CYberpunk 2077: Ultimate Edition announced to Mac releases July 17

Draugoth

Gold Member


Gv5B_lkWUAA8y_l
 
iOS26 for iPad maybe? I'll triple dip.
Xbone, Steam, iPad

Sorry Nintendo, Unless you get Princess Peach Panam mod. If so then I'll Quadruple dip.
 
I wonder if it will be on steam or an App Store exclusive?
Should be both. If you already own Cyberpunk on Steam, Mac support will be just added under the options.

Edit: I will try it out on my MBPro 14 with M3 Pro chip. It ran kind of meh under Crossover so hopefully native code will do better.
 
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cool, hopefully that means the delayed DLC that was supposed to come out on June 26th will drop with it. Been holding off on my playthrough till it comes out.
 
Super extreme cinematic 15 fps per .. hour without RT.
A M2 Pro MacBook Pro which is 2 generations old can run it 1080p High at over 40fps. That's via Crossover so a ARM based machine essentially emulating Windows on x86.

A native port will run much better especially when it takes advantage of the hardware. The Mac Port also supports stuff like FSR upscaling and FG on top of MetalFX upscaling and they've gone as far as to create graphic presets for individual chips.
 
These mofos still won't release a pro patch ffs.

I'm sure they will. But yeah, it sucks to be at the mercy of developers to update a game for your shiny new console. It reminds me why I switched to PC during the PS4 era, since the Pro was criminally underutilized.
 
A M2 Pro MacBook Pro which is 2 generations old can run it 1080p High at over 40fps. That's via Crossover so a ARM based machine essentially emulating Windows on x86.

A native port will run much better especially when it takes advantage of the hardware. The Mac Port also supports stuff like FSR upscaling and FG on top of MetalFX upscaling and they've gone as far as to create graphic presets for individual chips.
What about 4K with pathtracing? Does DLSS even run on a mac toastware?
 
I'm sure they will. But yeah, it sucks to be at the mercy of developers to update a game for your shiny new console. It reminds me why I switched to PC during the PS4 era, since the Pro was criminally underutilized.
Idk man, I feel like they don't care. Also, we need a FOV slider ffs but no, instead we'll get new clothes and new cars lmao.
 
I'm morbidly curious about the benchmark comparisons to PC. Mac silicon has a lot of advantages in other areas but I want to know how it does in gaming.
 
Patch is coming tomorrow as well. Here are the patch notes:

Vehicles



Added 4 new vehicles, including several Side Jobs tied to acquiring them:

  • Yaiba ARV-Q340 Semimaru
Reward from a new side job (to unlock, complete The Hunt and The Beast In Me).

An additional side job unlocks the CrystalCoat™ feature for it.

  • Rayfield Caliburn "Mordred"
Reward from a new side job (to unlock, complete The Beast in Me: Badlands, The Beast in Me: Santo Domingo, Transmission, and Search and Destroy).

  • Yaiba ASM-R250 Muramasa
Reward from a new side job (to unlock, purchase 1 Yaiba vehicle, purchase at least 3 vehicles through AUTOFIXER, and complete Reported Crime: You Play with Fire...).

If you fail the side job, the vehicle can later be purchased through AUTOFIXER.

  • Chevillon Legatus 450 Aquila
Available for purchase on AUTOFIXER.



