Cyberpunk 2077 Ultimate Edition creator’s voice

sheesh is this really switch 2 footage? If this really is playable at 40fps and they incorporate nvidia reflex this is gona cook hard
You putting out troll bait or something? Careful, they'll try to talk you out of believing your own eyes.
 
sheesh is this really switch 2 footage? If this really is playable at 40fps and they incorporate nvidia reflex this is gona cook hard
That thing could sell 10m+ copies on switch2 lifetime, cdpr arent stupid, they know nintendo players want this kind of mature game, since not that many such games are avaiable on nintendo consoles, ninny veterans gonna be like:
bird-fish.gif
 
nah im being genuine it looks good. The switch 2 is so tiny i just have a hard time believing what its outputting.
Bingo, this is something that people tend to forget, this is running on a device with a power budget of 10-40 watts and a PCB that's maybe weights less than 100 grams. That's why is funny to me when some people comments that the game doesn't runs like their 5 pounds 200 watts console…
 
Hate em or love em, Nvidia's chips are pretty damn nuts.
Is fascinating what devs can achieve when they have access to the metal in a Nvidia chip, the Switch 2 is going to be a great showcase considering the form factor and the obvious limitations.
 
Last edited:
Again they note VRR for portable only. This concerns me as it's probably not available on Docked.

It doesn't matter how it looks if it runs like ass.
 
Last edited:
Again they note VRR for portable only. This concerns me as it's probably not available on Docked.

It doesn't matter how it looks if it runs like ass.
Yet. Not available yet. Remember, PS5 did not ship with VRR support but later recieved it in a software update.

If it's at all technically possible I'm sure Nintendo and Nvidia will offer a similar software update as the system already clearly supports it.
 
This docked 30FPS footage looks pretty damn good without question, but I'm really eager to see what the 40fps handheld looks like since we last saw it at the nintendo event.
 


Analyze of the video.
- Stable framerate (even in dog town so far and on road sections)
- Textures have been improved
- Space screen reflections
- Between mid & high pc settings.

Digital foundry have some explanation todo.
 
Last edited:
They are smart getting this out as a launch title. I'm surprised we don't have better third party support for the launch. Elden Ring definitely should have been a launch title.
 
Last edited:
They are smart getting this out as a launch title. I'm surprised we don't have better third party support for launch titles.

We have, streetfighter 6 for instance.
If you compare Sf6 even with the ps5, the game looks to have more detailed textures (i know it's an image upscaled), because of DLSS.
Do not mistake, in no way i'm saying the switch 2 is as powerful as the ps5, because it lacks that DOF garbage filter ps5 has and less shadow quality, and a bit lower resolution.
But i don't think anyone is saying otherwise. The console seems to be in line with ps4 pro where some parts thanks to nvidea having the best upscaler, it's even above on texture level (again, IQ).

Next would be Starwars. The impossible port by DF. Alex claims that the visuals are fine. It's the framerate that is an issue. It uses raytracing on switch 2 as well (as it can't without).
 
Last edited:
They are smart getting this out as a launch title. I'm surprised we don't have better third party support for the launch. Elden Ring definitely should have been a launch title.

I think dev kits came in hot.

Cyberpunk 2077 at launch is kind of a benchmark of what this little machine can do. Could perhaps even be improved in future as devs figure out mesh shaders.
 


Analyze of the video.
- Stable framerate (even in dog town so far and on road sections)
- Textures have been improved
- Space screen reflections
- Between mid & high pc settings.

Digital foundry have some explanation todo.

DF timeline

1. DF claimed Switch 2 isn't stronger than Steam Deck.
2. MK World doesn't have AA in Switch 2 reveal trailer.
3. DLSS is absent for all games during Switch 2 direct. Claimed overhead costs are too big for Switch 2 to handle.
4. Cyberpunk 2077 and 3rd party titles are similar to PS4 in graphics and performance.
 
I think dev kits came in hot.

Cyberpunk 2077 at launch is kind of a benchmark of what this little machine can do. Could perhaps even be improved in future as devs figure out mesh shaders.
Well, I don't expect all devs to put in as much effort as CDPR.

