Dance Dance Revolution with MARIO

DarienA said:
Hmm well that makes sense then, surely can't hurt the sales... but what's the logic for sticking Mario and co. in to NBA Street? Weren't the previous versions on the GC?

My only guess is that they want a few more sales. We all know the Cube owners eat up anything Nintendo, yet sports games most assuredly suffer in sales compared to the other systems. Maybe this'll help get Nintendo-centric gamers try out some sports titles on the Cube? If not, then just look at it as a little bonus for the Cube-only owners who do purchase the game, I guess.
 
I hope that it is a good deal easier than other DDR games, I can barely do songs that have only two stars in my xbox ddr.
 
Finally a DDR game for Cube. Having Mario and Nintendo songs in it is icing on the cake for this Nintendo fan. The third screen seems to indicate that there will be a platforming element to this game. That would be pretty cool to run and control Mario on screen. It will be interesting to see how they incorporate jumping into this. As far as Mario and co. in NBA Street, including them has peaked my interest enough that if Frye's does their usual early bird sales, I'll be picking up a game I wouldn't otherwise have taken a second glance at.
 
ohamsie said:
I hope that it is a good deal easier than other DDR games, I can barely do songs that have only two stars in my xbox ddr.

Well Donkey Konga is suppose to be a lot easier than the Taiko games. I would expect the same thing here.
 
hell yeah! Nintendo really knows how to get message boards flamed up. This comes right after the Mario in NBA street. HAHA! :lol

sold!
 
This game looks awesome:

Mario songs in DDR - awesome
HammerBrother as a "playable" character - oldSkool Awesome
Powerpad style mini-games (Snowball screen shot)- oldSkool Awesome

Screw the haters, I will buy this game
 
I really am not liking this game at all. It just offends me for some reason. The idea that people will be buying it for Nintendo/Mario and not for DDR. The idea that it will probably be incredibly easy. The idea that it will likely be completely fueled by dancing to camping songs, bad licensed music, and the same Nintendo tunes (that while classic and nostalgic) that we've heard AD NAUSEUM in various remixes and "old game music" collections. As neat as the Mario or Zelda themes might be, I'm just tired of games riding off that kind of sentiment *alone.*
 
Well its a good idea. First party leverage for 3rd party software. :) It certainly helped Soul Calibur get introduced to new audiences. Someone i know only brought SC2 because of Link but he now plays it all the time despite not caring about SC1.
 
Belfast said:
I really am not liking this game at all. It just offends me for some reason. The idea that people will be buying it for Nintendo/Mario and not for DDR. The idea that it will probably be incredibly easy. The idea that it will likely be completely fueled by dancing to camping songs, bad licensed music, and the same Nintendo tunes (that while classic and nostalgic) that we've heard AD NAUSEUM in various remixes and "old game music" collections. As neat as the Mario or Zelda themes might be, I'm just tired of games riding off that kind of sentiment *alone.*

It would defeat the point if it was just Mario. Konami hasnt really had much success on GC so i hope this does well.
 
I hope it hath "Bingo!" That'th my favowite thong!!! Weeee!!!

(Vomits)

I guess I shouldn't be expecting that Boom Boom Dollar song, anyhoo
 
Well i hope the normal DDR still dominates the game. Mario stuff as an extra. Konami might not be taking any chances? :p
 
metsallica said:
So... wait. Was Mario 128 just a reference to the amount of companies developing games he's featured in?

No, it's actually the number of mini-games available in the game!
 
Belfast said:
I really am not liking this game at all. It just offends me for some reason. The idea that people will be buying it for Nintendo/Mario and not for DDR. The idea that it will probably be incredibly easy. The idea that it will likely be completely fueled by dancing to camping songs, bad licensed music, and the same Nintendo tunes (that while classic and nostalgic) that we've heard AD NAUSEUM in various remixes and "old game music" collections. As neat as the Mario or Zelda themes might be, I'm just tired of games riding off that kind of sentiment *alone.*

I don't agree at all, as a formerly huge fan of DDR I welcome this as a change to the old and stale DDR formula. For me this is about DDR with a new twist that has me interested in buying the game again. Being a Mario fan helps, but I'm interested in this title becuase it has a new presentation, it looks like it will have new methods of play, and if the Mario music is done right it will have a new sound. DDR games always seem like upgrades, which is why I hate shelling out 50 bucks for the new ones. This, however, seems to be a new game developed from the ground up to be different, and my wallet welcomes it. Dance pads could be used for so much more than dancing it's rediculous that not much has been tried along these lines. The snowball screen shot gives me hope that this game will actually include dance pad related mini-games a la track and field for the NES. A platforming Mario level designed to be played with the dance mat would be an awesome bonus in a game like this and I'm hoping Konami realises it.