  • Introducing AutoDrive! This cutting-edge, autonomous driving feature will take you to your chosen destination (i.e. job objective or placed pin on the map). If you have no set destination, it will take you on a leisurely ride through the streets of Night City. Simply hop in any of your vehicles, make sure you're on a road, and hold H (PC) / Left Stick (consoles) to activate. This feature is disabled when you enter combat or when your vehicle is heavily damaged.
  • Implemented Cinematic Camera for AutoDrive. Hold Q (PC) / D-Pad Right (consoles) to activate. Sit back and enjoy cinematic views of Night City as you cruise toward your destination.
  • Self-driving Delamain cabs are now available on demand! Simply open the menu to call vehicles, then select "Delamain Cab" from the list to request a ride. This feature unlocks after completing the job Don't Lose Your Mind (regardless of outcome) and receiving a message from Delamain.
  • Rayfield's CrystalCoat™ is now available for vehicles from partner brands, including motorcycles. Additionally, the infamous hacker known as Cosmetic_Troll exploited a vulnerability and created a cracked version of Rayfield's CrystalCoat™ technology for lower-end vehicles. Please note, however, that some models do not support the technology, such as heavily modded nomad vehicles and job-related vehicles.
  • Fixed an issue where unique color schemes did not work properly on the Mizutani Shion MZ1 and MZ2.
  • Fixed an issue where unique color scheme could not be applied properly to the Villefort Deleon "Vindicator".


Photo Mode

  • Added 27 new NPCs that can be spawned in Photo Mode, including Rita Wheeler, the Cassel twins, fixers, Dum Dum, the iguana, Brendan, and more.
  • You can now switch between alternative outfits for NPCs spawned in Photo Mode.
  • You can now switch between V's saved Wardrobe outfits in Photo Mode.
  • Added a confirmation pop-up when exiting Photo Mode to prevent accidental exits after setting up the perfect shot.
  • Added more customization options to the Look-At Camera feature, including an option for only the character's eyes to turn toward the camera instead of their entire body.


  • Added multiple new stickers and frames, including iconic quotes and stylish overlays that let you turn your screenshots into Night City postcards – perfect for sharing memories from the City of Dreams.
  • Improved Depth of Field and moved it to the Camera tab.
  • Added a new Color Balance tab, allowing you to create your own custom filters.





Quality of Life & Accessibility

  • The game will now detect if the player is using inverted mouse button settings and automatically adjusts in-game button prompts accordingly.
  • Added an option to toggle aiming down sights in Settings → Controls.


Jobs & Open World

  • Cyberpsycho Sighting: Bloody Ritual - the "Crack the ritualist's shard" objective now properly disappears from the Journal after completing the objective.
  • Sex on Wheels - now properly appears in the Journal after receiving the message from Jake Estevez.
  • Shot by Both Sides - fixed an issue where selecting a specific dialogue option in the conversation with Bree created a nameless, iconless item in the player's Inventory.
  • Shot by Both Sides - fixed an issue where the button to go to the lower level didn't appear on the elevator panel.


Gameplay

  • Fixed an issue where, when using a controller in Trauma Drama, the controllable character would default to shooting upwards instead of forward.
  • Players can now drop more Cyberware Capacity Shards if some within the intended drop limit were previously missed.
  • Fixed an issue causing automatic weapons to fire slower than intended.
  • Fixed an issue where the Official BARGHEST Tac Vest didn't drop from the scripted Airdrop as intended.
  • The level 60 Engineer perk no longer activates the EMP blast outside of combat or after entering a vehicle.
  • Added an option to replay the gameplay tutorial at any time via Settings → Controls.


Miscellaneous

  • Added an option to tell Johnny to go away after you look at him for a short while when he appears in the passenger seat. He takes the hint and disappears as a passenger for a couple days.
  • Fixed an issue where the sound of V's Radioport could be randomly interrupted by the Radioports of nearby NPCs.
  • Fixed an issue where History by Gazelle Twin and Trash Generation played too loudly compared to other songs on the radio.
  • Improved the HDR Setting screen: fixed the HDR calibration preview so it correctly reflects the chosen settings, and clarified the description of the "Tone-Mapping Midpoint" setting.
  • Updated the End User Licence Agreement. You will be asked to accept it again when you load the game after updating.
  • Fixed several visual issues with missing, clipping, or floating textures.
  • Fixed several localization issues in various languages.