I think the real test is going to be SW Outlaws and Borderlands 4. At least for setting expectations on where devs are with this.
 


Analyze of the video.
- Stable framerate (even in dog town so far and on road sections)
- Textures have been improved
- Space screen reflections
- Between mid & high pc settings.

Digital foundry have some explanation todo.

It would hardly be suprising for a more recent build to have improved settings and performance.
 


Analyze of the video.
- Stable framerate (even in dog town so far and on road sections)
- Textures have been improved
- Space screen reflections
- Between mid & high pc settings.

Digital foundry have some explanation todo.

What wrong did DF do? They've got nothing to explain, they aren't gonna suck up to Switch 2, they will state the facts like how they always do, they said it looks like a PS4 graphics experience and reached down to 540p (DLSS won't help much here, I think it'll look extremely blurry & ugly on a 4K display) but at 30 or 40 FPS, and they noted that there are substantial FPS drops present in the DLC from their limited try at the game so far, down to the 10s FPS, actually base PS4 runs the game from 1080p to 900p natively, better to keep expectations in check as it's a game famously recognized for being exigent on hardware.
 
Last edited:
What wrong did DF do? They've got nothing to explain, they aren't gonna suck up to Switch 2, they will state the facts like how they always do, they said it looks like a PS4 graphics experience and reached down to 540p (DLSS won't help much here, I think it'll look extremely blurry & ugly on a 4K display) but at 30 or 40 FPS, and they noted that there are substantial FPS drops present in the DLC from their limited try at the game so far, down to the 10s FPS, actually base PS4 runs the game from 1080p to 900p natively, better to keep expectations in check as it's a game famously recognized for being exigent on hardware.
PS4 version of CP2077
- Dynamic 720 - 900P but most of the time at 720p
- Rarely holds 30 fps, dipping to below 20 fps on many occasions.
 
DF timeline

1. DF claimed Switch 2 isn't stronger than Steam Deck.
2. MK World doesn't have AA in Switch 2 reveal trailer.
3. DLSS is absent for all games during Switch 2 direct. Claimed overhead costs are too big for Switch 2 to handle.
4. Cyberpunk 2077 and 3rd party titles are similar to PS4 in graphics and performance.

Yeah, they should admit their mistakes.

It would hardly be suprising for a more recent build to have improved settings and performance.

But as the video points out (beside there are no real framedrops, but it's a short video, so i don't want to use this as proof yet). the textures are better.

What wrong did DF do? They've got nothing to explain, they aren't gonna suck up to Switch 2, they will state the facts like how they always do, they said it looks like a PS4 graphics experience and reached down to 540p (DLSS won't help much here, I think it'll look extremely blurry & ugly on a 4K display) but at 30 or 40 FPS, and they noted that there are substantial FPS drops present in the DLC from their limited try at the game so far, down to the 10s FPS, actually base PS4 runs the game from 1080p to 900p natively, better to keep expectations in check as it's a game famously recognized for being exigent on hardware.
PS4 version clocks in with a maximum dynamic resolution of 900p,
Nothing but framedrops even on lower resolutions.
Much lower quality (low pc settings)
And so on.

Don't forget that Cyberpunk devs told that Switch 2 has way better performance. It's not in the same ballpark as ps4. It's in the same line as ps4 pro which mostly also runs at 1080p at 30fps (unstable)
They even bother to port the dlc to ps4 because of those specs. Developers who have their hands on , on the hardware do know what it possible.
There are a lot of things that are way better on switch 2 compared to a ps4. Even the dlss provide a better image.

What DF should have done is something like this:


But they didn't,. They just throwed in some words without explaining why the game actually look much better.
Even they could not tell those games were using dlss...

Here, another example with sf6 which on some level do things better as a ps5 (by far not all, so don't twist my words)


DLSS is going to be a gamechanger.