Of course I'm assuming the music will be good, and I'll have to wait to here a track list before actually calling this a purchase, but considering how Konami handled remixes from its other popular franchises in previous DDR iterations, I have faith the music will be treated well. However, there is a chance this game will be loaded with liscensed crap a la Donkey Konga, or that this game will be kiddiefied and easy... in either case I won't be buying. But DDR has always appealed to kids, and konami didn't have to make the game easy before, so I'm confident this will be an all-ages game. As a DDR fan I think it's great to have hope that we may see a new and interesting twist on DDR this summer.
 
Yeah, but there were all ready dance-pad mini-games in Extreme and they didn't turn out to be all *that* fun. DDR still needs to evolve (assuming Konami ever cares enough to actually do so, considering its been waning in recent years), but slapping some familiar characters on it doesn't count. While In The Groove doesn't completely capture the original spirit of DDR, its really the best we've got from here on out. Its still an enjoyable game, and the new modifiers make it a lot more interesting. Yeah, it may mostly just be Stepmania in the arcade, but its the direction Konami should've headed in. They chose not to.
 
hmm, I passed on extreme after barely playing Max2 but maybe I should pick it up. I wanted to try the eye toy stuff anyway

Still I'm hoping for some interesting things with this game, it's one of the few franchises I actually want to see Mario'd, as I have little interest in sports games. Also hoping nintendo bites the cost of the GC dance mat as they did with the Bongos and bundles it with the game.
 
Finally, some talk about DDR the GAME instead of all this talk about Mario!

I can see how longtime DDR fans would be a little ticked at this announcement - working on a Mario game instead of a new arcade mix or a new twist on the game. Plus this is most likely to be a DDR with a smaller difficulty curve like the Disney mixes - we won't see any 10 foot Mario mixes.

Still, I can see why Konami decided to go this route, and I can't say I completely blame them. I'm going to see what the impressions are like next week before I fully make up my mind on this mix (although I'll probably pick it up anyway :P)
 
LOL @ all the people complaining.

I've got all 3 of the DDR games for the PS2 but I don't play them that much b/c I'm not crazy about a lot of the songs. I've been wanting a DDR game with Nintendo songs in it for a long time now. I can't believe it's actually gonna come out. The mini-games will be icing on the cake.

For a system that's supposed to be dying it sure is nice to see games like this get announced. IMO 2005 looks like it will be the best year the GC has ever had.

Advance Wars: Under Fire
DDR w/ Mario
Donkey Konga 2
Fire Emblem GC
Geist
Killer 7
Kirby's Adventure GC
Legend of Zelda 2005
Mario Baseball
Mario Party 7??
Resident Evil 4
Star Fox Assault

And we haven't even hit E3 yet. I'm sure Nintendo will unveil at least 1 or 2 more new games there. And who knows?.... maybe some more 3rd parties will throw Nintendo a bone like Konami seems to be doing here. To be honest I would have thought that FFCC2 or a Castlevania game would have been announced by now. Hell even the N64 got Castlevania! And if they were smart, Nintendo would lower the price of the GC to $79 at E3 (and lower the price of the overpriced DS as well). Another price drop is long overdue.

IMO it certainly looks like Nintendo might be trying to turn things around before the next gen. Games like DDR for Mario and NBA Street 3 (w/ M,L,&P) will help third parties and expose Nintendo-exclusive gamers to games that they might not have played under normal circumstances. To be honest I'm suprised it took this long after Soul Calibur 2 for more 3rd parties to start doing this.
 
Now hold on guys.

