Imagine we find out in time that all the good devs in the west that got the boot for all those great 'progressives' that fucked the industry as we're seeing, actually went east all alongKoreans are on fire.
I think it looks flat as fuck
Full length row gameplayis it just the boss fights or are they showing finally some raw open world gameplay?
Sorry for this"Cirmson" ??
nothing the ps5 pro cant fixI think it looks flat as fuck
nah I think they're fine.They just need to tone down the particles, way too many of them.
In some boss fights there are too much for my taste, even people who tried the game said as much like rurikhan (a dude that enjoy explosions and shit)nah I think they're fine.
Also, there is a lot of real ragdoll physics and element simulation, enemies catching fire, getting tossed around slammed into breakables, and the same goes for the the player character reacting to getting hit. The combat system is very deep, not exactly pick-up-and-play but maybe tutorialized in ways we have not seen yet
ign+youtube dont expecting better than this, they should have release that video on their own channelImage quality is horrible
Imagine we find out in time that all the good devs in the west that got the boot for all those great 'progressives' that fucked the industry as we're seeing, actually went east all along
Hence all the games being better.
That is definitely happening, maybe not big names in the western industry but a lot of smaller devs who know better are either becoming Indie or going to Asian countries.
From graphics standpoint wukong looks far above ragnorokKorea and Japan are up next. Their games will start to embarrass Japan and the West in the near future.
These guys are making GOW Ragnorok quality games on their first fucking attempt (Wukong)
I mean you're right it's not 100% systemic ragdoll but a blend, I think quasi-ragdoll is a way to put it... But it's to great effect and that's why so many games go that route rather than pure ragdoll which can look silly.In some boss fights there are too much for my taste, even people who tried the game said as much like rurikhan (a dude that enjoy explosions and shit)
And about ragdoll, i haven't watched this last trailer because i'm at work, but the last few trailers... I swear the game didn't really had ragdoll unless it's like wukong where for some random reason some enemies have ragdoll and some don't have ragdoll but precanned death animations.
Look closer at when he bash enemies in the air or against walls, the omph of the hit is there, enemy actually fly around, but look how rigid the bodies are, i don't think the game actually has ragdoll.
Look the video with the white horn boss battle, at the beginning of the video he fight against like 2-3 human enekies, pay attention the the last 2 kills when he smash them on the walls and look their animation (it hoppen pretty fast buy it is noticeable to me), now try a game with ragdoll where you can smash enemies on walls like a psi ops or more recent games, you can notice the difference in body rigidity.
To me it looks more like the quasi-ragdoll of gow 2018 where when you bash enemies on walls, they don't flail their arms and legs as much as full ragdoll dead bodies.
The more i say, the more i think that you just meant shit flying everywhere instead of actual ragdoll tech
Making good, weighty but still spectacualr ragdoll is an art, very few devs can do it properly, but when it's done well, it's better than any quasi-ragdoll in my opinion.I mean you're right it's not 100% systemic ragdoll but a blend, I think quasi-ragdoll is a way to put it... But it's to great effect and that's why so many games go that route rather than pure ragdoll which can look silly.
And yes what I meant to say there is a lot of good systemic environmental interaction, that works together with combat skills you can blend in, ranged with melee combos, like there are multiple ways you can kick someone send them flying, tackles + all kinds of skills and magic with punchy hit reactions across the board. Enemies can also toss you around and break things that way, looks super cool
Your IGN is showing.Not enough diversity
This game looks really its just like having witcher game with wukong level of graphics and far bigger open worldNice seeing Pearl Abyss putting that Black Desert MMO money to some good see.
looks downgradedI think it looks flat as fuck
Not to me it may have even looks better now in some aspectslooks downgraded