Dwight Schrute
Member
just a reminder for everybody
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we need to know when the embargo ends
I need this
just a reminder for everybody
![]()
we need to know when the embargo ends
If the bars are there, the stricter durability rules are probably there too otherwise there would be no reason to have them, since durability is essentially a non-factor in the other games.
Mixed feelings about the gameplay footage.. It certainly looks good but that bump in speed just seems weird on characters in full plate armour. One of the things I like in Souls is the realistic compromise between choosing heavy armour/big weapons and slower movement over light gear and nimbleness.
Hope it keeps its own identity and feeling, doesn't have to be too bloodborny.
Not necessarily. Special attacks may drain durability faster, like the Drake Sword in Dark Souls.
Pretty sure the big skull is the same as the giant enemy in the trailer. It's a short glimpse, but the gigantic figure seems to be wearing a crown, just like the skull.
I see where you're coming from, but I'd assume that special attacks of that nature would now be relegated to weapon arts - that'd make more sense to me, although it's entirely possible they still work as they did previously.
The gigantic figure is the "cinder giant" from the end of the CG trailer, and it wears a full-face metal mask. It also has flesh and muscles. The giant skeleton could be the same species, but probably not the same individual.
Pretty sure the big skull is the same as the giant enemy in the trailer. It's a short glimpse, but the gigantic figure seems to be wearing a crown, just like the skull.
HNNNNNNG
Rolling seems much more fluid than in DS2? I just started my Scholars playtrough and tried with a rolling/no shield build but it is sooo slow in 2.
Look at how fucking shiny and beautiful that armour is, look how great the animations are, holy shit we're in for a treat.
I'm calling it: This will be the Souls game to unify everyone, everyone will think it's the best. The Souls Community will finally know peace.
Need to raise dat ADP stat up a few notches.
Edit: Holy shit, does that boss literally spawn from the abyss, there's that blueish black abyss goop dropping from the ceiling and shit. The way it writhes as its summoned reminds me of a butterfly emerging out of its cocoon. It kinda reminds me of a cross between a praying mantis and a human, it's freaky.
is this a situation where these guys are going to be making Souls/Bloodborne games for the rest of their lives?
HNNNNNNG
"Dancer of the Frigid Valley"
I knew we knew the name before, but seeing it onscreen...
It's beautiful.
I like the way she emerges from the rosetta window of the cathedral as though she's pulling herself out of a pool of water.
I hope youre right. I want this to be the game to bring us all back together. Also ADP doesnt change roll speed, just i-frames
The walking animation is godlike, so is the running, yes!
It looks fantastic. Love the visuals.
But still have my doubts about the speed, and specially that ultra light roll.
What I disliked about the roll on DS1, is that it was way too easy. Locking the rolls under a stat on DS2 was a good call to me, it felt like a finesse movement.
I thought ADP raised the speed of specific actions + iframes? Like making roll recovery faster and estus drinking faster. Fucking ADP.
Rolling seems much more fluid than in DS2? I just started my Scholars playtrough and tried with a rolling/no shield build but it is sooo slow in 2.
youtube link
https://www.youtube.com/watch?v=XJ2ahQU2WN0
here 16 minutes off screen gameplay
https://www.youtube.com/watch?v=Ha8eRiP0DmI
Drama averted, looks beautiful and basically what the early screens of DS2 had promised.
The movement looks very similar to DeS to me, the character did more of a slight 'jump off' when rolling in that as well instead of just going to the ground. It's a really subtle difference but it looks like that as far as I can tell from the video, it's great either way.
This is an absurd and nitpicky thing to bring up, but the only thing I dislike here is the health bars. I find the color scheme, particularly the yellow after hitting enemies, really annoying looking in contrast to the rest of the colors.
Please release PC version same day as console
youtube link
https://www.youtube.com/watch?v=XJ2ahQU2WN0
here 16 minutes off screen gameplay
https://www.youtube.com/watch?v=Ha8eRiP0DmI
Just thought I'd point something out in the 16 minute long gameplay video...
https://youtu.be/Ha8eRiP0DmI?t=705
What the fuck is that?
I did some digging to find out where 'based' came from at some point. It originates from the rapper Lil' B. He started using 'based' to mean 'grounded', 'down to earth'. Called himself the 'Based God'. Check it out on KnowYourMeme.
People have started using it for everything, and it is just so horrible.
Gorgeous, gorgeous, gorgeous.Just thought I'd point something out in the 16 minute long gameplay video...
https://youtu.be/Ha8eRiP0DmI?t=705
What the fuck is that?
Just thought I'd point something out in the 16 minute long gameplay video...
https://youtu.be/Ha8eRiP0DmI?t=705
What the fuck is that?
Actually, there seems to be a blob of inky liquid above the window that she is birthed out of. Reminds me of the One Reborn's introduction.
So i decided to watch the entirety of this video. That slowdown at 10:45 is disgusting.