lol the top left. Takashi Murakami x Fabrique Nationale
So wait, lemme get this straight..
Random cases are going to spawn at random spots in the levels? Won't this lead people simply ignore the map objectives and just search for stuff instead? Won't this also lead to more Team Killings? Why bother with defuse/rescue when you could just kill for those weapon cases..?
So wait, lemme get this straight..
Random cases are going to spawn at random spots in the levels? Won't this lead people simply ignore the map objectives and just search for stuff instead? Won't this also lead to more Team Killings? Why bother with defuse/rescue when you could just kill for those weapon cases..?
This isn't as bad then, but still kinda lame. They should be random rewards for doing stuff. Like if you survive a certain amount of rounds, or get a certain k/d ratio, or eliminate half a squad all by yourself. Doing such feats would get you a random box instead. Actually, maybe that's how it works; maybe getting high scores will increase your chances of getting stuff.As people just idle in a server or run around in circles not trying (this happens a lot in TF2 with collectors) they will get random drops directly into their inventory - nothing actually drops in the game world.
This isn't as bad then, but still pretty lame. They should be random rewards for doing stuff. Like if you survive a certain amount of rounds, or get a certain k/d ratio, or eliminate half a squad all by yourself. Doing such feats would get you a random box instead.
Or they should go all out and go for a xp system like in COD... But then again Valve isn't doing this for game play enhancements reasons, it's just more fodder for their trading market.
This isn't as bad then, but still pretty lame. They should be random rewards for doing stuff. Like if you survive a certain amount of rounds, or get a certain k/d ratio, or eliminate half a squad all by yourself. Doing such feats would get you a random box instead.
Or they should go all out and go for a xp system like in COD... But then again Valve isn't doing this for game play enhancements reasons, it's just more fodder for their trading market.
Adding drops to game feats would do less to enhance gameplay and more to set up abusive scenarios to obtain them.This isn't as bad then, but still pretty lame. They should be random rewards for doing stuff. Like if you survive a certain amount of rounds, or get a certain k/d ratio, or eliminate half a squad all by yourself. Doing such feats would get you a random box instead.
Or they should go all out and go for a xp system like in COD... But then again Valve isn't doing this for game play enhancements reasons, it's just more fodder for their trading market.
Only a matter of time before they repeat what they did with TF2:
Step #1 - Release way too powerful gun
Step #2 - Collect money from everyone buying that gun
Step #3 - Nerf that gun
Step #4 - Repeat process with new gun
Yeah, what the hell is this.
No other company is better at squeezing every cent from customers.Valve shifting everything to the free to pay model.
You're concerned about people making themselves slightly more visible?
You take it a bit too seriously if you want harmless weapon skins omitted from modes as if they're an actual interference to the game itself.
There's a big difference between say, using a skin to make all CTs/Ts a solid lime green to you specifically and using a skin on your weapon for all to see. Put as much concern over your teammates using such supposed disadvantages as them running around only using a knife.There's a reason tourneys ban skins in games like CS, these "harmless" brightly coloured skins do indeed give a gameplay advantage/disadvantage (I can choose to not use them, but I can't exactly choose to get the teammate standing beside me with the bright orange AWP to not use). These skins are OK for the deathmatch modes etc BUT should never be in the 2 classic modes (I don't consider people running around with bright orange weapons very classic competitive).
Like I said, keep this stuff in the non serious modes and out of the serious/semi serious ones - these things have no place in these 2 modes.
It is a letdown that the majority of the update is not gameplay-related.
Well people in Brazil are happy.
huehuehuehue
Yep. I want to play Team Fortress 2 again like it was when it was released. Now they are going to ruin GO too?
Only a matter of time before they repeat what they did with TF2:
Step #1 - Release way too powerful gun
Step #2 - Collect money from everyone buying that gun
Step #3 - Nerf that gun
Step #4 - Repeat process with new gun
It seemed interesting when I first read about the update; as someone that doesn't play TF2 I don't really know the ins and outs of it all. Guess I should be worried about this if I love CS?
I don't play as much as I used to, years ago. Felt like this would be something interesting to do while getting wrecked by everyone. Now I don't know...
It seemed interesting when I first read about the update; as someone that doesn't play TF2 I don't really know the ins and outs of it all. Guess I should be worried about this if I love CS?
BIG difference between this and TF2: you can pick up weapons.
So that guy paid 10 to get his custom weapon? I just killed him and got it for myself.
Much more dynamic and the need to get "exclusive skins" is weaker than, let's say, having tf2 items.
Unless i'm wrong (haven't seen a custom gun yet).
Unless i'm wrong (haven't seen a custom gun yet).
There are two weapons with silencers in your inventory.
Yeah I played off and on with breaks for about a year. After I would login after a year of not playing I would be like "What is this crap?". I still don't understand some of the stuff in there now with the items and crafting. All I know is that I would always get items for classes I would never want to play.
I'm actually going to take you to task on this
name me a specific time Valve did this for TF2. Specific. The update, the weapon, the update that nerfed it and then the next update the repeated the cycle.
That is pretty dumb. While the silenced models retain the ability to remove the silencers and start with them attached, why bother with this loadout screen equipping which functional versions of the USP and M4 you want? They should keep it all within the buy menu.Only thing i'm not a fan off is the way they handled the silenced weapons. Why not just make it a right click like before? Why make me navigate another submenu to switch between the 2. If you want two separate weapons why not add them both to the radial menu. I just don't get it.
This will get me to check out CS: GO again.
that's just returning to a game that is constantly updated, not any sort of testament to the game's quality or its updates.
I recently started playing Chivalry again, and hadn't since a week or so after it was released, and I had the same thoughts about it, that it was too different. But it doesn't mean the game is worse than it was the year before.
That is pretty dumb. While the silenced models retain the ability to remove the silencers and start with them attached, why bother with this loadout screen equipping which functional versions of the USP and M4 you want? They should keep it all within the buy menu.
That is pretty dumb. While the silenced models retain the ability to remove the silencers and start with them attached, why bother with this loadout screen equipping which functional versions of the USP and M4 you want? They should keep it all within the buy menu.
Its magazine size is also 20. Unless you just mull around in pubs, it's not much of a trade off.
That is pretty dumb. While the silenced models retain the ability to remove the silencers and start with them attached, why bother with this loadout screen equipping which functional versions of the USP and M4 you want? They should keep it all within the buy menu.
You can swap out your loadout while dead, so while you can go between the two versions within a match, it's just a little clumsy and does seem to hint that they're going to be releasing more functionally different guns down the line. Hmm.they don't want you to have both options within a match is my educated guess.
There are ammo and accuracy differences, but I thought they'd be variants you could choose from within the buy menu.I have read you have less ammo with the weapon which has a suppressor.
the game I paid for is no longer the game I want to play.
because of Valve adding cosmetic weapon skins and 2 silenced variations of existing weapons? c'mon.
God has answered my prayers!!!!!!!!!!
You can swap out your loadout while dead, so while you can go between the two versions within a match, it's just a little clumsy and does seem to hint that they're going to be releasing more functionally different guns down the line. Hmm.
Can someone tell me if there are drops?