They do all kinds of DRR variations (Disney for example). They are finally doing a Mario/Nintendo type version, and something like this makes more sense than NBA Street.
 
I think this is what Nintendo is gonna do in the next gen.

The Revolution is going to be really out there, and Nintendo will rely on their good relationships with companies like EA, Konami, Sega, Capcom, Namco, Square-Enix, etc. to bring support from those devs.

It may mean fewer software, but it could also mean more exclusive content if the system is different enough from the PS3/Xenon.
 
I welcome this with open arms.

As long as most of the tracks aren't garbage like Donkey Konga USA was, of course.

I actually would've bought a DDR for GCN long ago if Konami had just given it to us without hesitation. I don't see how they could justify a DDR on Xbox but not GCN, especially since I'm sure a GCN DDR could've sold a fair amount in Japan where the Xbox version had no chance at all.

But whatever, this is turning out even better. Is there any reason that Konami hates Gamecube?
 
Hero said:
I welcome this with open arms.

As long as most of the tracks aren't garbage like Donkey Konga USA was, of course.

I actually would've bought a DDR for GCN long ago if Konami had just given it to us without hesitation. I don't see how they could justify a DDR on Xbox but not GCN, especially since I'm sure a GCN DDR could've sold a fair amount in Japan where the Xbox version had no chance at all.

But whatever, this is turning out even better. Is there any reason that Konami hates Gamecube?

Konami hearts money. They've never made any bones about it. PS2 has the highest installed base, and the company's games sell the best on it. I'm sure Microsoft gave Konami a fair share of money for the games, like Metal Gear, Silent Hill, etc., that they've gotten.
 
The latest PS2 DDR in Japan sold worse on the intial week than the latest Pop'n Music and Beatmania IIDX; there's no way any DDR would have sold better on GC there.

As for "hating the Gamecube", I think Konami just dislikes breaking even, much less losing money.
 
dog$ said:
The latest PS2 DDR in Japan sold worse on the intial week than the latest Pop'n Music and Beatmania IIDX; there's no way any DDR would have sold better on GC there.

As for "hating the Gamecube", I think Konami just dislikes breaking even, much less losing money.

Really? I had no idea the DDR scene was that bad there. Are the Japanese people that bored with DDR? I can't blame them, has there be any evolving of the series lately?
 
dog$ said:
As for "hating the Gamecube", I think Konami just dislikes breaking even, much less losing money.
And yet, they're still plugging away with DDR, Silent Hill and Winning Eleven on Xbox. :/
 
Words cannot begin to describe...
Either way, the last screen does look rather interesting. Could be a minigame of some sort.
 
Hero said:
Really? I had no idea the DDR scene was that bad there. Are the Japanese people that bored with DDR? I can't blame them, has there be any evolving of the series lately?

No. It never evolved. Songs got harder, but the actual gameplay never evolved. PopNMusic made headway with each new version, and most recently with the ee'mall system (play mini-games for points to buy unlocks on a magnetic card system, I believe). Beatmania obviously went the way of IIDX after a few years. Each of the games always changed somewhat in style for each iteration (every PNM has a new theme, for instance). DDR pretty much stayed the same. They added more songs, tweaked a little here or there. The interface has been the same, with different colors, since 5th mix. The cabinet was almost never actually upgraded. In fact, it could be argued that with each new DDR, things were even taken out. Old staples like Battle Mode and Unison or other interesting modes that would've promoted more replay value were removed a long time ago. One or two new modifiers AT MOST were added after Max (which added speed mods and freeze arrows).

Perhaps it is the case that it simply got boring for most Japanese players, but I think Konami's lack of innovation with the series really hurt it. Stepmania and In The Groove, which is based on Stepmania, has a wealth of new modifiers and play modes. It even brought back a version of Dance Magic mode, which was a battle mode that layered modifiers onto your opponent's screen depending on how well you were doing. Sure, its not quite as polished as Konami's offerings, but at least they tried to add some new stuff to the forumla.

And now that DDR is all but dead arcade-wise, I don't see it evolving much at all. While there should always be songs included for beginners, Konami has been trying to reach "beginners" in the US since their original DDRUS home release. The Hands and Feet mode in Konamix could've been interesting, but it was mind-numbingly easy. Steps for every song were dumbed down and didn't flow well.

