Thiccc gains. The bulk of steam users are in China and 400 million are under partial quarantine due to virus. Makes sense there's a boost in gaming. You got many more people at home right now.
You wonder why Valve has no incentive to make new games? Here's an 8 year old game still being played by hundreds of thousands of people. They practically give it away every year because they know they'll make money on micro transactions.
You wonder why Valve has no incentive to make new games? Here's an 8 year old game still being played by hundreds of thousands of people. They practically give it away every year because they know they'll make money on micro transactions.
You wonder why Valve has no incentive to make new games? Here's an 8 year old game still being played by hundreds of thousands of people. They practically give it away every year because they know they'll make money on micro transactions.
Not a surprise as Steam broke the concurrent users record just a week ago by 260k.
So many quarantined chinamen cooped up and with schools closed, what else to do?
While we're on the subject of CSGO. Anyone ever consider how ✧mindbogglingly✧ much that game earns for Valve? During the Winter Holiday sale they included F2P games on Top Selling and CSGO was #1 during the entire sale. Not only do people buy keys to open loot boxes, there is also the Prime Status upgrade and Operation Pass, but the real beast is the secondary buying and selling of weapons and other in-game objects on the Steam Market. You'd think that's enough, but every purchase generates additional Steam trading cards.
Just looking at a random weapon (there's multiple quality variations for each weapon skin) that's currently being sold makes you wonder how much cash flow this generates and Valve's take is 15%.
Any clever folks out there? Would you kindly datamine the Steam market.