Cue the hate mails! Jaded Gamer (who?) = MGS 3 review: 45%

He's right about the camera. It really is the worst camera system for stealth, and it's the reason why I resorted to CQC so often. The only time the camera is useful is when you're backed up against a wall and peering a corner, or in first-person mode. Even with the addition of the right-analog camera adjustment, it just doesn't cut it.
 
He quite clearly hasn't played it much, or even to the end. Just like most of the people that reviewed POPWW.
 
This guy is clearly a moron. I don't see why we should encourage such actions by giving them their own threads and pointing attention to their sites.

Meanwhile I suggest everyone pick up a Patriot and follow me. You guys can shoot all the guards while I plant the TNT and blow this fucker's supplies. :D
 
LOL his review counted on gamerankings.com too.

You know, it's interesting to see polar opposite of MGS3's cutscene philosophy in action in Half Life 2, as it has entirely in game (relatively) interactive "cutscenes".

HL2's method in a way worked fairly well to keep me immersed in the game, but I really found myself not caring at all about the narrative, but rather I found myself running around randomly shooting stuff to see if they'll react. So really at the end of my first run through of HL2 it became entirely "mess around, play with the gravity, and look for the next load screen"
 
Mr Mike said:
He quite clearly hasn't played it much, or even to the end. Just like most of the people that reviewed POPWW.
Indeed! I beat the game for the second time last night. The second ending is sooo worth it!

I love this game.
 
But back on topic :

Really compared to the other reviews that site posted, it comes across as the MGS3 reviewer came in with an agenda already.

While MGS3 isn't everyone's cup of tea, cutscene aside the actual game is still a lot more fun and definately more enjoyable than a game like Batman:Vengeance (which the same site gave a 72 to).
 
trippingmartian said:
He's right about the camera. It really is the worst camera system for stealth, and it's the reason why I resorted to CQC so often. The only time the camera is useful is when you're backed up against a wall and peering a corner, or in first-person mode. Even with the addition of the right-analog camera adjustment, it just doesn't cut it.

yeah the MGS series feels like Residen Evil (not 4) in that regard.. afraid of change.. they need to change that awful camera.. it is by far one of the worst camera systems in any game
 
The camera worked pretty good for the first two games which were set in mostly grid-like indoor/urban environments.

However, with MGS3 most of the game was played out in randomly designed organic environments with objects obstructing your view almost everywhere. Why they decided the same camera system was enough is beyond me.

A better camera would have made this game pretty much perfect in my opinion. It's really a shame.

Oh, yeah, boo bad score, or something...
 
SpokkX said:
yeah the MGS series feels like Residen Evil (not 4) in that regard.. afraid of change.. they need to change that awful camera.. it is by far one of the worst camera systems in any game

I think RE4 needs to be included in there...

The camera sucks and the controls are not fast enough to keep up with the onslaught.
 
I think the only flaws in MGS3 are:

- The aforementioned camera system (especially with the radar gone).

- The fact that your camo and items selection reverts back every time you die (annoying especially when fighting bosses).

- The fact that enemy bullets do very little damage, even on hard, making getting spotted not that as big a deal as in previous MGS games.

- The fact that you can't switch between two weapons or items with just one click of the shoulder buttons, like you could do in MGS1, MGSTTS, MGS2 and even the demo of MGS3. Now you have to go into the weapons/items menu.
 
I haven't played much of MGS series, but the camera is very very odd for a stealth game making the radar necessary.

Practically every other stealth game has a better viewpoint.
 
Look Kojima made the game and Kojima > you.

The reason the camera is as it is, is because if it was a camera that locked and followed the player instead of the top down view it is, Kojima would get motion sickness. To polish the game to perfection he has to constantly playtest it and he doesn't want to go dizzy just so a handful of people can declare MGS3 "perfect"! But whenever he hands the series over to the younger generation and doesn't have to playtest it anymore, he won't mind a full thirdperson or firstperson playing view. (And this is all true :D) :lol
 
duckroll said:
Look Kojima made the game and Kojima > you.

The reason the camera is as it is, is because if it was a camera that locked and followed the player instead of the top down view it is, Kojima would get motion sickness. To polish the game to perfection he has to constantly playtest it and he doesn't want to go dizzy just so a handful of people can declare MGS3 "perfect"! But whenever he hands the series over to the younger generation and doesn't have to playtest it anymore, he won't mind a full thirdperson or firstperson playing view. (And this is all true :D) :lol
He gets motion sickness because the game runs at a masked 20fps. If you go into first-person mode and swing the camera around, this much is evident.
 
duckroll said:
Look Kojima made the game and Kojima > you.

The reason the camera is as it is, is because if it was a camera that locked and followed the player instead of the top down view it is, Kojima would get motion sickness. To polish the game to perfection he has to constantly playtest it and he doesn't want to go dizzy just so a handful of people can declare MGS3 "perfect"! But whenever he hands the series over to the younger generation and doesn't have to playtest it anymore, he won't mind a full thirdperson or firstperson playing view. (And this is all true :D) :lol
That's the worst reasoning for a major game design flaw I've ever seen. The camera's absolutely horrid.
 
trippingmartian said:
He gets motion sickness because the game runs at a masked 20fps. If you go into first-person mode and swing the camera around, this much is evident.

Come now, that's not true. There are certainly areas where the framerate takes quite a hit, but those are fairly rare in the grand scheme of things...

I'm not a big fan of the camera either, to be honest, but it certainly didn't ruin my experience.
 
I haven't had any problems with the camera at all, except for in places where the game is designed to challenge you with the camera. The fixed viewpoint lets the developers place enemies and design the levels while knowing exactly what you'll see when playing it. And thus, the challenge is perfectly crafted.

And it's not like there's nothing to make up for the lack of soliton radar. The motion tracker is a good substitute, though it requires much more thought when using (better or worse?--different). I don't mind the MGS camera one bit because the game is designed so perfectly around it. Just like the controversial control scheme of Metroid Prime--people argue that it's a hindrance, but there's nothing in the game that's not doable with the given tools.
 
Here's a few quotes that sum up his review:

"The new camouflage system is effective, but only when you are hiding".

"There isn't any camo in the world that's going to hide you from a guard that you just walked into."

"Look, I'm all for a few nice cinematics in a game, but if I wanted to watch a movie... well, my PS2 plays DVDs."

I think this site just gets off on writing 'reviews' that piss people off.
 
Well , I love the overall experience of game mixed with movie , but the gameplay is clumsy , the camera just ruined any stealh in the game . But os still fun use the shotgun against anyone and some bosses fight are wonderful.
 
You know, I get the impression that the website is called "The Jaded Gamer" for a reason.

Probably best to just leave well enough alone.
 
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