Morrie’s wig shop
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This is an actual glitch/bug? Or is it doctored in some way. If it is a glitch is this your actual capture?
This is an actual glitch/bug? Or is it doctored in some way. If it is a glitch is this your actual capture?
Might be placebo, but it looks sharper on ps5. I can't really tell...Do we know for sure FSR 2.1 is in on next-gen consoles ? Any confirmation?
No Man's Sky already was a great game at launch and wasn't a broken bugfest with awful performance as Cyberpunk was specially in console at launch. Some of you expected No Man's Sky to be other thing that it was at launch, that's all.I mean, Sean Murray got a second chance (deservedly so) after the terrible NMS launch and the wonderful work they've done since. We might forgive CDRP as well, right? No?
This is an actual glitch/bug? Or is it doctored in some way. If it is a glitch is this your actual capture?
Lol, holy shit. I forgot people do this.Still no comparisons for consoles?
Looks like a fan made recreation of the Chris Pratt gif
Way better IQ with minimal performance hit.
Pretty much makes 1440p/60 look like 4K/60.
Those locations are CPU bound, in which case FSR 2 would not help. CPU bound locations need one thing: Better code optimization, or nerf to NPC counts, or nerf to drawcalls / draw distance / details. Dropping resolution or scaling shadow/reflection etc. quality won't have any noticable effect on CPU bound performance.So there is a performance hit. I was hoping for better performance, especially in both markets behind Toms Diner and Jig Jig street.
Those locations are CPU bound, in which case FSR 2 would not help. CPU bound locations need one thing: Better code optimization, or nerf to NPC counts, or nerf to drawcalls / draw distance / details. Dropping resolution or scaling shadow/reflection etc. quality won't have any noticable effect on CPU bound performance.
This.Games like Spiderman, Rachet and Clank, Metro Exodus, Doom Eternal all have RT reflections or RT lighting (Metro Exodus) and 60fps. Just because some do a half ass job with RT in games doesn’t mean it shouldn’t be used.
So there is a performance hit. I was hoping for better performance, especially in both markets behind Toms Diner and Jig Jig street.
Is FSR 2.1 used on all graphics settings? Or is it optional?Wow, Series X version is now looking pin-sharp with this FSR 2.1 update. And this is on the 60fps mode. Very impressive.
RT options greatly decrease performance in those areas. I would recommend turning off RT if the performance dips are too great at those locations.Those locations are CPU bound, in which case FSR 2 would not help. CPU bound locations need one thing: Better code optimization, or nerf to NPC counts, or nerf to drawcalls / draw distance / details. Dropping resolution or scaling shadow/reflection etc. quality won't have any noticable effect on CPU bound performance.
The tweet a few pages back said it is default onIs FSR 2.1 used on all graphics settings? Or is it optional?
I have seen a video of PS5 with locked 60fps which is surprising as I am pretty sure the game had frequent drops before. They must have added performance improvement on consoles.On consoles the High quality (RT?) mode also increased population density. Have they improved that on the performance mode?
I have seen a video of PS5 with locked 60fps which is surprising as I am pretty sure the game had frequent drops before. They must have added performance improvement on consoles.
It was already fixed with the next gen patch ..both perf and fidelityOn consoles the High quality (RT?) mode also increased population density. Have they improved that on the performance mode?
I checked it out last bight on ps5 and i see NO improvement compared with b4 the pat h. I was also getting framedrops.It depends on how CDPR approaches it. They could be natively rendering at 1200p now using FSR 2.1 for a final 4k output rather than just natively rendering at 1440p. In which case you'd get both improved IQ and a more stable 60fps.
We'd need a proper analysis to see though.
That looks better than ps5 in perf mode wtfI'll just repost this from another thread... steam deck with fsr 2.1.
someone just posted locked 60 footage above u. who to believeI checked it out last bight on ps5 and i see NO improvement compared with b4 the pat h. I was also getting framedrops.
I continue to be mildly disappointed with CdProject and their next gen console effory here.
Ideally ..this fsr 2.1 update would give us Rt reflections on console at 6p fps. Probably never was going to happen though even if they wanted due to how demanding it is on their engine.
Other than restoring NPC density all their big "next gen update" did was fix bugs and raise the resolution sligjtly from 1260p to 144pp. Considering how much was made of it and how LONG we had to wait ...this was majorly disappointing for me.
They care about the PC which gets cointless updates with real graphical improvements.
Believe me ...maybe his was locked ...in that section he showed...i had frame drops or frame time spikes ..one or the other on ps5someone just posted locked 60 footage above u. who to believe
Could it be that only Series X got fsr 2.1 yesterday and CD Project mislabelled it as "next gen console(S)"? Because on ps5 it looks th3 sam3 as pre patch to my eyes. Maybe i need to play more but that was my impression after fiddling with it for 15 minWow, Series X version is now looking pin-sharp with this FSR 2.1 update. And this is on the 60fps mode. Very impressive.
Maybe its also on xssCould it be that only Series X got fsr 2.1 yesterday and CD Project mislabelled it as "next gen console(S)"?
I see plenty of shadows.Problem cyberpunk has, no shadows for npc's.
You should double check, shadows look like RT mode.Wow, Series X version is now looking pin-sharp with this FSR 2.1 update. And this is on the 60fps mode. Very impressive.
This bodes well for Witcher's next gen patch having RT + 60 FPS possible if they're going to fit FSR 2.1 there as well.
Impressive. This solidifies that Scorn not having FSR on Series S is likely a developer budget/optimization limitation, if the same hardware can use it on a much more complex game.
It's not a bug, it's a .gif I found on CD Projekt RED's LinkedIn.This is an actual glitch/bug? Or is it doctored in some way. If it is a glitch is this your actual capture?
I'll just repost this from another thread... steam deck with fsr 2.1.
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Incredible.
FSR 2.1 is the real deal. Improvements in IQ *AND* performance.
Maybe, but you have to understand that ps5 is 60fps, on steam deck though it can drop to 26 fps in some places and its mostly 30 - 35 fps with the settings I play on. It still plays really well though, and it just blows my mind how good it looks!That looks better than ps5 in perf mode wtf
Still no comparisons for consoles?
Looks like a fan made recreation of the Chris Pratt gif
How does this look better than it does on my XBX lmao?I'll just repost this from another thread... steam deck with fsr 2.1.
I explained it a bit higher to the guy who asked pretty much the sameHow does this look better than it does on my XBX lmao?
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Incredible.
FSR 2.1 is the real deal. Improvements in IQ *AND* performance.
Yes it was. It ran like shit and crashed all the time.No Man's Sky wasn't a broken bugfest with awful performance
What people(not you) fail to understand with the FSR vs DLSS comparisons is that it isn't just about quality mode. DLSS doesn't completely fall apart in performance mode due to the machine learning, while FSR and all the other temporal upscalers do.