Cyberpunk update 2.3 overview stream 5 PM CEST

Mac, however, is still a new platform entirely.

PS5 Pro the game already runs on. It's a simple support improvement.

Not the same thing. Half the people on GAF complaining about no PS5 Pro patch already have admitted themselves they own and have played the game. I don't buy into the myth there's 10's of thousands of people that have waited 5 years to play CyberPunk, but would finally play it if there was PSSR support. This narrative is retarded.
Theres such a thing also as "doing right by your fans and customers" and thats something they still haven't done on next gen console esp after the diaaster of launch. Yeah, we got the 2.0 update but it was garbage. No RT reflections, a bad looking performance mode with horrible fsr2 artifacting, and a 30 fps quality mode that adds rt "sun shadows" like come on.
 
I'm on PS5 Pro and after a few hours play can safely say, imo, that if you are a performance mode player and expecting/hoping quality mode to be more playable after this patch then you'll be disappointed. My usual test of a stationary spin made the background as blurry as it always was at that mode's frame rate. And as others have mentioned, it may even be worse due to the sheer instability. It really is all over the place. Performance mode is nice though, and the HDR implementation DOES appear to be improved.

All good for those who haven't played through his before a few times, but don't think I can be bothered to do another playthrough for a couple more cars (which are as bad to drive as ever) and a photo mode.
 
I payed full price on release for the game finished and had a blast with it,only bug I found was in one mission my character got stuck in the car and it wouldn't progress the story, rebooting the mission solved the issue, I never understood the hate for the game and those bug compilation videos were misleading because as the game implies it is a compilation that doesn't mean you will see all of them or at the same time like in those videos...
Launch situation was bizzare, many people had problems, but personally on pc i had WAY less problem than your average bethesda\ubisoft game.

Console version was the super busted one, the pc version was still busted but if you were lucky, you could have a good experience, my first run was 82 hours and enjoyed the hell out of it.

Even when i played the game after being heavily patched i barely encountered any difference because they never solved some of the core probems of the game that for me were way worse than an occasional bug, enemy ai and builds being all broken and making the game a cakewalk after 10 hours.
 
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I bought CP2077 during the Summer Steam Sale primarily for my Steam Deck OLED but now I I have the option to install it on my old upgraded M1 MacBook Air.

I'm not tech savvy when it comes to PC stuff, and wondering which option would give me the better experience. Any thoughts?
 
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No PSSR on ps5 pro is a fucking bullshit. Fuck FSR. But the title was banned from PSN cause glitchy messy at launch who know if a sort of "revenge" to sony by those dickhead.
 
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No PSSR on ps5 pro is a fucking bullshit. Fuck FSR. But the title was banned from PSN cause glitchy messy at launch who know if a sort of "revenge" to sony by those dickhead.
I think the revenge thing is nonsense tbh.

I mean CDPR literally said they are developing withcer 4 console first and they used the base ps5 to showcase what they had.

Could have easily used a xbox series x.

Doesn't look like a company out for revenge.
 
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Theres such a thing also as "doing right by your fans and customers" and thats something they still haven't done on next gen console esp after the diaaster of launch. Yeah, we got the 2.0 update but it was garbage. No RT reflections, a bad looking performance mode with horrible fsr2 artifacting, and a 30 fps quality mode that adds rt "sun shadows" like come on.

RT reflections are ultra heavy in this game, I doubt Pro could handle them even in 30fps mode in decent res.

PSSR on the other hand should be implemented, even current (2025) version would look much better than FSR2 they are using.
 
I bought CP2077 during the Summer Steam Sale primarily for my Steam Deck OLED but now I I have the option to install it on my old upgraded M1 MacBook Air.

I'm not tech savvy when it comes to PC stuff, and wondering which option would give me the better experience. Any thoughts?
M1 targets 30fps apparently, no idea what fidelity that is.

So... if it's me I would not buy 2 versions for that.
 
No PSSR on ps5 pro is a fucking bullshit. Fuck FSR. But the title was banned from PSN cause glitchy messy at launch who know if a sort of "revenge" to sony by those dickhead.
How many games released before PS5 Pro implemented PSSR ? Some did sure, but not a lot.
 
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Can you
transformers GIF
people confirm that cyberpunk let me chose transformer or the old method for dlss from the ingame options like no rest for the wicked?

No nivida app or other bullshits, just straight up ingame integration?
Yes you can choose upscaling model in the graphics settings. Transformers is the default.
 
He won't have to.

Anyway, just try and find out?
Oh it is free? well yeah, just try both in that case lol

Might be a toss up. 5 year old laptop. 3-4 year old handheld. One would think the laptop has the edge, but I am not up on Mac's.

Apparently only 8GB of RAM on the Mac, could be a bottleneck.
 
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I have watched footage online and videos in reddit and twitter and the autodrive is buggy as heck, they are just using the npc AI basically and its anything but immersive.

I said it before and I will say it now, the AI is not good in this game, the drivers are fucking stupid and crowds too. They should've worked on this from the beginning of their messy launch
 
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I have watched footage online and videos in reddit and twitter and the autodrive is buggy as heck, they are just using the npc AI basically and its anything but immersive.

I said it before and I will say it now, the AI is not good in this game, the drivers are fucking stupid and crowds too. They should've worked on this from the beginning of their messy launch
This is why the npcs crowd tech they showed in the w4 trailer was the most unbelievable part, more than the graphic.
 
Cyberpunk supposedly has pretty good sales on the Switch. But they actually have full game on a cart unlike vast majority of others.
Source saying that the sales were good? Especially compared to a console that is closing in on100 million units 👀.

My point is why is it so hard for them to release a PlayStation 5 pro patch when they have plenty of incentives?
 
Source saying that the sales were good? Especially compared to a console that is closing in on100 million units 👀.

My point is why is it so hard for them to release a PlayStation 5 pro patch when they have plenty of incentives?
Why would you compare sales of a newly launched console with sales over last several years on 80 mil install base?

Cyberpunk was reported to be top selling 3rd party game back in June launch and overall seemed to have been selling well. You can Google for it.
 
Source saying that the sales were good? Especially compared to a console that is closing in on100 million units 👀.

My point is why is it so hard for them to release a PlayStation 5 pro patch when they have plenty of incentives?

how many pros have sold and how many more copies of their game would be sold if a pro patch materialises, considering it is also on PS++?
 
I have watched footage online and videos in reddit and twitter and the autodrive is buggy as heck, they are just using the npc AI basically and its anything but immersive.

I said it before and I will say it now, the AI is not good in this game, the drivers are fucking stupid and crowds too.
Quite on par with the real world then... I'd say it's very accurate.
 
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