Dark Souls 3 PC performance thread

In my last reply to you, I simply said "Yup."

But yeah, you'll get tearing if you cap it at 30 via RTSS and set 1/2 adaptive refresh in the Nvidia control panel. Main reason being, adaptive vsync disables itself at or below the selected refresh rate. That is, since you're also capping it at 30 fps via RTSS, the adaptive vsync is detecting it as exactly 30 fps, and thus shuts itself off at all times. If you want both methods enabled without tearing (which, again, is superior to only one or the other in most instances), you'll need to use Nvidia Inspector. It has an option for regular 1/2 refresh rate vsync without the adaptive method.

I think the reason Nvidia doesn't expose this option at default is because if you select it, and the game in question doesn't support triple buffering, and at any point you can't sustain 30 fps, the game will lock to the 15-20s fps range until you can sustain 30 fps again.

Hope that makes more sense.
This doesn't seem right. I use RTSS set to 60fps on a 60Hz display with adaptive v-sync all the time and it works as expected. From my experience, if v-sync is on in game (as is with DS3, seemingly triple-buffered), enabling adaptive v-sync on top of this will cause tearing. Which is what I see happen in DS3.
 
For geforce 5x0 and 6x0 cards, reverting to driver 314.22 might give a big performance boost.
Results seems mixed on win10, but more solid on win7/8.

Sources:
https://www.reddit.com/r/darksouls3..._are_using_a_500_series_nvidia_card/t3_4efemc

https://steamcommunity.com/app/374320/discussions/0/365163686081153774/#p1

I still can't try it, but it would be fascinating if true.

backstab me if old.

As an owner of a 560Ti I can confirm that it is very true, I recorded my own experience with it: https://www.youtube.com/watch?v=Z3wdVgPLw5U. It wasn't even playable with 364.72 in 720p.
 
Well glad to hear that its not just me having that fps in the same area. Running it default which is fullscreen. Thats sounds strange to me that noting you changed to low did anything. Least to say, I am not really a computer expert :P Did you set individual settings to low? I might try lowering the shadows to see if that help according to Techspot.com

Well it's not like I don't notice a FPS change changing the settings but the effects are quite minimal, as in 3-4 fps per setting set to low. But thanks I'll see what the shadows do :)
 
This doesn't seem right. I use RTSS set to 60fps on a 60Hz display with adaptive v-sync all the time and it works as expected. From my experience, if v-sync is on in game (as is with DS3, seemingly triple-buffered), enabling adaptive v-sync on top of this will cause tearing. Which is what I see happen in DS3.

All I know, is when I disable vsync in any game, and enable adaptive vsync plus a 60 fps cap via RTSS, I get tearing.

Normal vsync + 60 fps RTSS cap = no tearing.
Adaptive vsync + 60 fps RTSS cap = tearing.
Adaptive vsync without RTSS cap = no tearing when game is above the refresh rate.

Maybe DS3's vsync is overriding Nvidia's adaptive mode in this case, which is why you aren't seeing tearing. DS3 also has its own 60 fps cap built-in, though I'm sure it only caps the framerate, not the frametime like RTSS does.

Vsync and framerate caps and all their applications and combinations are a seriously difficult issue to fully cover, especially in text; there are too many variables. All I was saying is that if you want a proper 30 fps lock, you'll need to set a 30 fps cap via RTSS and 1/2 refresh (non-adaptive) vsync via Nvidia Inspector on a 60 Hz monitor. Each do a separate thing; frametime (RTSS) vs refresh rate (1/2 refresh vsync).

Thankfully I now have a G-sync monitor, so these issues are a thing of the past for me. But before I got one, I had years of experience with vsync workarounds. I don't miss it.
 
Any well known fixes for the autosave stutter? I've been looking through the thread for fixes but I'm seeing a lot of different answers, any trick that seems to work best?
 
There is a fix for this. Move the gameoverlayrenderer 64.dll file and the other gameoverlayrenderer file out of your steam folder to a different folder. Also, find your 360 controller in the devices section of your control panel and change the driver to the 1995 version. This worked for me. The fix is on this thread 5-10 pages back. I still get to use my wired 360 controller. The issues are now fixed.

Thanks! At last I can play :D
 
So how hard can I push the res when downsampling with a 980ti? DSR'd to 1440p and its smooth as ever, and looks better too of course.
 