Anyway, I'm done ranting. Konami probably could've saved the series, and unless they are working on something for the arcade in secret (that wouldn't be a bad thing, DDR needed a break, but only if Konami actually plans to rebuild the series from the ground up...they can take a few years if they need to), its already on its way to the grave. PopNMusic continues to soar, though, and both IIDX and GuitarFreaks/Drummania have a steady following, if not quite as popular as PNM.
 
What exactly is IIDX/Beatmania, and PopNMusic?

I just got back from a friend's house. For some reason, despite there being 8 of us there who all played Halo and 2 tv's and 2 Xboxes and cables the host decided we should stop to play Stepmania for 2 hours. Damn that's the most boring shit I've ever seen.
 
Oversimplified version:

Beatmania was the first Konami music-game arcade title and is presented as a "DJ Simulation" by presenting 5 piano-like keys (3 white, 2 black) and a turntable; the player is required to press the keys or scratch according to sheet music which the game provides. The keys and turntable make different sounds for each song and if played correctly, properly integrate with the background noise (or in advanced cases, lack thereof; you're playing everything (bass, percussion, and melody) yourself) to create a song.

A home version on PS1 followed Beatmania 2nd Mix and became Konami's first platinum-selling title since the Famicom era. Subsequent home releases have progressively sold worse to the point today of Beatmania IIDX 8th Style barely selling more than 20K. It can be argued that the series has lost a lot of mainstream appeal and simultaneously held onto a hardcore fan base by becoming progressively more difficult with each release.

Pop'n Music is basically Beatmania on double mode and auto-scratch (ie. no turntables) minus one white key, with a pastel coating and large disc-buttons instead of keys. PnM can be as hectic as IIDX at times but is generally considered more "newbie friendly".
 
Well, I guess I will be buying my sister a DDR game for the GameCube afterall...

I still don't see how this qualifies as "milking" -- I thought that was using the same idea or concept again and again, with little to no change? All these Mario cameos appear in radically different games, and they are almost always great gaming experiences. The closest thing you have to "milking" is the Mario Party series, and each of those IS an entirely new game.
 
DavidDayton said:
Well, I guess I will be buying my sister a DDR game for the GameCube afterall...

I still don't see how this qualifies as "milking" -- I thought that was using the same idea or concept again and again, with little to no change? All these Mario cameos appear in radically different games, and they are almost always great gaming experiences. The closest thing you have to "milking" is the Mario Party series, and each of those IS an entirely new game.

You can milk a character or franchise. It can be argued that a new DDR AND a new spin-off featuring Mario both qualify as being milked.
 
Thing is though, DDR Mario, Mario Baseball, etc. will all be good games, unlike stuff like Mario Is Missing! and the Philips Mario games from the early 1990s.

Its not a bad bonus to have. I mean, yeah there's something to be said about originality, but hey, would you rather have DDR on GCN without Mario? Soul Calibur 2 without Link? NBA Street on GCN without Team Mario? These games are coming out regardless.

These are just nice bonuses IMO.

You guys are always bitching for Nintendo to improve relationships with third-parties, well this is a pretty good way to do it. If Nintendo lets other companies use their famous characters (as long as the game is high quality, whats the problem?), it increases the likelyhood that they could get some better deals down the road.

I don't think that Capcom/Resident Evil deal just happened out of the blue, I think you can trace it back to Nintendo letting Capcom do some Zelda games on the Game Boy, and thus establishing a good relationship from which other things blossomed.

The other cool thing about this is, now with DDR you can have Nintendo music tracks, which wouldn't have happened otherwise, which adds to the value of the game.
 
Belfast said:
You can milk a character or franchise. It can be argued that a new DDR AND a new spin-off featuring Mario both qualify as being milked.
as long as it's a good game, I am ok with milking.
 
:lol I thought this was going to be one of those wish list game threads when i first clicked it. This is going to sell like mad. Mario is bigger than Mickey Mouse, you know. It was just a matter of time before you saw his face plastered on everything.

Sales +1
 
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