Late Stage Marxist
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This reminds of the awards in gradeschool where the dumb kids would get "most improved" certificates. :lol
I don't consider them attacks.. I've just been at GAF far too long and the reaction was very predictable.dark10x said:That isn't it, though. That MGS2 shot was perhaps the single best promo shot released...while that is one of the worst MGS3 shots I've seen. Are you suggesting that MGS3 -ISN'T- a huge leap?
I do believe that TTT was better looking than Tekken 4, though, as T4 introduced MUCH more complex backgrounds at the expense of character detail.
GT4 looks better than GT3 all around, but they are still very similar.
I have NO idea where you got that Pikmin 1 shot. I don't recall the game ever looking like that (ie - complete shit). That shots almost looks as if there are no textures being used or something. That's possibly the worst shot I've EVER seen of Pikmin. It looks nothing like that.
The rest aren't bad comparisons.
We aren't attacking you, as it seems you were expecting (and prepared a counter attack). We were simply suggesting the truth. Some of your screenshot choices were simply poor, whether intentional or not.
JJConrad said:I don't consider them attacks.. I've just been at GAF far too long and the reaction was very predictable.
So, you're only real complaint is the with MGS shots? My purpose wsa to show both the charcter model and environment in as close to the same pose as possible. I didn't have much to work from. I had a different set of shot in mind at first, both where from in-game playable sections... Had I used those, EVERYBODY would be complaining.
The Pikmin shots are both shots released by Nintendo, both dated to about 6 months prior to release. Pikmin 1 did look like that, though it looked a little better by release. Had I used newer pictures, the results would have been much different. Play both games, side-by-side.... there's more than a little improvement.
buck naked said:Voting Xbox.
Looking at Riddick, Rallisport 2 and Halo 2... these are all games that are way ahead of both their peers and their prequels.
Xbox is doing new stuff at higher resolutions and with new effects. PS2 is playing catchup to first gen Xbox game technology.
Common examples (MGS, GT, ZOE) are all games with good design, often undeniably better design, but aren't technically impressive.
BeOnEdge said:i'd almost say that the only reason the ps2 has improved AT ALL is because of the GC and XBOX and the reason that the XB and GC havent improved much is because ps2 is the lead platform for most games. take that and chew on it for a little bit see if that spites your little tone there.
Speevy said:PS2 definitely.
But the inevitable conclusion to this thread is a handful of people saying that the PS2 somehow has better graphics than the Xbox and that the Xbox games sacrifice framerate for AA and/or extra bells and whistles.
Let me save those folks the trouble.
No.
DavidDayton said:I think the GBA has improved the most...
Eh, how do you figure? I don't see any major improvements on the GBA. Certainly more impressive games have shown up, but they hardly go beyond the early stuff. Come on, compare first gen PS2 games (complete with awful jaggies, low-res textures, and all kinds of other problems) to the newest software. It's like night and day. That just isn't the case on GBA, where all games remain around SNES level (for the part part).
dark10x said:The XBOX is capable of more technically impressive visuals than the PS2. However, I do feel that many XBOX developers are shying away from 60 fps in favor of other features (or simply can't do it all). I certainly haven't been proven wrong.
Although, it makes a case for Japanese developers and their love of 60 fps. If you look at all three of the systems, the majority of 60 fps games originate in Japan. DOA3, Ninja Gaiden, Panzer Orta, JSRF, and a few more all run at 60 fps and look very impressive...while the best looking Western games almost never hit 60 fps.
The fact that so many XBOX racers are being released with framerates under 60 fps (ie - 30 fps) is just very disappointing. They should know better...
Once again, I feel this is a more a fault of the developers. I would also suggest that some of the effects XBOX is capable of take quite a hit on performance. An extreme example of something like this is a GeForceFX 5200. The card can handle DX9 applications just fine (ie - it supports DX9 level featurs), yet it runs them very poorly. Many of the latest XBOX games are starting to use more of the DX8 features of XBOX (among other things), and I think it is difficult to use them while maintaining a high framerate. Notice that those Japanese games which run at 60 fps DO NOT use most of those effects. Ninja Gaiden, for example, does not attempt to push the XBOX hardware in that way.
Speevy said:Well that's all fine and good, so long as you're not using that reasoning to compare PS2 graphics to Xbox graphics.
dark10x said:I'm not.
While it is true that, on the whole, there are a greater percentage of 3D games on PS2 that run at 60 fps than any other system before (proven)...that doesn't necessarily mean they look better.
However, I do believe XBOX developers should consider the importance of a high framerate and shift their focus away from some of the more advanced graphical effects in favor of a higher framerate. Ninja Gaiden may not employ all of the XBOX supported graphics features, but it looks absolutely fantastic due to a combination of quality design and well balanced assets. The models are very high poly (fighting game level), animate beautifully, and move through complex environments. Trying to fill your game with normal maps, advanced stencil shadows, and all kinds of other goodies is all well and good...but a smooth framerate is more important IMO.
Also, IMO, the best looking games this gen are not necessarily the best games from a technical standpoint...but that's another story.
Speevy said:Good points. Can you give me a short list of great looking games from your perspective? As in, nothing like that soundtrack list.
sonycowboy said:I wouldn't say that.
I'd say Sony gave sh*t for developer documentation, no high level libraries, and a system design that took a looong time for them to come to grips with. Now that developers have gone through several generations (and SCEI has done much, much better in terms of sharing advancements & info w/developers) , they're finally getting to where they don't have to fight the system to get good results.