Yoshi
Headmaster of Console Warrior Jugendstrafanstalt
Oh and I could have already provided the one for Crash Twinsanity:
Crash Twinsanity
Xbox (playable on 360), PS2
D-Pad controls? Need to check
Stick controls? Yes
Instead of making another carbon copy of an existing Crash game, the second (and last) Traveller's Tales Crash Bandicoot now tried something unique: Making a game with a cohesive world and some more freedom in movement. Nevertheless, Crash Twinsanity retains much of the feeling of Crash Bandicoot, because the world consists predominantly of pretty narrow areas, that just happen to be interconnected. However, new to the mix are a bit more puzzly areas where you are tied to Dr. Neo Cortex and can throw him around to perform various tasks. The level design is of varying quality and I'd argue that it contains both, some of the best moments in the franchise and some of the weakest. What's really strange is the (non existent) polishing. You can lose progress by revisiting an earlier cutscene trigger, in one level the developers seem to have forgotten to place save points and the difficulty is generally all over the place. However, the new acapella style music and the more humourous take on the story are nice touches. Overall, if you are a Crash fan, this is one of the more unique titles, that still respects the franchise and offers some really good content. You need to play with a certain level of tolerance for unpolished sections and sudden difficulty spikes, though. The latter shouldn't be anything new to Crash fans though, as it is something that happens in Crash 1 & 2 as well.
EDIT: Oh, and Crash Bandicoot Fusion was also missing:
Crash Bandicoot Fusion
GBA
D-Pad controls? Yes
Stick controls? No
This crossover game between Crash and Spyro is a bit strange in that the levels themselves are basically boring hub-levels with no interesting jumping challenges. The meat of the game, instead are mini games of drastically carying quality. There are some pretty fun ones, one that plays like Crash's classical bonus rooms, rocket barrel levels and some sections in which you need to destroy boxes while falling down a shaft. The rest of the mini games vary between mediocre and terrible. Overall, this is a pretty forgettable Crash game and certainly the worst of the three GBA outings (I haven't played the GBA Titans game though, which is supposed to be awful). Considering the lackluster main levels and the focus on mini games, Crash Bandicoot Fusion certainly is dispensible.
Crash Twinsanity
Xbox (playable on 360), PS2
D-Pad controls? Need to check
Stick controls? Yes
Instead of making another carbon copy of an existing Crash game, the second (and last) Traveller's Tales Crash Bandicoot now tried something unique: Making a game with a cohesive world and some more freedom in movement. Nevertheless, Crash Twinsanity retains much of the feeling of Crash Bandicoot, because the world consists predominantly of pretty narrow areas, that just happen to be interconnected. However, new to the mix are a bit more puzzly areas where you are tied to Dr. Neo Cortex and can throw him around to perform various tasks. The level design is of varying quality and I'd argue that it contains both, some of the best moments in the franchise and some of the weakest. What's really strange is the (non existent) polishing. You can lose progress by revisiting an earlier cutscene trigger, in one level the developers seem to have forgotten to place save points and the difficulty is generally all over the place. However, the new acapella style music and the more humourous take on the story are nice touches. Overall, if you are a Crash fan, this is one of the more unique titles, that still respects the franchise and offers some really good content. You need to play with a certain level of tolerance for unpolished sections and sudden difficulty spikes, though. The latter shouldn't be anything new to Crash fans though, as it is something that happens in Crash 1 & 2 as well.
EDIT: Oh, and Crash Bandicoot Fusion was also missing:
Crash Bandicoot Fusion
GBA
D-Pad controls? Yes
Stick controls? No
This crossover game between Crash and Spyro is a bit strange in that the levels themselves are basically boring hub-levels with no interesting jumping challenges. The meat of the game, instead are mini games of drastically carying quality. There are some pretty fun ones, one that plays like Crash's classical bonus rooms, rocket barrel levels and some sections in which you need to destroy boxes while falling down a shaft. The rest of the mini games vary between mediocre and terrible. Overall, this is a pretty forgettable Crash game and certainly the worst of the three GBA outings (I haven't played the GBA Titans game though, which is supposed to be awful). Considering the lackluster main levels and the focus on mini games, Crash Bandicoot Fusion certainly is dispensible.
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