Cyberpunk update 2.3 overview stream 5 PM CEST

Mac, however, is still a new platform entirely.

PS5 Pro the game already runs on. It's a simple support improvement.

Not the same thing. Half the people on GAF complaining about no PS5 Pro patch already have admitted themselves they own and have played the game. I don't buy into the myth there's 10's of thousands of people that have waited 5 years to play CyberPunk, but would finally play it if there was PSSR support. This narrative is retarded.
Theres such a thing also as "doing right by your fans and customers" and thats something they still haven't done on next gen console esp after the diaaster of launch. Yeah, we got the 2.0 update but it was garbage. No RT reflections, a bad looking performance mode with horrible fsr2 artifacting, and a 30 fps quality mode that adds rt "sun shadows" like come on.
 
Did VRR not work at all on consoles before this update? Nice to see proper support for it confirmed, better late than never.
 
I'm on PS5 Pro and after a few hours play can safely say, imo, that if you are a performance mode player and expecting/hoping quality mode to be more playable after this patch then you'll be disappointed. My usual test of a stationary spin made the background as blurry as it always was at that mode's frame rate. And as others have mentioned, it may even be worse due to the sheer instability. It really is all over the place. Performance mode is nice though, and the HDR implementation DOES appear to be improved.

All good for those who haven't played through his before a few times, but don't think I can be bothered to do another playthrough for a couple more cars (which are as bad to drive as ever) and a photo mode.
 
I payed full price on release for the game finished and had a blast with it,only bug I found was in one mission my character got stuck in the car and it wouldn't progress the story, rebooting the mission solved the issue, I never understood the hate for the game and those bug compilation videos were misleading because as the game implies it is a compilation that doesn't mean you will see all of them or at the same time like in those videos...
Launch situation was bizzare, many people had problems, but personally on pc i had WAY less problem than your average bethesda\ubisoft game.

Console version was the super busted one, the pc version was still busted but if you were lucky, you could have a good experience, my first run was 82 hours and enjoyed the hell out of it.

Even when i played the game after being heavily patched i barely encountered any difference because they never solved some of the core probems of the game that for me were way worse than an occasional bug, enemy ai and builds being all broken and making the game a cakewalk after 10 hours.
 
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I bought CP2077 during the Summer Steam Sale primarily for my Steam Deck OLED but now I I have the option to install it on my old upgraded M1 MacBook Air.

I'm not tech savvy when it comes to PC stuff, and wondering which option would give me the better experience. Any thoughts?
 
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No PSSR on ps5 pro is a fucking bullshit. Fuck FSR. But the title was banned from PSN cause glitchy messy at launch who know if a sort of "revenge" to sony by those dickhead.
 
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No PSSR on ps5 pro is a fucking bullshit. Fuck FSR. But the title was banned from PSN cause glitchy messy at launch who know if a sort of "revenge" to sony by those dickhead.
I think the revenge thing is nonsense tbh.

I mean CDPR literally said they are developing withcer 4 console first and they used the base ps5 to showcase what they had.

Could have easily used a xbox series x.

Doesn't look like a company out for revenge.
 
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Theres such a thing also as "doing right by your fans and customers" and thats something they still haven't done on next gen console esp after the diaaster of launch. Yeah, we got the 2.0 update but it was garbage. No RT reflections, a bad looking performance mode with horrible fsr2 artifacting, and a 30 fps quality mode that adds rt "sun shadows" like come on.

RT reflections are ultra heavy in this game, I doubt Pro could handle them even in 30fps mode in decent res.

PSSR on the other hand should be implemented, even current (2025) version would look much better than FSR2 they are using.
 
Did VRR not work at all on consoles before this update? Nice to see proper support for it confirmed, better late than never.

It worked, but was limited to 60hz, now the game unlocks frame rate above 60 if a 120hz display is detected.
 
I bought CP2077 during the Summer Steam Sale primarily for my Steam Deck OLED but now I I have the option to install it on my old upgraded M1 MacBook Air.

I'm not tech savvy when it comes to PC stuff, and wondering which option would give me the better experience. Any thoughts?
M1 targets 30fps apparently, no idea what fidelity that is.

So... if it's me I would not buy 2 versions for that.
 
No PSSR on ps5 pro is a fucking bullshit. Fuck FSR. But the title was banned from PSN cause glitchy messy at launch who know if a sort of "revenge" to sony by those dickhead.
How many games released before PS5 Pro implemented PSSR ? Some did sure, but not a lot.
 
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Can you
transformers GIF
people confirm that cyberpunk let me chose transformer or the old method for dlss from the ingame options like no rest for the wicked?

No nivida app or other bullshits, just straight up ingame integration?
Yes you can choose upscaling model in the graphics settings. Transformers is the default.
 
He won't have to.

Anyway, just try and find out?
Oh it is free? well yeah, just try both in that case lol

Might be a toss up. 5 year old laptop. 3-4 year old handheld. One would think the laptop has the edge, but I am not up on Mac's.