Everything points out that the switch 2 is not in the same ballpark as a ps4
- Specs, newer cpu, more ram, dlss, ray tracing and faster storage. The tech is more in line from current gen consoles in terms of tech, not talking about performance
- Cyberpunk aknowledge that the performance is way better. Even the dlc wasn't possible on a ps4. let alone how much framedrops it has. Ps4 pro is locked on 30fps, while switch 2 has a 40fps mode. We still need to compare the visuals here.
- Sf6 provide mode details as a ps5. Can show proof of that. But just google it. That doesn't mean it has better, shadows, geometry, filters
- Starwars is impossible to run on prev-gen. The visuals look good (DF Alex confirms this), it's the framerate that is an issue in the latest clip. But it's still in development.

Again, they have some explanation todo. It's no ps4, not even close.
 
Last edited:
They are probably ironing performance as we speak, and probably will for the upcoming few months. I just hope that the game remains above 30fps on release. It already looks great, but I wouldn't be surprised if like Witcher 3 on Switch, they significantly improve performance and visuals later.
 


IDK how this is 1080p DLSS btw, I just can't believe it, so maybe:

- It is not and they're lying because this trailer looks like 1440p on my TV
- DLSS on Switch 2 is pure black magic and should be held world heritage
- Capcom is using PC footage and trying to fool us
 


IDK how this is 1080p DLSS btw, I just can't believe it, so maybe:

- It is not and they're lying because this trailer looks like 1440p on my TV
- DLSS on Switch 2 is pure black magic and should be held world heritage
- Capcom is using PC footage and trying to fool us


NintenDLSS benefits from all of those years of training and fine tuning.
 
Yeah, they should admit their mistakes.



But as the video points out (beside there are no real framedrops, but it's a short video, so i don't want to use this as proof yet). the textures are better.


PS4 version clocks in with a maximum dynamic resolution of 900p,
Nothing but framedrops even on lower resolutions.
Much lower quality (low pc settings)
And so on.

Don't forget that Cyberpunk devs told that Switch 2 has way better performance. It's not in the same ballpark as ps4. It's in the same line as ps4 pro which mostly also runs at 1080p at 30fps (unstable)
They even bother to port the dlc to ps4 because of those specs. Developers who have their hands on , on the hardware do know what it possible.
There are a lot of things that are way better on switch 2 compared to a ps4. Even the dlss provide a better image.

What DF should have done is something like this:


But they didn't,. They just throwed in some words without explaining why the game actually look much better.
Even they could not tell those games were using dlss...

Here, another example with sf6 which on some level do things better as a ps5 (by far not all, so don't twist my words)


DLSS is going to be a gamechanger.

Everything points out that the switch 2 is not in the same ballpark as a ps4
- Specs, newer cpu, more ram, dlss, ray tracing and faster storage. The tech is more in line from current gen consoles in terms of tech, not talking about performance
- Cyberpunk aknowledge that the performance is way better. Even the dlc wasn't possible on a ps4. let alone how much framedrops it has. Ps4 pro is locked on 30fps, while switch 2 has a 40fps mode. We still need to compare the visuals here.
- Sf6 provide mode details as a ps5. Can show proof of that. But just google it. That doesn't mean it has better, shadows, geometry, filters
- Starwars is impossible to run on prev-gen. The visuals look good (DF Alex confirms this), it's the framerate that is an issue in the latest clip. But it's still in development.

Again, they have some explanation todo. It's no ps4, not even close.

The Switch 2 version is clearly ahead of the PS4 version in IQ and performance.

K3eXm3c.png

UDSNQKA.png

sUJ1AwS.png

KTfCBys.png


Switch 2 version is so smooth
TSmZgSH.gif
 
switch 2 versions will still have lunch porblems like other consoles buuuuuut improvements when they are done patches gets better every day i am known for my predictions bookmarked

 
NintenDLSS benefits from all of those years of training and fine tuning.
Yes but this is way better than expected, it looks like 1440p games from my PC, not kidding, I just can't believe it's that good, I'll wait for final reviews because it might actually be 1440p. If it's actually 1080p then fuck me, even my optimistic expectations will be exceeded and ppl here know I'm more in the optimistic side already.

