• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Crash Tag Team Racing screens (PSP)

Wario64

works for Gamestop (lol)
929190_20050719_screen001.jpg

929190_20050719_screen002.jpg

929190_20050719_screen003.jpg

929190_20050719_screen004.jpg

929190_20050719_screen005.jpg
 
Firest0rm said:
Wait, Tag team? Just like Mario Kart: DD?

The primary unique gameplay twist here is the inclusion of crash mode, which lets you ram into opposing cars on the track and combine vehicles. For instance, when we played the game, we were controlling Crash, but we were able to press a button to change our car into a phantasmal form of itself. While we were in this mode, a sufficient impact on another car on the course combined the vehicles into one supervehicle, which allowed us to use the weapons on both vehicles. While driving a single vehicle, you don't appear to be able to use the mounted weapon on your vehicle, although you can throw power-ups that you pick up around the track. When you are a combined supervehicle, you'll be able to either drive or control your turret weapon. However, when you control the turret weapon, you'll be under the mercy of an AI driver, so you'll have to choose whether or not you want control or firepower. Fortunately, the opposite is true as well, so when you choose to control a supervehicle, your AI teammate will fire away, albeit with somewhat less precision than a human player. In multiplayer, though, two players will be able to combine their vehicles, with one driving and one firing.
 
CTR was my favorite kart game ever until Double Dash!! came out. CNK was disappointing but I have hopes for this new one.

On that note who cares about the PSP or DS versions, really? The PSP one will cost about as much as the superior console ones. (Which is what bugs me about portable versions of games now, on PSP -- it'll basically just be a PS2 port most of the time; at least on GBA they were forced to do something different, even if not as good.) And the DS one won't be nearly as good (unless of course it had online play) as the console ones, although it'll only be $30.
 
Incase anyone is confused, NaughtyDog who created CTR sold off the Crash license, so now all Crash games are made by someone else. I loved CTR but I heard that this new developer made a weaker version called Crash Nitro Cart. Its probably not the best idea to expect CTR goodness out of this one. Hopefully though...
 
Gek54 said:
Incase anyone is confused, NaughtyDog who created CTR sold off the Crash license, so now all Crash games are made by someone else. I loved CTR but I heard that this new developer made a weaker version called Crash Nitro Cart. Its probably not the best idea to expect CTR goodness out of this one. Hopefully though...

Actually, ND never owned Crash. He was always a Universal Studios property. The reason ND stopped working on Crash games is because they wanted to move away from the franchise and do something new.
 
VALIS said:
I got the same feeling looking at the screens. Yawn.
Am I the only one who doesn't expect PSP games to look like PS3 games or what? I think the ability of the PSP to deliver even that level of graphical immersion is pretty exciting, and the platform could use an answer to MK: DS.
 
Not interested at all.

That being said, it's not like there hasn't been good Crash games since Naughty Dog stopped making them. I would recommend all 3 Crash games on the GBA, as they are all very fun(one being a crossover with Spyro.)
 
I loved the original PSX version, which was essentially a Mario Kart 64 rip-off. I'm actually looking forward to this... That is if N64 and PSX PSPemulation doesn't surface at a playable level :D
 
Barrage said:
Not interested at all.

That being said, it's not like there hasn't been good Crash games since Naughty Dog stopped making them. I would recommend all 3 Crash games on the GBA, as they are all very fun(one being a crossover with Spyro.)

The GBA ones are great. Paid 20 bucks for the first and it was a really fun (but really really short) game. The other one is probably just as good.

On the other hand, I played the Spyro crossover and it was just crap.

The first PS2 one, Wrath of Cortex, was almost unplayable for me. It was the first "real" Crash game (i.e. Crash Bandicoot 4) made by someone else (Traveller's Tales) and it had the absolute worst load times I have ever seen in a platformer. When loading a stage, going back to the world hub, saving, loading, waiting for the fucking title screen to come up.

The worst part is that the stages were FUN, but the loading was so bad it made me not want to bother. But, I heard loading is much better on GC and Xbox, so I'm going to try and pick one up.

Crash Twinsanity on the other hand? GREAT game. They got one of the guys who wrote Ren & Stimpy to do the script and it was actually FUNNY. Not a lame attempt at being funny. The whole game was more or less "one big stage", and made the stages much larger and put in full 3D movement (not just run in a line), mixing up the formula a bit. And the music? Best platformer soundtrack (better than Jak, Ratchet, etc.) this gen. It's done by a group called Spiralmouth (if you like Feel the Magic's music, you'll probably enjoy this).

Heh, I wrote more than I thought I would there. But hey, download the Twinsanity OST for free on Vivendi Universal Games' site:

http://www.vugames.com/downloadfile.do?gamePlatformId=1707&mediaid=13242
 
Riddick and Metal Arms both have their OSTs on the site, too.

Edit:
WOW! Okay. I'm getting Twinsanity soon! This music is AWESOME!
 
Top Bottom