Apparently only 8GB of RAM on the Mac, could be a bottleneck.
 
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I have watched footage online and videos in reddit and twitter and the autodrive is buggy as heck, they are just using the npc AI basically and its anything but immersive.

I said it before and I will say it now, the AI is not good in this game, the drivers are fucking stupid and crowds too. They should've worked on this from the beginning of their messy launch
 
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I have watched footage online and videos in reddit and twitter and the autodrive is buggy as heck, they are just using the npc AI basically and its anything but immersive.

I said it before and I will say it now, the AI is not good in this game, the drivers are fucking stupid and crowds too. They should've worked on this from the beginning of their messy launch
This is why the npcs crowd tech they showed in the w4 trailer was the most unbelievable part, more than the graphic.
 
Cyberpunk supposedly has pretty good sales on the Switch. But they actually have full game on a cart unlike vast majority of others.
Source saying that the sales were good? Especially compared to a console that is closing in on100 million units 👀.

My point is why is it so hard for them to release a PlayStation 5 pro patch when they have plenty of incentives?
 
Source saying that the sales were good? Especially compared to a console that is closing in on100 million units 👀.

My point is why is it so hard for them to release a PlayStation 5 pro patch when they have plenty of incentives?
Why would you compare sales of a newly launched console with sales over last several years on 80 mil install base?

Cyberpunk was reported to be top selling 3rd party game back in June launch and overall seemed to have been selling well. You can Google for it.
 
Source saying that the sales were good? Especially compared to a console that is closing in on100 million units 👀.

My point is why is it so hard for them to release a PlayStation 5 pro patch when they have plenty of incentives?

how many pros have sold and how many more copies of their game would be sold if a pro patch materialises, considering it is also on PS++?
 
I have watched footage online and videos in reddit and twitter and the autodrive is buggy as heck, they are just using the npc AI basically and its anything but immersive.

I said it before and I will say it now, the AI is not good in this game, the drivers are fucking stupid and crowds too.
Quite on par with the real world then... I'd say it's very accurate.
 
RT reflections are ultra heavy in this game, I doubt Pro could handle them even in 30fps mode in decent res.

PSSR on the other hand should be implemented, even current (2025) version would look much better than FSR2 they are using.
RT reflections in cyberpunk are cheap if I use DLSS and turn off ray reconstruction. I get the same performance with just RT reflections as with raster SSR:

RT

rt-1.jpg


SSR

raster-1.jpg


RT

rt.jpg


SSR

raster.jpg


The PS5 Pro is capable of running many RT games, so I think should would be able to run RT reflections in Cyberpunk as well.
 
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Because everyone who wanted to play the game on PS5 has already bought it. It's pretty obvious, right?
You are using strawman arguments, Just because you probably don't have/want a PlayStation 5 pro then people who are wanting are irrelevant because "everyone who wanted to play the game on PS5 has already bought it"

Which is not true at all.
 
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You are using strawman arguments, Just to call you probably don't have/want a PlayStation 5 pro then people who are wanting are irrelevant because "everyone who wanted to play the game on PS5 has already bought it"

Which is not true at all.

That was the opposite of a straw man argument. I'm sorry you don't understand.
 
That was the opposite of a straw man argument. I'm sorry you don't understand.
You trying to dismiss the ps5 pro patch by saying "everyone has already played it" which you do not know or have any ability to know isn't strawman? Okay man go eat some cantaloupe or something and take a nap, that IWAISS stuff doesn't work on me lol.
 
M1 targets 30fps apparently, no idea what fidelity that is.

So... if it's me I would not buy 2 versions for that.

I don't have to buy it again. Steam just added the Mac version to my account. Anyways I got a 30 fps on the benchmark with my old 2020 M1 MacBook Air with 16gb and 8 gpu cores. I didn't change any graphical presets. I'm posted this because I believe this is almost the minimum M1 mac config you can use to play CP (absolute minimum would be 7 gpu cores instead of 8 I believe).


7NDgJ1NaZdbYduKB.png


I was feeling saucy and decided to up the texture detail to high. Still got 30.

Kyb1QSj35TRxFKqf.png
 
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Wasn't expecting much for the patch so was surprised to see an unlocked framerate in the performance mode now, can hit the 90's on Pro sometimes. Shame they didn't do the same for the ray tracing mode as well, wouldn't have been surprised to see 40+ on the Pro. At least it all runs in a 120Hz container now
 
RT reflections in cyberpunk are cheap if I use DLSS and turn off ray reconstruction. I get the same performance with just RT reflections as with raster SSR:

RT

rt-1.jpg


SSR

raster-1.jpg


RT

rt.jpg


SSR

raster.jpg


The PS5 Pro is capable of running many RT games, so I think should would be able to run RT reflections in Cyberpunk as well.

