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Counter-Strike: Global Offensive |OT4| Overwatch is filled with cheaters

frbrr

Member
our ct side on d2 is pretty good :eek:

edit: lol the new awp sound is the worst thing ever, it has to be some sort of prank
 

TUSR

Banned
https://www.reddit.com/r/GlobalOffe...nterstrike_global_offensive_update_for_91616/

Gameplay

The first-person camera of players, spectators, and demo-viewers is no longer allowed to rise higher than their third-person head. This should prevent first-person players from being able to see from perspectives where their third-person head is not also exposed.
When a player’s first-person camera is adjusted, bullets fired from both their client and server-side locations are also adjusted to emit from the corrected position.
If for any reason the third-person player animation lowers a player’s head beneath the client’s first-person camera, the client’s first-person camera is lowered to stay at or under the height of their third-person head. This means that the third-person motion of the player is now represented more accurately from the first-person perspective.
Third-person landing recovery animations are now weighted based on altitude traversed and duration in-air. Players landing from small jumps or falling from lesser heights will play more subtle landing animations.
The anti-crouch-spam system has been changed to use degrading speed, instead of logging keypress-count. As before, the more often players crouch, the slower they will rise or lower. But this should now prevent bugs where players would instantly stand, or lose their crouch-spam penalty by moving a tiny amount. If players crouch even more, eventually they will just stay standing up.
First-person and third-person crouch speed is now more closely related. The third-person player lowers more quickly to match the first-person representation.
Players landing in crouch positions play a more subtle landing animation that raises their third-person head less noticeably.
Molotovs are no longer extinguished by smokes that are significantly below them, so now it is possible to smoke inside hut on Nuke and throw a molotov on top of hut, or smoke under palace balcony on Mirage and throw a molotov on balcony floor.
Molotovs are no longer extinguished by smokes that are above the fire height.
Molotovs no longer spread under closed doors.
Smoke grenades no longer get stuck in player clips when they extinguish flames upon bouncing off a wall.
Sound

Increased fidelity and reduced distortion for fire sounds for AWP, SSG 08, G3SG1 and SCAR-20.
Added unique reload, distant and draw sounds for SSG 08, G3SG1 and SCAR-20.
Gunshot tails for AWP, SSG 08, G3SG1 and SCAR-20 no longer remain at the position they were fired, and instead more accurately spread over the environment.
Maps

Latest version of de_cache, minor bug fixes.
Misc

Lag compensation system will now reliably restore pose parameters responsible for animation layering which makes server-side hitboxes for lag compensated players better match client-side rendered models. (Thanks, /u/Spurks [+2])
Fixed a bug where player body pitch could improperly rotate the entire player entity inside lag compensation processing.
 

baby

Member
I think it's because of some weird practice video that came out last week or something.

the accusations have been around longer than that from people who played with/against him in main pre-clg. the witch hunt just flared up because of the practice video. its all really dumb
 

JDB

Banned
I like how Valve finally added a beta client but doesn't use to test all things they're going to change on the stable client. Now you can dumb shit like boost yourself into window on Mirage and extinguish Molotovs by throwing smokes underneath them if the fire is on a platform.

Amazing.
 

Hixx

Member
It's weird how strong a squeaky rush is on Nuke considering how much of a chokepoint it is.

Sure you could carpet it with nades but some of the timings mean you could simply be caught with a nade in your hand.
 

TUSR

Banned
It's weird how strong a squeaky rush is on Nuke considering how much of a chokepoint it is.

Sure you could carpet it with nades but some of the timings mean you could simply be caught with a nade in your hand.

Does Heaven molly still beat a full on squeeky rush?
 

baby

Member
Does Heaven molly still beat a full on squeeky rush?

if you get a good enough spawn and the ts get a bad enough spawn. in some cases they could shoot you before you throw it, in others, they make it down before your molly can do any real damage. its just not consistent.


also what voip are we using monday? figure we should get that sorted out before it becomes an issue and ends the 10 man before it begins
 
Reminder for the 10man. Could still use with a sub or 2 in case someone doesn't show up.


K bitches. The dream is semi-alive again. 10 Man upcoming Monday evening, somewhere between 9 and 10pm superior Euro time. That means 8-9pm for the UK and 3-4pm EDT.

So far the list is as follows:
Confy
Vinka
Hixx
OD
Quiche (Probably)
Baby
Chinzo. Yes you're in. Yes you are, yes you are, yes you are.
Ludono (probably)
Wooden
Reven


If you ever wondered how 10mans go: Right here

Bonus:
Get rekt, Hixx
But no worries, I got you, fam
Also, get rekt, OD

We could do with some new regulars, since a few people quit since those days. Let's get the 10man ball rolling again!
 

Divius

Member
Had a pretty dope ace but I cannot download the replay because it's says the download is corrupt :(

Also I used to think of myself as a CT player but after the AK accuracy change I am doing wayyy better on my T sides.
 

Hixx

Member
But then you'd hear how angry I get while #imclutchingmum

But I'd also show I was right to confy who CALLED ME A LIAR
 
Baby, Mumble, got like 3 channels there. We'll find one where everyone can get in and isn't banned lol.


But then you'd hear how angry I get while #imclutchingmum

But I'd also show I was right to confy who CALLED ME A LIAR

Da fuck. When did I call you a liar brah?
 

Hixx

Member
you will have to wait until tomorrow for video evidence as i am tired and my gout is killing me

Js4qAfV.jpg


1: dead
2: right in front of me
>>>3<<<: to the left
 
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