I mean, if games really look that clean at 1080p I will just prefer all are 1080p and push better shaders and frame rate, and will stop caring about Monolith Soft pushing GPU at the expense of IQ as they did in Switch 1.

I'll wait for reviews when the system comes out, and also plan to get SF6 on Switch so can make my own opinion.
 
Last edited:
Ah yes, 540 or even 360p in portable mode upscaled to 1080p and somehow "looks like" 1440p. Classic behavior from cardboard buyers.
 
I didn't realize DF comparing Switch 2 to PS4 in some way would cause so much pain.
Lol, not at all, saying that the Switch 2 version docked looks on par with the base Ps4 version just to claim that their predictions where's right just makes DF to look like clowns.
 
Last edited:
Ah yes, 540 or even 360p in portable mode upscaled to 1080p and somehow "looks like" 1440p. Classic behavior from cardboard buyers.
Check the video I posted, it's so good that I think that someone is lying here: DF in their estimations or Capcom by presenting a misleading trailer. That or DLSS on Switch 2 is miraculous somehow.

 
Last edited:
I don't know how can you judge the resolution of an upscaled image then compressed by youtube and then blown up in your TV. It does look good but I honestly could not say if it looks convincinly like a 1440p when I knowit isn't
 
The Switch 2 version is clearly ahead of the PS4 version in IQ and performance.

K3eXm3c.png

UDSNQKA.png

sUJ1AwS.png

KTfCBys.png


Switch 2 version is so smooth
TSmZgSH.gif
I just looked up some gameplay of patch 1.6 on the PS4, and this gif does not look representative of what I saw at all. Not only did it look sharper than your images, but the stuttering was absent from the driving sections. Do you know if the the images and video you posted were sourced from an earlier version, or are these issues still present in certain areas of the game?
 
Last edited:
I just looked up some gameplay of patch 1.6 on the PS4, and this gif does not look representative of what I saw at all. Not only did it look sharper than your images, but the stuttering was absent from the driving sections. Do you know if the the images and video you posted were sourced from an earlier version, or are these issues still present in certain areas of the game?
posts them

oh-yeah-mrw.gif
 
Yes but this is way better than expected, it looks like 1440p games from my PC, not kidding, I just can't believe it's that good, I'll wait for final reviews because it might actually be 1440p. If it's actually 1080p then fuck me, even my optimistic expectations will be exceeded and ppl here know I'm more in the optimistic side already.

I mean, if games really look that clean at 1080p I will just prefer all are 1080p and push better shaders and frame rate, and will stop caring about Monolith Soft pushing GPU at the expense of IQ as they did in Switch 1.

I'll wait for reviews when the system comes out, and also plan to get SF6 on Switch so can make my own opinion.
could be dlss 4

1080p dlss 4 performance (540p) looks much sharper than 1440p native TSR

even 1440p native dlss 3 cannot keep the motion as clear as 1080p dlss 4 performance


just a guess of course
 
Last edited:
ahahaha looks like crud
Regardless of your subjective opinion, it looks better than what was posted as a representation of the game on PS4. I'm not picking sides here as Cyberpunk looks good on a Switch 2. This also means it's unnecessary to have a comparison that misrepresents the current state of a game on a 12 year old console.

CDPR had to make the PS4 version better. Thanks for being the Switch 2's alpha testers!
Vhs Kiss GIF by vhspositive
What does that even mean? I didn't play the game on PS4, I watched a youtube video. I was working with an X1X when it launched.
 
Last edited:
Regardless of your subjective opinion, it looks better than what was posted as a representation of the game on PS4. I'm not picking sides here as Cyberpunk looks good on a Switch 2. This also means it's unnecessary to have a comparison that misrepresents the current state of a game on a 12 year old console.


What does that even mean? I didn't play the game on PS4, I watched a youtube video. I was working with an X1X when it launched.
It was a ripping hot mess on the PS4. Several revisions later, it's playable and (hopefully) fun! It couldn't have been done without the Sony Ponies!
 
Top Bottom