maps in arms race in the full release? On beta I've been getting every map in Arms Race this week.