Hmm the only other thing I can think of, in your Dark Souls III directory, what is your ReShade .dll called? dxgi.dll or d3d11.dll? You might want to use the respective other name that you use now, this fixed the Steam Overlay in some other games when using ReShade.

shuts of effects if i use the d3d11 one ):

guess ill just have to deal with on integration :D
 
Looking to pic this up either on steam or ps4. My specs are i5 2390t 8g ram AMD radeon 6700 series 1024 megs. Not super computer savvy but I game on it a lot. Any recommendations? I know its getting old but I loved the 60 fps on DS2. I also have a friend who has it on PS4 and if coop is easy I'd lean that way. Thanks.
 
Coincidence or is nvidia purposely gimping old cards to make people upgrade?


edit: did you reach beyond starting areas? i'm reading that there's more taxing levels later, wondering if it holds up.

Yes, I'm beyond the starting areas, about 6 hours in. There are more taxing areas. I don't mean to imply that a 560Ti is managing a rock solid 50 fps with that driver release. But whereas before 1280x800 was 20-22 fps and under, now it is 45-55 fps. There are still huge dips in places, but the lowest I've had it go is 33 fps. So far boss fights, normal fights even with 5 enemies, magic effects, and just exploration in general are all very playable. The only times I've had slowdown is for things that don't appear intentional such as moving the camera where there is a far draw distance and lots of things on the screen. But so far, those are few and far in between. It's not perfect by any means, but considering I'm actually below the minimum system requirements I'm quite happy that it is playing this well at all.

I can't believe that Nvidia would purposefully kill old cards like that. If they actually were ever found out I would have to believe that the negative PR from such an action would far outweigh the gains from whatever minor number of users would rush out and buy a new Nvidia card to get their favourite game running. It seems more likely that they simply do not test their drivers on such older cards any longer and some optimizations that work well on the current supported models were detrimental to the old hardware.
 
Lol, seriously? What even is the point of having durability then. You'd have to go out of your way for a long time to avoid bonfires to ever have anything break, it seems like. Well, maybe there's weapons I don't know about yet that super drain their durability..

The only time I've had to use Repair Powder was with the Uchigatana, which has one of the lowest durability ratings of 35. I only had to repair it twice in ~50 hours though.
 
shuts of effects if i use the d3d11 one ):

guess ill just have to deal with on integration :D

Hmm too bad :/ But yeah, the best thing you can do then is Borderless Window mode, then you can atleast chat in Steam :P And say if you get a ReShade preset done, could you share it? I liked your Blade & Soul one already :D
 
The low lighting crash? No performance loss?

I'm a bit reluctant to try old drivers because, aside from the auto save stuttering and lighting crashes, my game runs perfectly. So I didn't want to sacrifice performance for something that will probably be fixed with a patch.

Yes and I don't think so. Seems good to me.

Just remove the current one with Display Driver Uninstaller and install the old one. No harm in testing!
 
So far, so good! I do think I lost a bit of performance, but it's probably just due to lighting being on high instead of low. Thanks for the tip!
 
GTX 970
I7 4790 3.6GHZ
8GB RAM

1080p resolution

Was running first area outside of FLS at 55-60FPS.

Started High Wall of Lothric and it was consistently at ~40-45FPS

What gives? Is this not the recommended card?

Have it on High w/ SSAO on medium (even off didn't fix it).

Suggestions?
 
I feel like I'm getting stuttering more frequently though. Not sure how I feel about this. I think I'd rather deal with low lighting for now.
 
Really bad today for some reason.. hiccups where it would seem to hang for a split second before going on. Oddly enough, the only change I made was turning ON the "Maximum Performance" option in Control Panel. And in the middle of Vordt's fight, too. Not good timing.

I can see GPU usage dropping when it happens, too... what the hell's going on?
 
I've had my steam version of this bug out on me several times now. Half the areas will disappear and if I zone I will receive never ending load times. I've had the firelink shrine doors have a shroud around them making leaving impossible unless I warp. In addition, i've had my appearance unable to be changed even if I change equipment.

The same fix works every time and that's verifying the game cache in steam.

Any issues with other games at all? Do you have the game on a normal hard disk drive or an SSD? To me this sounds a bit like a hard drive issue if verifying the cache works every time, is it actually re-downloading files that failed to validate?
 
GTX 970
I7 4790 3.6GHZ
8GB RAM

1080p resolution

Was running first area outside of FLS at 55-60FPS.

Started High Wall of Lothric and it was consistently at ~40-45FPS

What gives? Is this not the recommended card?

Have it on High w/ SSAO on medium (even off didn't fix it).

Suggestions?

I'm on a slightly overclocked 970, i5 4590, ssd and 16 gb ram. Runs at a constant 60 fps on max and I'm past the high wall. 40-45 seems pretty freaking low.
 