Is that psycho SSR? Consoles are not using it, with high SSR raster is ~35% faster than just RT reflections:

jCbe0eU.jpeg
4TYPJIB.jpeg
hpvJYE1.jpeg
5zurwbc.jpeg


And this is on Nvidia hardware, AMD has bigger drop (even RDNA4).
 
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I don't have to buy it again. Steam just added the Mac version to my account. Anyways I got a 30 fps on the benchmark with my old 2020 M1 MacBook Air with 16gb and 8 gpu cores. I didn't change any graphical presets. I'm posted this because I believe this is almost the minimum M1 mac config you can use to play CP (absolute minimum would be 7 gpu cores instead of 8 I believe).


7NDgJ1NaZdbYduKB.png


I was feeling saucy and decided to up the texture detail to high. Still got 30.

Kyb1QSj35TRxFKqf.png
Looks locked which is nice
 
Wasn't expecting much for the patch so was surprised to see an unlocked framerate in the performance mode now, can hit the 90's on Pro sometimes. Shame they didn't do the same for the ray tracing mode as well, wouldn't have been surprised to see 40+ on the Pro. At least it all runs in a 120Hz container now
How is the image quality in the performance mode?
 
Is that psycho SSR? Consoles are not using it, with high SSR raster is ~35% faster than just RT reflections:

jCbe0eU.jpeg
4TYPJIB.jpeg
hpvJYE1.jpeg
5zurwbc.jpeg


And this is on Nvidia hardware, AMD has bigger drop (even RDNA4).
Just ultra preset (ultra SSR reflections instead of psycho), 1440p DLSS Quality (without FG)

ultra-ssr.jpg



RT reflections without ray reconstruction. RT reflections run at the same framerate as Ultra SSR on my PC and look much better.


RT-reflections.jpg



But you are correct, high SSR are way less demading than RT reflections



high-ssr.jpg
 
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Just ultra preset (ultra SSR reflections instead of psycho), 1440p DLSS Quality (without FG)

ultra-ssr.jpg



RT reflections without ray reconstruction. RT reflections run at the same framerate as Ultra SSR on my PC and look much better.


RT-reflections.jpg



But you are correct, high SSR are way less demading than RT reflections



high-ssr.jpg

You are right. Just ~6% difference with ultra SSR:

DPAnxrL.jpeg
U0zWNrq.jpeg


PS5 is using high (or even medium) setting so penalty will be quite big. They could make some custom solution similar to what Remedy did with control and AW2 (lower resolution and quality) but it seems they have no interest in the pro patch (right now).
 
I think the revenge thing is nonsense tbh.

I mean CDPR literally said they are developing withcer 4 console first and they used the base ps5 to showcase what they had.

Could have easily used a xbox series x.

Doesn't look like a company out for revenge.
I mean xbox series x is practically dead it's not like they have other choice outside ps5...I find quite weird they can't add a decent ps5 pro update especially when they have outsourced dedicated studio for the patch updates.
 
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These patches are like the longest apology and thank you from the developers. I'm not complaining, but man did they really feel the need to makeup over the initial release.
 
How is the image quality in the performance mode?

It's generally fine, likely maxes out the DRS window on Pro as it looks pretty sharp. You get some TAA ghosting in the 30fps mode that's mostly gone in performance with the gps boost

You could already force VRR in this game on PS5 using the "Force VRR" setting.

The game now runs at 120Hz instead of 60Hz, I'm guessing that's what the devs meant by VRR support. Only really seems to benefit performance mode tho as the framerate is unlocked for a decent fps boost on Pro (likely unlocked on base too but not sure as I don't have one) I guess the 30fps mode benefits from the latency reduction of a 120Hz container at least as well as LFC in case of drops.
 
The new VRR does sort of give you a "Pro" mode. The RT quality mode is now almost locked at 40fps on the Pro (occasional 1 frame time spike here and there), while the performance mode is a locked 1440p running at 75-90fps vs the 1200p-1440p at 60-64fps on the regular PS5.

Not a full patch by any means, but you now have tangible upgrades over the base console.
 
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I mean xbox series x is practically dead it's not like they have other choice outside ps5...I find quite weird they can't add a decent ps5 pro update especially when they have outsourced dedicated studio for the patch updates.
Or they could use PC as they've done in the past. They're a business. The revenge angle is completely stupid.
 
Or they could use PC as they've done in the past. They're a business. The revenge angle is completely stupid.
Revenge in a metaphoric sense. Probably if Sony didn't what they done maybe they were more enthusiastic to try the pssr and support the pro.
 
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No wonder I was noticing slight gamma flickering on my oled tv, didn't know they turned on 120hz in this patch. Not sure if it's worth it on a regular ps5.
 
The AI is so broken lol, I just installed the game out of curiosity to activate Autodrive, and most cars are just stuck without moving specially in traffic lights. I dont understand how people defend this game so much when simple features like AI are this broken. Yes is a beautiful looking game but AI sucks
 
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