I mean, I don't mind "replay value," but Jesus.
My guys are in the northeast corner of the map; enemies are coming from the west side with a couple of straggling enemies attacking the base from the east. In the northwest corner there's a village with Erk the mage (who is on your side, but computer-controlled); in the southwest corner there's a bitchin' healer on horseback, who joins your army if you can manage to rescue her and keep her alive. The unit looks difficult to get, but I must have it.
Take 1: I send Marcus (who is on horseback, and built like a tank) down to rescue the cleric. Then the fortuneteller's gout starts acting up or whatever the hell, and it starts raining. Marcus gets bogged down, and by the time the rain clears up the pirates in the southeast part of the map have taken out the healer. Restart.
Take 2: This time I manage to get Marcus to rescue the healer before the rain starts. Too bad Erk (who is a freakin' mage, I'll say again) is on a suicide mission, running all over the map with no protection, challenging enemies he has no business tangling with. I manage to rescue the healer, but Erk dies. Restart.
Take 3: Marcus books it down to the southwest village before the rainstorm--excellent. My axewielders manage to finish off the enemies attacking their base by the second turn, and the rest of my units run over to Erk to give him support before he kills himself by running right up to units and casting his little thunder spell, instead of healing himself with a vulnerary. Everything looks copacetic. But how does Erk respond to my gesture of goodwill? By leaving my zone of control, running across the map and waking up the boss. I haven't yet outfitted my characters with the weapons and armor necessary to take down the boss (the only one who can take him on is Marcus, who is busy fending off pirates who are trying to take down my precious cleric.) The boss talks some smack and kills Erk in one blow, then runs over to my units and begins to lay waste. Restart.
It's a testament to the quality of the game that I'm willing to put up with that kind of abuse for enjoyment's sake. I should probably be cursing my own perfectionist tendencies instead of the mission design.
My guys are in the northeast corner of the map; enemies are coming from the west side with a couple of straggling enemies attacking the base from the east. In the northwest corner there's a village with Erk the mage (who is on your side, but computer-controlled); in the southwest corner there's a bitchin' healer on horseback, who joins your army if you can manage to rescue her and keep her alive. The unit looks difficult to get, but I must have it.
Take 1: I send Marcus (who is on horseback, and built like a tank) down to rescue the cleric. Then the fortuneteller's gout starts acting up or whatever the hell, and it starts raining. Marcus gets bogged down, and by the time the rain clears up the pirates in the southeast part of the map have taken out the healer. Restart.
Take 2: This time I manage to get Marcus to rescue the healer before the rain starts. Too bad Erk (who is a freakin' mage, I'll say again) is on a suicide mission, running all over the map with no protection, challenging enemies he has no business tangling with. I manage to rescue the healer, but Erk dies. Restart.
Take 3: Marcus books it down to the southwest village before the rainstorm--excellent. My axewielders manage to finish off the enemies attacking their base by the second turn, and the rest of my units run over to Erk to give him support before he kills himself by running right up to units and casting his little thunder spell, instead of healing himself with a vulnerary. Everything looks copacetic. But how does Erk respond to my gesture of goodwill? By leaving my zone of control, running across the map and waking up the boss. I haven't yet outfitted my characters with the weapons and armor necessary to take down the boss (the only one who can take him on is Marcus, who is busy fending off pirates who are trying to take down my precious cleric.) The boss talks some smack and kills Erk in one blow, then runs over to my units and begins to lay waste. Restart.
It's a testament to the quality of the game that I'm willing to put up with that kind of abuse for enjoyment's sake. I should probably be cursing my own perfectionist tendencies instead of the mission design.