Seems like FP took the job of spacial attacks that drained durability. I know some people complained about how fragile weapons seemed at times in DaS II but right now it seems like something you never have to worry about.
DS2 was mainly because >30fps for PC resulted in faster than intended durability loss, I think SotFS fixed that?
 
My 680 handles it quite well, you should be fine just turning a couple of settings down.

It does? What's the rest of your set up?

I have a GTX 680 and after playing on low settings for a while last night, I got some strange D3D error where my Steam Controller stopped working right. Restarted the computer.

Played for another hour or two and my screen went completely black where I could do nothing but force my computer to shut down. This happened more often when I tried to play on higher settings, so I thought it might be related to my graphics card.

My processor is an i7-3770K @ 3.50GHz (default setting, I haven't touched it), and I have 16GB of RAM.
 
GTX 970
I7 4790 3.6GHZ
8GB RAM

1080p resolution

Was running first area outside of FLS at 55-60FPS.

Started High Wall of Lothric and it was consistently at ~40-45FPS

What gives? Is this not the recommended card?

Have it on High w/ SSAO on medium (even off didn't fix it).

Suggestions?

Yeah it should be higher with that setup. I have a i7 2600 and a 970 and mine runs better than that with most things maxed out. Though I do have 16GB of ram.

One thing I found that helped alot was resetting after installing the game. Made a big difference or seemed to. If you haven't reset your PC since you installed it, try that. I have the latest drivers through GFE as well.
 
It does? What's the rest of your set up?

I have a GTX 680 and after playing on low settings for a while last night, I got some strange D3D error where my Steam Controller stopped working right. Restarted the computer.

Played for another hour or two and my screen went completely black where I could do nothing but force my computer to shut down. This happened more often when I tried to play on higher settings, so I thought it might be related to my graphics card.

My processor is an i7-3770K @ 3.50GHz (default setting, I haven't touched it), and I have 16GB of RAM.
You're doing better than me, then. i7-2600K @ 3.4GHz, 16GB DDR3. Windows 10, latest NVidia drivers. DoF and Motion Blur off, everything else maxxed out (with "Auto-Detect Settings" turned OFF, I recommend this), I'm sitting in the 50s most of the time at 1080p. Bear in mind I'm still at the beginning, this is all around the High Wall area. I'll be in the Undead Settlement tomorrow. Given your setup is a little better than mine, I'd expect similar performance.

Given that this is pretty much the same performance that everyone is experiencing, I'd say this is not really a GPU-limit and that something else in the code is causing it.

I did notice another odd thing tonight. Along the top of the screen, there's a band about ten pixels wide that appears to be tearing, like a V-sync issue. Those few pixels are slightly behind the rest of the screen when I turn the camera. But it never moves from that exact spot. I first noticed it a few days ago during a low-fps binge right after warping, but I thought it had gone away (I just don't really notice it when the framerate's high). The odd part is that it's purely an on-screen issue, the game is NOT actually rendering it that way. The Shadowplay videos don't have it, even in spots where I noticed it happening while I was playing (I can see myself whip-pan the camera in the video, but there's no artifacting whatsoever). Not sure if it's some kind of rendering or G-sync glitch, or a side effect of Shadowplay or something? Thankfully it's at the uppermost limit of the screen, and I honestly don't notice it at all unless I happen to look at it.
 
GTX 970
I7 4790 3.6GHZ
8GB RAM

1080p resolution

Was running first area outside of FLS at 55-60FPS.

Started High Wall of Lothric and it was consistently at ~40-45FPS

What gives? Is this not the recommended card?

Have it on High w/ SSAO on medium (even off didn't fix it).

Suggestions?

I'm running this maxed out 1080p@60 with a 780ti, you should destroy this game, there must be something wrong, do you use an Xbox 360 controller?
 
How does a 670 fare with this game? I'm okay with playing as long as it doesn't dip below 30.

You should be okay, my 680 runs it close to 60 at all times on high with DOF/motion blur at medium.

My system, i7 3820 @ 3.8ghz, 16gb ram, 680gtx msi twin frozr @1080p. I should also mention windows 10/latest nvidia drivers.
 
You're doing better than me, then. i7-2600K @ 3.4GHz, 16GB DDR3. Windows 10, latest NVidia drivers. DoF and Motion Blur off, everything else maxxed out (with "Auto-Detect Settings" turned OFF, I recommend this), I'm sitting in the 50s most of the time at 1080p. Bear in mind I'm still at the beginning, this is all around the High Wall area. I'll be in the Undead Settlement tomorrow. Given your setup is a little better than mine, I'd expect similar performance.

Given that this is pretty much the same performance that everyone is experiencing, I'd say this is not really a GPU-limit and that something else in the code is causing it.