PC-specific

  • Added support for AMD FidelityFX Super Resolution 4 for compatible AMD GPUs. IMPORTANT: The FSR 4 option will not be available in the in-game settings until the supporting AMD driver is installed. Please note that the driver will be released at a later date.
  • Added support for AMD FidelityFX Super Resolution Frame Generation 3.1 for compatible hardware. It can now be used in combination with any upscaler.
  • Added support for Intel XeSS 2.0, with XeSS Frame Generation available on compatible hardware.
  • Added support for HDR10+ GAMING certified Intel GPUs. To enable this feature, your display must support the technology (Find My Display) and have "Game Mode" enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab.
  • Fixed an issue where the DLSS Super Resolution Preset would invisibly revert from the CNN model to the Transformer model after restarting the game, even though the UI still displayed the CNN model as active.
  • Added more detailed information to the DLSS Super Resolution Preset tooltip in Settings to help players choose the best option for their setup.
  • Added the ability to move the mouse cursor to a different display while in Windowed Borderless mode.
  • Increased the maximum save size from 12 MB to 15 MB.
  • It will now be possible to rebind the key used to jump out of vehicles with the Stuntjock perk.


Console-specific

  • Added VRR (Variable Refresh Rate) support for PlayStation 5 and Xbox Series X|S.
  • Fixed an issue where foliage was not properly affected by weather conditions on PlayStation 5.

https://www.cyberpunk.net/en/news/51674/update-2-3-patch-notes
 
A M2 Pro MacBook Pro which is 2 generations old can run it 1080p High at over 40fps. That's via Crossover so a ARM based machine essentially emulating Windows on x86.

A native port will run much better especially when it takes advantage of the hardware. The Mac Port also supports stuff like FSR upscaling and FG on top of MetalFX upscaling and they've gone as far as to create graphic presets for individual chips.
Will be interesting to see how it runs on a base M4 Mac Mini as I have one. Great little computer for the price.

Mac Mini - $449
 
Pathtracing is available on supported M series chips and Frame gen is being added in once macOS Tahoe releases in the fall which has support for it through Metal.
So you believe it might hit 120 at 1080p looking at the wall without RT and duplicated frames?


You boys can't seem to grasp how weak M4 Max really is. A very old low end gpu from 2020 [3060 ti] easily bests it.


Here Wukong running at 1440p medium settigns with very aggresive upscsaling at 67%




and rtx 3060 Ti runs at much higher settings and 80% with superior more demanding uscaler DLSS.

 
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So you believe it might hit 120 at 1080p looking at the wall without RT and duplicated frames?


You boys can't seem to grasp how weak M4 Max really is. A very old low end gpu from 2020 [3060 ti] easily bests it.
bro where in my words do you see 1080p 120fps? I said pathtracing and DLSS nothing about at what resolutions and rates. Don't try to start an argument that doesn't exist.
 
Hyped to see how an M chip handles this game actually. Only part of Apple that's really impressing me these days, but it is damn impressive.
 
So you believe it might hit 120 at 1080p looking at the wall without RT and duplicated frames?


You boys can't seem to grasp how weak M4 Max really is. A very old low end gpu from 2020 [3060 ti] easily bests it.


Here Wukong running at 1440p medium settigns with very aggresive upscsaling at 67%




and rtx 3060 Ti runs at much higher settings and 80% with superior more demanding uscaler DLSS.


Wukong don't exist for mac. That is using a much less optimized wine/proton and the CPU is emulated, so that game is not compiled for ARM. You are complaining about Mac fanboys but using a retarded comparison at the same time
 
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Does DLSS even run on a mac toastware?
Funny you should say that because the latest beta OS actually supports directly mapping DLSS both upscaling and frame gen onto Apples Metal api equivalents. Nothing wrong with Apples M series chips, M3 and M4 series especially, but you do still have to look at them as comparable to mobile equivalents in the Windows space, then factor in kind of insane power/watt and finally take into account they are priced in line with premium gaming laptops when you are talking Max variants. Essentially not worth it for gaming, but very much worth it for other use cases. Apologies if I got in the way of your low information hot take.
 
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StreetsofBeige StreetsofBeige wow, all CDPR did this whole gen was milk last gen's CP2077, remaster Witcher 3, I doubt Witcher 4 is even this gen... /s

jim-the-office.gif
 
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