Ok, so I read at Mafiascum and came across the
Scumputer and wanted to try it myself.
No, it's not another gambit. It's an interesting way of scumhunting that works off of the base assumption that scum are randomly distributed over the lynch wagons that have formed. Then by filling in how many flipped townies or scum were on a wagon you get a value of how likely the other players on a wagon are to being scum and you add all values together.
One issue in this game is we really haven't had a lot of wagons and it seems to punish people who vote a lot. Anyhow, the results:
- Natiko - 1.1
- Sorian - 1.0
- Bronx-Man - 0.8
- FluxWaveZ - 0.8
- StanleyPalmtree - 0.7
- kingkitty - 0.6
- StarSketch - 0.04
- Ty4on - 0.04
- Nin1000 - 0 (never voted for a wagon)
- OA - lol
This surprised me a bit, but I still town read Natiko. He seems to fairly consistently be solving. It's worth nothing Natiko and Sorian were on 4 wagons, Bronx, Flux, Stanly and kitty were on just 2. Negative values are possible, but I didn't get any, presumably because some didn't vote.
If I put in Bronx as scum (because lol at that claim) I get:
- Sorian - 1.0
- Natiko - 0.7
- kingkitty - 0.6
- StanleyPalmtree - 0.4
- FluxWaveZ - 0.2
- StarSketch - 0.04
- Ty4on - 0.04
- Nin1000 - 0 (never voted for a wagon)
- OA - lol
If you wanna take a look at it yourself here's the
Google doc (stolen from the mafiascum link) and
these are the wagons I generated (wagons have 4+ on D1, 3+ on D2 and I didn't make multiple per lynchee).