I did notice another odd thing tonight. Along the top of the screen, there's a band about ten pixels wide that appears to be tearing, like a V-sync issue. Those few pixels are slightly behind the rest of the screen when I turn the camera. But it never moves from that exact spot. I first noticed it a few days ago during a low-fps binge right after warping, but I thought it had gone away (I just don't really notice it when the framerate's high). The odd part is that it's purely an on-screen issue, the game is NOT actually rendering it that way. The Shadowplay videos don't have it, even in spots where I noticed it happening while I was playing (I can see myself whip-pan the camera in the video, but there's no artifacting whatsoever). Not sure if it's some kind of rendering or G-sync glitch, or a side effect of Shadowplay or something? Thankfully it's at the uppermost limit of the screen, and I honestly don't notice it at all unless I happen to look at it.

I should have turned off auto-detect ages ago. When I checked them, Lighting was magically set to high or max again.

Thanks for the tip. :)
 
So how hard can I push the res when downsampling with a 980ti? DSR'd to 1440p and its smooth as ever, and looks better too of course.

3135X1764 was about the max I could get with stable framerates everywhere. Cna probably push a few more steps up but it'll dip in areas.
 
So how hard can I push the res when downsampling with a 980ti? DSR'd to 1440p and its smooth as ever, and looks better too of course.

That's about as far as you're going to get while still maintaining 60fps. 2715x1527 looks marginally better than 1440p and still runs at 60 for me, but I've only been to the first two main areas at that resolution, so I don't know how that'll hold up in later areas. 4K can work if you cap the game at 30, otherwise you're framerate is going to fluctuate all over the place.

1527p feels like it's right on the edge and might drop below 60 at some point, so I'm content with 1440p. It's stable at 60 and looks great.
 
I started trying to play this on PC today. Performance is ok, but it crashes after every death to the first boss. Guess I'll wait for a patch.

Tried to set lighting to low.
 
How does a 670 fare with this game? I'm okay with playing as long as it doesn't dip below 30.

I have an i5-3570k and a 670. I keep the game capped at 30 with RTSS and have all of the setting completely maxes (with Lighting on low to avoid crashes) and I haven't seen it dip below 30 once (though there's still the save stuttering).

I can't get it at a consistent 60 without turning essentially everything down all the way, though. It usually hovers around 40-50 if I keep things Medium-High and uncap it.
 
Usually running 55-60 fps with my OC'd 970, i5 2500k @ 4.2, and 8 gb of ram.

However, I just hit the
snow area, can't remember the name
and now I'm getting about 41-46. What gives?
 
So currently it's not possible to set refresh rate to 144mhz?

What monitor are you using?

There's no known way to force it via the game as far as I'm aware, but you can force it via CRU. It's relatively advanced though.

If your monitor supports Lightboost (it could work even if it doesn't, but it's not meant for that so I'm not sure), you can just just install Strobelight and apply two refresh rates you want to use (e.g. 144Hz "normal" and 120Hz Lightboost). That way games etc. will only enter those modes (probably the lowest one in this case). If you want to remove the 120Hz Lightboost-mode, you can do so with CRU.

If you don't want to install Strobelight at all you'll have to use CRU (and remove all 60Hz modes).

Make backups before you change anything. Revert to backup if you want to use 60Hz again.
 
How does a 670 fare with this game? I'm okay with playing as long as it doesn't dip below 30.

i5 4670k and an oc'ed 670. 1080p and everything on High(textures on max and lightning on low due to crash.), 50-60fps most of the time. Usually the framerate is constant enough to not be jarring.
Very happy with the performance.
 
Running everything on Max on i5/780, runs great except crashes immediately on anything over 'Low" lighting. Why does it keep adjusting the lighting performance?
 
How does a 670 fare with this game? I'm okay with playing as long as it doesn't dip below 30.

I have a 670, here's my post about it from earlier.

Ever since then though I updated to the latest nvidia drivers which gave me a performance boost and I also upped both the AA and SSAO while everything else is still the same. Still get small dips here and there and I still have the game save stuttering bug which I hope the patch coming up will fix.
 
is there a way on PC to zoom the camera more out?

so annoying when you can't see what is going on above you, while you attack their feet.
 
Crossposting: Does blocking in Steam removes him from matchmaking (with me)?

la_briola said:
PC Souls beware! If you see this person:
9485599B13F901B52AD00E91EE32A53A104DF6D0

Leave the game, he uses an unlimited HP cheat (and maybe more).

His (Cokain/N7 Snow) steam profile: http://steamcommunity.com/profiles/76561198278142551/

1 VAC ban(s) on record | Info
16 day(s) since last ban

Once a cheater, always a cheater.
 
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